My partner is playing this game rn and I'm insane about it. I was also compelled by the very high concept premise, and I love how it makes for generous, strange, dreamy settings. But it does the thing where every time I go "wait, wouldn't that dramatically impact [facet of society or character background]," the answer is, yes, and they've thought about it and it'll come up in lore. Is anything more satisfying than a big concept that doesn't just float, nebulous, but has repercussions??
ROT13 this part as mild spoiler re: the Gustave, Verso, Maelle situation (we're, I guess, about 2/3 in): Znryyr vf gur cebgntbavfg ohg abg gur CbI, juvpu vf n aneengvir gevpx V ybir. Naq va n aneengvir vapernfvatyl nobhg qbhoyvat naq neg, gur vqrn bs n cebgntbavfg frra sebz jvgubhg vf vaperqvoyl gurzngvpnyyl ncg.
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ROT13 this part as mild spoiler re: the Gustave, Verso, Maelle situation (we're, I guess, about 2/3 in): Znryyr vf gur cebgntbavfg ohg abg gur CbI, juvpu vf n aneengvir gevpx V ybir. Naq va n aneengvir vapernfvatyl nobhg qbhoyvat naq neg, gur vqrn bs n cebgntbavfg frra sebz jvgubhg vf vaperqvoyl gurzngvpnyyl ncg.