So I’ve heard bad things about Assassin’s Creed 3, but not so much specifics. More along like the lines of, “Eh, skip that one.” But I’m rather enjoying it so far! I’m enjoying running around as Haytham. I’ll be sad when we protag switch. I’ll try and not hold it against you, incoming Connor.
So I read an interview with the director or creator or somebody along those lines for this particular instalment re: the remaster. He said that if he could change anything about the game, it’d be getting rid of the 6 hour prologue and dispersing it throughout the game instead. I’m glad they didn’t do that, as I think it makes far more sense getting it out of the way at the beginning. Having it all together builds a sense of character and cohesion to the narrative, and spreading out the tutorial makes it feel less hand-holdy which is nice. I’ve just come to this from Revelations, and I felt that the interplay of main section – Sophia mission – Altair mission just messed with the flow of the game – whenever you got to an interesting part, you’d switch to another plotline and it didn’t help matters. I get it’s probably as the gameplay, particularly in Sophia and Altair segments, could be repetitive so it’d be awkward doing it all in a row, but it didn’t really work for me. So I’m glad they didn’t repeat that with the intro section.
There was a section near the beginning of the game where I was really distracted as someone was clearly voiced by the guy who plays Balthier. I guess he’s the guy to go to for posh British voices?
Assassin’s Creed 3 has a rep for being glitchy. But have they solved this for the remaster?! The answer is possibly no, since my game has already hung once and I had to forcibly close the game app down. Haytham had just took down about twenty guards so I lost about two hundred quid. Clearly the game could not handle his awesome skills.
What the hell is with the random QTE fights? How am I supposed to keep my health above 50% if you throw me into a QTE fight with no warning and make one attack take off over 50% of health? I hope they’re not too frequent, though at least I know to expect them now. I’d have had more patience with that sequence had I not been running around that green zone trying to find Ziio for about twenty minutes. I SWEAR, IF YOU RESET ME TO BEFORE I FOUND HER, I WILL HURT SOMEONE.
The game is making it so I have to counter more. Probably good from a gameplay perspective to change my “attack is the best defense, mash square forever!” strategies, but it also makes it harder, which kinda sucks. Still, easy enough to get used to.
I HATE the lockpicking and it had better not pop up in too many more mandatory sections. That tutorial lockpicking session at the opera took me 15 minutes. First bit – use left stick and hold it in position when found – is okay, but then also having to use the right stick makes my left hand slip and so the process has to start again from the beginning as it makes the lockpicking stop. Rotate left stick, hold in position, while doing that rotate right stick, hold in position, press R2 – TOO COMPLICATED FOR MY LACK OF COORDINATION.
It’s nice to have horses again, though I did desync on a mission as I got stuck trying to work out how to get down a cliff on my horse and my horse got all disoriented.
The initial eavesdrop mission was okay, but my stealth is awful, so the other one went… interestingly. (“BUT WHY, GEORGE?” will forever me molded into my brain).
Saw someone whining about the game having a 7 hour tutorial. My response to this is: only 7 hours?! You clearly have not been playing as many Morris games as me. MY PERSISTENCE PAID OFF. I HAVE NOW ACTUALLY WON A GAME OF NINE MAN MORRIS. I love the strategy element and I do well in the first bit, but then it tends to fall to pieces in the moving phase as I either get boxed in or let him get into a state where he just keeps moving a piece between two mills, lol.
Shaun is suddenly getting more characterisation than in any of the previous games and it’s mildly disconcerting. Also, I like to assume that the totally random animus changes that Rebecca says are her doing were caused by her going, “Look, Desmond clearly needs therapy, and we’re pushing him too hard, so the only solution is GIVING THE ANIMUS PET PATTING POWERS.”
The game won’t give me enough Bleeding Effect, so I’m going to assume the display bug I just saw was deliberate. Rebecca and Desmond were having a conversation, when William started to join in (clearly him from the voice actor). All of William’s lines were subtitled as DESMOND, as well as Desmond’s own, so clearly Desmond has started talking to himself and also impersonating his father. Er, that’s probably not a good thing, Desmond.
There’s been a lot of enforced stealth sequences so far. Hope that’s not a pattern. It’s just not Assassin’s Creed if you assassinate like a sensible person instead of diving off a roof, killing someone, running into about four walls and bouncing off them, then jumping from a tall building into the sea to hide from guards. LOOK, I’M NOTORIOUS, CLEARLY STEALTH IS UNNCESSARY.
I’m far more interested in the story than I have been in Assassin’s Creed for a while. The animus story, I mean. Not much going on so far in the Desmond sections.
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Another friend asked me about Zanki Zero. Maybe I will look at the demo after AC3. I do like the sound of the concept. Your sum-up rather reminds me of The Bunker Diary, although that’s a bit less one of the last eight survivors of humanity, short on food, trapped in a cycle of endlessly dying and more six people, short on food, trapped in an old bunker and slowly going insane from hunger and subtle psychological torture. The other more obvious comparison is I Have No Mouth and I Must Scream. Actually, there’s a point and click adventure game of that, I wonder how it compares thematically?
no subject
So I’ve heard bad things about Assassin’s Creed 3, but not so much specifics. More along like the lines of, “Eh, skip that one.” But I’m rather enjoying it so far! I’m enjoying running around as Haytham. I’ll be sad when we protag switch. I’ll try and not hold it against you, incoming Connor.
So I read an interview with the director or creator or somebody along those lines for this particular instalment re: the remaster. He said that if he could change anything about the game, it’d be getting rid of the 6 hour prologue and dispersing it throughout the game instead. I’m glad they didn’t do that, as I think it makes far more sense getting it out of the way at the beginning. Having it all together builds a sense of character and cohesion to the narrative, and spreading out the tutorial makes it feel less hand-holdy which is nice. I’ve just come to this from Revelations, and I felt that the interplay of main section – Sophia mission – Altair mission just messed with the flow of the game – whenever you got to an interesting part, you’d switch to another plotline and it didn’t help matters. I get it’s probably as the gameplay, particularly in Sophia and Altair segments, could be repetitive so it’d be awkward doing it all in a row, but it didn’t really work for me. So I’m glad they didn’t repeat that with the intro section.
There was a section near the beginning of the game where I was really distracted as someone was clearly voiced by the guy who plays Balthier. I guess he’s the guy to go to for posh British voices?
Assassin’s Creed 3 has a rep for being glitchy. But have they solved this for the remaster?! The answer is possibly no, since my game has already hung once and I had to forcibly close the game app down. Haytham had just took down about twenty guards so I lost about two hundred quid. Clearly the game could not handle his awesome skills.
What the hell is with the random QTE fights? How am I supposed to keep my health above 50% if you throw me into a QTE fight with no warning and make one attack take off over 50% of health? I hope they’re not too frequent, though at least I know to expect them now. I’d have had more patience with that sequence had I not been running around that green zone trying to find Ziio for about twenty minutes. I SWEAR, IF YOU RESET ME TO BEFORE I FOUND HER, I WILL HURT SOMEONE.
The game is making it so I have to counter more. Probably good from a gameplay perspective to change my “attack is the best defense, mash square forever!” strategies, but it also makes it harder, which kinda sucks. Still, easy enough to get used to.
I HATE the lockpicking and it had better not pop up in too many more mandatory sections. That tutorial lockpicking session at the opera took me 15 minutes. First bit – use left stick and hold it in position when found – is okay, but then also having to use the right stick makes my left hand slip and so the process has to start again from the beginning as it makes the lockpicking stop. Rotate left stick, hold in position, while doing that rotate right stick, hold in position, press R2 – TOO COMPLICATED FOR MY LACK OF COORDINATION.
It’s nice to have horses again, though I did desync on a mission as I got stuck trying to work out how to get down a cliff on my horse and my horse got all disoriented.
The initial eavesdrop mission was okay, but my stealth is awful, so the other one went… interestingly. (“BUT WHY, GEORGE?” will forever me molded into my brain).
Saw someone whining about the game having a 7 hour tutorial. My response to this is: only 7 hours?! You clearly have not been playing as many Morris games as me. MY PERSISTENCE PAID OFF. I HAVE NOW ACTUALLY WON A GAME OF NINE MAN MORRIS. I love the strategy element and I do well in the first bit, but then it tends to fall to pieces in the moving phase as I either get boxed in or let him get into a state where he just keeps moving a piece between two mills, lol.
Shaun is suddenly getting more characterisation than in any of the previous games and it’s mildly disconcerting. Also, I like to assume that the totally random animus changes that Rebecca says are her doing were caused by her going, “Look, Desmond clearly needs therapy, and we’re pushing him too hard, so the only solution is GIVING THE ANIMUS PET PATTING POWERS.”
The game won’t give me enough Bleeding Effect, so I’m going to assume the display bug I just saw was deliberate. Rebecca and Desmond were having a conversation, when William started to join in (clearly him from the voice actor). All of William’s lines were subtitled as DESMOND, as well as Desmond’s own, so clearly Desmond has started talking to himself and also impersonating his father. Er, that’s probably not a good thing, Desmond.
There’s been a lot of enforced stealth sequences so far. Hope that’s not a pattern. It’s just not Assassin’s Creed if you assassinate like a sensible person instead of diving off a roof, killing someone, running into about four walls and bouncing off them, then jumping from a tall building into the sea to hide from guards. LOOK, I’M NOTORIOUS, CLEARLY STEALTH IS UNNCESSARY.
I’m far more interested in the story than I have been in Assassin’s Creed for a while. The animus story, I mean. Not much going on so far in the Desmond sections.
-
Another friend asked me about Zanki Zero. Maybe I will look at the demo after AC3. I do like the sound of the concept. Your sum-up rather reminds me of The Bunker Diary, although that’s a bit less one of the last eight survivors of humanity, short on food, trapped in a cycle of endlessly dying and more six people, short on food, trapped in an old bunker and slowly going insane from hunger and subtle psychological torture. The other more obvious comparison is I Have No Mouth and I Must Scream. Actually, there’s a point and click adventure game of that, I wonder how it compares thematically?
-timydamonkey