It's such an interesting concept! And I think it takes real steps forward for interactive storytelling in videogames, although in other respects it draws attention to how far there is to go. I'm really interested to see whether games in the future are noticeably influenced by it.
I'm entirely in favour of Mike/everyone, even if Mike/Sam is where my heart lies. And the scene where Chris breaks down after the saw-on-a-rail incident is one of my favourites.
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I'm entirely in favour of Mike/everyone, even if Mike/Sam is where my heart lies. And the scene where Chris breaks down after the saw-on-a-rail incident is one of my favourites.