I like Werewolf, but I haven't played too much of it due to a) lack of opportunity and, relatedly, b) it's hard to play evil roles early on in Werewolf when you don't know the other roles well enough to lie effectively. I'm a huge Town of Salem fan, and I know all the roles well enough to lie effectively. It doesn't always work - for instance, Jester is the Sacrifice-like role of Town of Salem, and I play it very subtly as opposed to the brazen way most people play it which immediately marks them as that role, but sometimes it's too subtle for less experienced players to notice - but I love the strategy element and it drives me crazy when people forget that it is supposed to be a strategy game. I got so annoyed when they altered the spy role as it was "too powerful" when you just had to be strategic - a smart mafia could weed out spies and other town members by throwing about fake information and names or pretending to be blackmailed. It could be powerful for both sides, you just had to use your brains about how to play it.
Ahem. Sorry for the Town of Salem diatribe, don't get much chance to talk about it and Werewolf is similar enough that you might appreciate the explanation. :P
And yes, I originally read that person as being the sacrifice. I did let go of that very early, though - but then when I realised they were just being a bit of a wind up, I wondered if they were actually the Sage and knew the Sage wouldn't counterclaim because it was them, and wanted to see if they could needle the keymaster into revealing - it's the sort of play I might do if anything could be achieved more easily that way, not that it was in any way clear in this case that it would achieve anything. (I'm not sure the Sage could actually do that, but it says they can't lie about the results of their divination, not their role. Or would claiming to be the keymaster count as lying even though they weren't actually saying they'd divined anything? Hmm, wording.)
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Ahem. Sorry for the Town of Salem diatribe, don't get much chance to talk about it and Werewolf is similar enough that you might appreciate the explanation. :P
And yes, I originally read that person as being the sacrifice. I did let go of that very early, though - but then when I realised they were just being a bit of a wind up, I wondered if they were actually the Sage and knew the Sage wouldn't counterclaim because it was them, and wanted to see if they could needle the keymaster into revealing - it's the sort of play I might do if anything could be achieved more easily that way, not that it was in any way clear in this case that it would achieve anything. (I'm not sure the Sage could actually do that, but it says they can't lie about the results of their divination, not their role. Or would claiming to be the keymaster count as lying even though they weren't actually saying they'd divined anything? Hmm, wording.)