I spent sooooo long playing Dragon's Dogma 2 and did so many sidequests, but there was one time-limited part at the end of a sidequest I just plumb forgot to do, which meant I killed an NPC permanently. The game has a mechanic to revive people, but not that guy! I probably won't forget about it even when Dragon's Dogma 5 is out. =_=
Or the super bad end in Suikoden V (when you don't recruit enough characters). I told my friend about it and she didn't even realise the ending could be that terrible. I did a full replay after that because oh my goddd.
I'm sure there were multiple things like this in Dragon Age, but that's how that entire series works.
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I spent sooooo long playing Dragon's Dogma 2 and did so many sidequests, but there was one time-limited part at the end of a sidequest I just plumb forgot to do, which meant I killed an NPC permanently. The game has a mechanic to revive people, but not that guy! I probably won't forget about it even when Dragon's Dogma 5 is out. =_=
Or the super bad end in Suikoden V (when you don't recruit enough characters). I told my friend about it and she didn't even realise the ending could be that terrible. I did a full replay after that because oh my goddd.
I'm sure there were multiple things like this in Dragon Age, but that's how that entire series works.