Although I also didn't really have a firm grasp on the world of FFXIII, either.
I agree with you on that; my intense love for the characters and the concepts helped to anchor me to that game, but I don't know the world. It's curious that XII and XIII have somehow managed to develop the same problem through completely different approaches. You can't know Ivalice because there's just too much of it; you could wander around for hours and barely scratch the surface. You can't know Cocoon because the game drives you relentlessly onwards through areas you'll never revisit. XIII's pacing is great, particularly compared to XII, but it is quite sad that there's no sense of exploration.
If you do replay them, I'd love to hear your thoughts!
(EDIT: I'm extremely relieved, incidentally, to hear that someone else has no idea what the plot of this game is.)
no subject
I agree with you on that; my intense love for the characters and the concepts helped to anchor me to that game, but I don't know the world. It's curious that XII and XIII have somehow managed to develop the same problem through completely different approaches. You can't know Ivalice because there's just too much of it; you could wander around for hours and barely scratch the surface. You can't know Cocoon because the game drives you relentlessly onwards through areas you'll never revisit. XIII's pacing is great, particularly compared to XII, but it is quite sad that there's no sense of exploration.
If you do replay them, I'd love to hear your thoughts!
(EDIT: I'm extremely relieved, incidentally, to hear that someone else has no idea what the plot of this game is.)