Jan. 14th, 2016

rionaleonhart: the mentalist: lisbon, with time counting down, makes an important call. (it's been an honour)
Well, I've finished playing Assassin's Creed: Unity!

Overall, I've enjoyed Unity a lot more than I was expecting to; I'd heard a lot of criticism, but I suppose much of that was due to the disastrous launch. (Unity, if you're not familiar with the backstory, was almost unplayably bug-ridden when it was first released.) You can tell that a great many people worked very, very hard on this game, and it’s a shame that their work ended up being overshadowed by the fact that it was pushed out of the door too early. Paris was stunningly, stunningly gorgeous. I liked the combat system a lot (it's possible to fight, but it's very easy to become overwhelmed, so it really pushes you to master stealth), and the assassination missions felt better-designed than any others in the series so far. And, of course, there's a playable drugged-up psychological breakdown, which is exactly the sort of thing I like to see in my games.

The more I reflect on the game, the more I like it. It might actually be one of my favourite Assassin's Creed games.

Some things were still a bit ridiculous, though. (Arno, you prat, did you actually just set fire to a building full of gunpowder while you were inside it?)


ExpandSpoilers up to the end of Assassin's Creed: Unity. )


I find it hilarious that Arno, with no explanation, can see the memories of the people he kills. I assumed at first that it was just some sort of metaphorical thing; perhaps we, as the player, were just seeing what the target was saying to Arno. And then Arno killed a guy and actually said, 'In his memories, I saw him writing the letter.' Why can Arno see the memories of the people he stabs? Who knows?