It didn't occur to me that I would be able to! I don't know why it didn't occur to me that I would be able to, because frankly it's fairly obvious. I felt really bad about not saving it on my first playthrough when I found out I could!
Then, having saved it, I felt really bad about rigging the production line to send operational turrets into the disposal. Sometimes they say 'I did everything you aaaaasked!' as they're flung away and I feel like a terrible person. But I don't want the defective turrets to be destroyed either, and I suppose at least I won't have to shut down the defective turrets later.
I suppose what can be concluded from this is that we both become emotionally attached to things in videogames too easily (although I suppose the Portal games are particularly good at making players irrationally attached to pixels, given that this series was the origin of the Companion Cube). Have you ever played Red Dead Redemption? My entire style of play became centred around keeping my horse alive.
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Then, having saved it, I felt really bad about rigging the production line to send operational turrets into the disposal. Sometimes they say 'I did everything you aaaaasked!' as they're flung away and I feel like a terrible person. But I don't want the defective turrets to be destroyed either, and I suppose at least I won't have to shut down the defective turrets later.
I suppose what can be concluded from this is that we both become emotionally attached to things in videogames too easily (although I suppose the Portal games are particularly good at making players irrationally attached to pixels, given that this series was the origin of the Companion Cube). Have you ever played Red Dead Redemption? My entire style of play became centred around keeping my horse alive.