From all I've heard of Spec Ops: The Line, it sounds like a really interesting game, and I'm not surprised that it has come up multiple times in these comments. I think I first looked into it because I saw someone feeling terrible for playing it, and I was fascinated by how a game could inspire those feelings.
Micro moral choices exist, but the macro moral choice of war has been made by the setting, the narrative, the existence of war: a solider cannot chose not to fight.
I love your phrasing here.
I included a general 'fiction' version of the question because I didn't want to exclude non-gamers from the discussion, but also because I was curious about whether other forms of fiction were really capable of inducing guilt in the way games can. I found it hard to think of examples from any other medium, so it was interesting to see apiphile's comment!
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Micro moral choices exist, but the macro moral choice of war has been made by the setting, the narrative, the existence of war: a solider cannot chose not to fight.
I love your phrasing here.
I included a general 'fiction' version of the question because I didn't want to exclude non-gamers from the discussion, but also because I was curious about whether other forms of fiction were really capable of inducing guilt in the way games can. I found it hard to think of examples from any other medium, so it was interesting to see