juushika: Drawing of a sleeping orange cat (Default)
juushika ([personal profile] juushika) wrote in [personal profile] rionaleonhart 2024-10-15 10:20 am (UTC)

You got some really thorough replies about how the remake maintains the tone, so I won't go too deep into that. But it's one of the things I love best about it! It handles cutscenes so ridiculously well; there's a sort of foggy fade-in, sometimes literal and always tonal, as control and camera angle shifts, and the pacing and dialog (both script and delivery) have a distinctly surrealist, dreamlike feel. It echoes exactly that "feels weird because it should, because these characters are trapped in their own heads/worlds/hells" vibe that you landed on re: voice acting in the original.

It's also so beautiful. I'm not an ultra-fan of the original (watched the game twice, once with roommate, once with partner, loved it but never engaged in fandom) but I have enjoyed every second of the remake. I find Bloober Team a little hit & miss, but they were exactly right for this project. Something like: their body of work is in the legacy of Silent Hill but lacks the depth of Silent Hill, so when they can bring what they know of that legacy to the better script/imagery of the actual thing, then...

Have you played Signalis? It's one of my favorite games and also very much in the legacy of Silent Hill, but now that I'm rewatching SH2 the parallels are just screaming at me. You'd probably like it!

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