Because I am a horrible person and like characters who are very nice in some respects and completely awful in others
I also like these sorts of characters! I suppose I'm troubled by all this mercenary-killing because I'm controlling Nathan Drake, so he's nice in the cutscenes and awful when I have a hand in his actions. IT'S WEIRD.
in the museum heist at the beginning of Uncharted 2, Nate doesn't want to kill any unarmed guards?
True! Or at least he reacts badly when Flynn tries to hand him a gun, then settles down when he's told it just fires tranquilliser darts. I don't think Turkish prisons generally go 'you can't kill museum guards, but shooting them unconscious and robbing the museum is fine', so presumably that was indeed a moral objection.
I pretty much interpret Nate and Sully as having pretty faulty moral compasses, and I do feel like the games comment on that.
I think you're right, actually. Lazarević brings it up at the end of Uncharted 2, after THE TERRIBLE FINAL BOSS FIGHT I HATE: 'How many men have you killed? How many just today?' So I suppose the game doesn't expect us to completely ignore all the murdering or pretend that for story purposes it doesn't actually happen; it just doesn't want us to think about it too hard.
Absolutely agreed on FFVIII. I think fighting Galbadian soldiers was the first thing that ever made me go 'hang on, what... what am I doing?' in a videogame.
Have you watched the Last of Us video I linked up there, incidentally? You definitely should.
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I also like these sorts of characters! I suppose I'm troubled by all this mercenary-killing because I'm controlling Nathan Drake, so he's nice in the cutscenes and awful when I have a hand in his actions. IT'S WEIRD.
in the museum heist at the beginning of Uncharted 2, Nate doesn't want to kill any unarmed guards?
True! Or at least he reacts badly when Flynn tries to hand him a gun, then settles down when he's told it just fires tranquilliser darts. I don't think Turkish prisons generally go 'you can't kill museum guards, but shooting them unconscious and robbing the museum is fine', so presumably that was indeed a moral objection.
I pretty much interpret Nate and Sully as having pretty faulty moral compasses, and I do feel like the games comment on that.
I think you're right, actually. Lazarević brings it up at the end of Uncharted 2, after THE TERRIBLE FINAL BOSS FIGHT I HATE: 'How many men have you killed? How many just today?' So I suppose the game doesn't expect us to completely ignore all the murdering or pretend that for story purposes it doesn't actually happen; it just doesn't want us to think about it too hard.
Absolutely agreed on FFVIII. I think fighting Galbadian soldiers was the first thing that ever made me go 'hang on, what... what am I doing?' in a videogame.
Have you watched the Last of Us video I linked up there, incidentally? You definitely should.