Riona (
rionaleonhart) wrote2016-10-05 10:13 pm
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Understand The Palm Of My Hand.
Maybe I should watch a Let's Play of Until Dawn, I found myself thinking recently. I've heard it puts a lot of emphasis on choice and consequences, and that's something I'm interested in: how the same videogame can tell different stories on different playthroughs. Let's look some videos up.
And then I remembered that I hate horror, but it was too late. BYE, SLEEP. I tried to stop watching, but then I realised I'd never be able to put this story behind me unless I got some sort of resolution to it, so it looks like I'm locked in until the ending.
(The specific Let's Play I've been watching is this one by the Scary Game Squad, in case any of you are fans of the 'a group of teenagers go to an isolated lodge, HORRIBLE THINGS HAPPEN' brand of horror. If you are not a horror fan, be more sensible than me and steer clear; it contains gore, jumpscares, decapitation, scary chase sequences, scary nothing-happening sequences etc. The commentary's pretty good; it's not grating, for the most part, and they joke around but still take things seriously enough for them to remain scary. They're also endearingly invested in keeping everyone alive. There's one character they all dislike, and they joke a couple of times about leaving her to die, but then she gets into terrible peril and they spend the whole chase sequence yelling encouragement at her. 'Go, baby girl! Go, baby girl!')
I feel you can probably tell a lot about a person by the scenes they choose to rewatch. In Until Dawn, there are a handful of scenes I keep coming back to. One of these scenes is 'Mike and Sam meet each other in the lodge, the first friendly faces they've seen respectively since all hell broke loose'. That's perfectly respectable. I probably 'ship them. Fine.
(I have a feeling that I started 'shipping them before that scene, which is odd, given that I'm, er, not sure they'd interacted on-screen on any previous occasion. I was delighted when they actually met up. I have such low expectations of my pairings. 'It'd be nice if these two could be in the same room at some point.')
To my slight concern, the other scenes I've watched multiple times on assorted different Let's Plays are:
- Mike finds his girlfriend semi-conscious and thinks at first that she's dead.
- Mike gets his fingers caught in a bear trap and has to amputate them with a machete.
Apparently Mike is just one of those characters I want to see suffering physically and emotionally, so I suppose it's good news for me that he's in a horror game. Maybe it's because he looks and acts a bit like Nathan Drake. I love both Mike and Nate, but in a scary way that means I'm happiest when they're bloodied emotional wrecks.
(There's one Let's Play where the player gets Mike's hand caught but really doesn't want to amputate his fingers, so he keeps trying to make Mike prise open the trap instead. On the first two attempts, the trap snaps shut again. The third time, Mike whimpers before he gives it another go. It's great. I'm the worst person in the world.)
And then I remembered that I hate horror, but it was too late. BYE, SLEEP. I tried to stop watching, but then I realised I'd never be able to put this story behind me unless I got some sort of resolution to it, so it looks like I'm locked in until the ending.
(The specific Let's Play I've been watching is this one by the Scary Game Squad, in case any of you are fans of the 'a group of teenagers go to an isolated lodge, HORRIBLE THINGS HAPPEN' brand of horror. If you are not a horror fan, be more sensible than me and steer clear; it contains gore, jumpscares, decapitation, scary chase sequences, scary nothing-happening sequences etc. The commentary's pretty good; it's not grating, for the most part, and they joke around but still take things seriously enough for them to remain scary. They're also endearingly invested in keeping everyone alive. There's one character they all dislike, and they joke a couple of times about leaving her to die, but then she gets into terrible peril and they spend the whole chase sequence yelling encouragement at her. 'Go, baby girl! Go, baby girl!')
I feel you can probably tell a lot about a person by the scenes they choose to rewatch. In Until Dawn, there are a handful of scenes I keep coming back to. One of these scenes is 'Mike and Sam meet each other in the lodge, the first friendly faces they've seen respectively since all hell broke loose'. That's perfectly respectable. I probably 'ship them. Fine.
(I have a feeling that I started 'shipping them before that scene, which is odd, given that I'm, er, not sure they'd interacted on-screen on any previous occasion. I was delighted when they actually met up. I have such low expectations of my pairings. 'It'd be nice if these two could be in the same room at some point.')
To my slight concern, the other scenes I've watched multiple times on assorted different Let's Plays are:
- Mike finds his girlfriend semi-conscious and thinks at first that she's dead.
- Mike gets his fingers caught in a bear trap and has to amputate them with a machete.
Apparently Mike is just one of those characters I want to see suffering physically and emotionally, so I suppose it's good news for me that he's in a horror game. Maybe it's because he looks and acts a bit like Nathan Drake. I love both Mike and Nate, but in a scary way that means I'm happiest when they're bloodied emotional wrecks.
(There's one Let's Play where the player gets Mike's hand caught but really doesn't want to amputate his fingers, so he keeps trying to make Mike prise open the trap instead. On the first two attempts, the trap snaps shut again. The third time, Mike whimpers before he gives it another go. It's great. I'm the worst person in the world.)
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