rionaleonhart: kingdom hearts: sora, riku and kairi having a friendly chat. (and they returned home)
Last year, I posted a reflection on my favourite characters of 2024. It was a lot of fun, so I thought I'd do the same thing again!

As with 2024, I'm going to take a quick look at the preexisting favourites who've particularly occupied my mind this year, and then I'm going to comb through my 'first impressions' tag and give my favourite character from each canon I first posted about in 2025. (If no favourite character comes to mind, I'll skip the canon.) I might also cover a couple of canons I've tried out this year but haven't yet posted about.


My favourite characters of 2025. )


Dexter is a surprising omission here! I watched a lot of that show earlier in the year, but I just don't have an answer to the 'who's your favourite character?' question. I like Deb, but not passionately enough to say with confidence that she's my favourite; I find Dexter interesting, but I can't say for certain whether I like him. I tend to be a very character-focused fan, so it's always a little surprising to me when I get into something without latching strongly on to any of the characters.
rionaleonhart: final fantasy vii remake: aerith looks up, with a smile. (looking ahead)
My household is celebrating House Christmas today, before most of us visit our respective families for Official Christmas, so it's time for the annual bad Christmas manip!


The James image I used as a base is a still from one of these gorgeous GIFs made by [tumblr.com profile] stdismas! James is extremely pretty here. Possibly slightly less pretty once I've badly drawn a Father Christmas outfit onto him, but these are the sacrifices we must make in the festive season.

Merry Christmas, if you're celebrating! May you have a better time than James Sunderland. (I don't know exactly how James spends Christmas, but I feel there's a solid chance he spends it just like every other day: having an absolute psychological breakdown.)
rionaleonhart: revolutionary girl utena: utena has fallen asleep on her schoolwork. (sort of exhausted really)
Every so often, I post an analysis of how I chose my recent fic titles! We're nearing the end of the year, which seems an appropriate time for another roundup.

In reverse chronological order, my fic titles since July:


Rambling about why I chose fic titles. )


What's really striking me here isn't actually anything about my titling habits; it's the fact that my last twelve fics in a row have been shipfics! That's very unusual; about half of my fics tend to be gen. I'll have to come up with some gen ideas!
rionaleonhart: revolutionary girl utena: utena has fallen asleep on her schoolwork. (sort of exhausted really)
Time for a dream roundup!


Dreams from October to December. )


Oh, wow, is Christmas really only ten days away? My brother's asked me to write him a story this year; I'd better get cracking.
rionaleonhart: final fantasy xiii: lightning pays intense attention to you. (speak carefully)
In twenty-five years of writing fanfiction, I think this might actually be the most obscure fandom I've ever written for. I hope there's someone in the world who's interested in reading this!

Be aware that this fic contains major spoilers for Death Trick: Double Blind, which is a mystery game and is best played unspoiled.


Title: Invisible Touch
Fandom: Death Trick: Double Blind
Rating: PG-13
Pairing: Detective/Magician
Wordcount: 1,100
Summary: The Detective and the Magician get to know each other a little better.


Invisible Touch )
rionaleonhart: okami: amaterasu is startled. (NOT SO FAST)
I am still thinking near-constantly about James Sunderland and, going by my experience with the original Silent Hill 2, will be doing so for the next twenty years, but I can spare some time to talk about a little indie game nobody's heard of.

A few weeks ago, [personal profile] proustbot made a post about Death Trick: Double Blind, a murder mystery game taking inspiration from Ace Attorney and Ghost Trick. I like Ace Attorney a lot, and I absolutely adore Ghost Trick, so I was tempted into checking it out.

I stressed myself out more than necessary while playing Death Trick, I think! The game has a time mechanic; you have a certain number of time slots in an hour, and actions like questioning a suspect will take up a slot. Sometimes, these actions will lead to new evidence items that you can use for further questioning.

When I ran into a long sequence where I wasn't getting any new evidence, I started to freak out; was I asking all the wrong questions? Was I going to run out of time and fail to solve the case?

I think the issue here is that I'm used to games automatically moving the plot along once you have all the information you need. Because things weren't moving on, I assumed I was missing something. In fact, I'd already gathered all the necessary information; the reason I wasn't getting new evidence was that I already had everything. But that's not what moves the story along; the story only moves along once a certain amount of in-game time has passed. I should have just relaxed and enjoyed having non-plot-essential conversations with the characters to pass the time.

Anyway! Because my misunderstanding of the mechanics led to me constantly feeling I was playing the game wrong, I started to get a little frustrated with it, although I was enjoying the writing. But then it won me back over with an excellent little mystery-story moment: I noticed a small detail and went 'wait, that's weird??' and started trying to make sense of it, and, in pulling that one thread in my mind, I suddenly found myself unravelling a huge knot of mysteries, some of which I hadn't realised were mysteries until that moment. It was extremely satisfying!

Spoilery details on my sudden revelation below the cut:


Spoilers for Death Trick: Double Blind. )


There is no Death Trick: Double Blind fanfiction on AO3, and I doubt there's a market for any, but a part of me still feels I should write fanfiction where the Detective and the Magician make out.
rionaleonhart: the mentalist: lisbon, with time counting down, makes an important call. (it's been an honour)
After finishing the Silent Hill 2 remake, I watched all the endings. They're all excellently done! But I was particularly struck by the new 'Bliss' ending, which you get if you drug yourself before watching the videotape. I absolutely had to write fanfiction.


Title: Trouble in Paradise
Fandom: Silent Hill 2
Rating: PG-13
Pairing: James/Mary
Wordcount: 1,100
Summary: James and Mary, living in bliss.


Trouble in Paradise )
rionaleonhart: final fantasy versus xiii: a young woman at night, her back to you, the moon high above. (nor women neither)
I've just finished the Silent Hill 2 remake!

'James, you can't keep doing this!' I exclaimed, as James prepared to jump down yet another seemingly bottomless pit. I paused for a moment to consider. 'Although he might be thinking the same thing about me. I always have to press the jump button twice before he actually jumps, as if he's going "are you sure it's a good idea to jump into this pit?"'


Notes on the Silent Hill 2 remake, up to the end of the game. )


The ending stats screen gave me two stats that combined alarmingly: I'd been playing for 19h4m, or 1,144m. I'd checked the map 1,131 times. I can't believe I checked the map almost exactly one time per minute.

That's a lie. I can absolutely believe that. I'm frankly surprised it wasn't more; I love checking the map in Silent Hill. It makes me feel so much more secure when I know where I am and where I'm going!

I just darted into the sitting room, where Tem was hanging out, and picked up the Silent Hill 2 remake's box to bring back to my bookshelf.

Tem: Going off to be alone?
Riona: I was just thinking that it does look like that. 'James and I are going to go upstairs now.'
Tem: 'James and I are just going up to my bedroom.'

What a fantastic remake! It's so clearly built on a deep love for the original game, and that really pays off. I absolutely loved it. It's been so good to spend time with James Sunderland, one of my most longstanding and unfortunate blorbos.
rionaleonhart: revolutionary girl utena: utena has fallen asleep on her schoolwork. (sort of exhausted really)
It's time for the end-of-year fic meme! As is tradition, I'm doing this right at the start of December, because I'm impatient. Last year I ended up posting two more fics after doing the 'end-of-year' wrapup. I evidently learnt nothing from this.

I've written a lot of little ficlets throughout the year, e.g. for promptfests, but for the purposes of this meme I'm only counting fics I've posted to my main AO3 account, or I'm going to get overwhelmed by indecision.


Number of fics written in 2025: thirty. You can find them on my AO3 account: [archiveofourown.org profile] Riona. (EDIT: Trouble in Paradise and Invisible Touch bring this number up to thirty-two!)

Fandoms: Danganronpa, Danganronpa 2, Danganronpa: Despair Time, Project: Eden's Garden, Final Fantasy XVI, The Coffin of Andy and Leyley, Severance, The Hundred Line, Horizon Zero Dawn, Deltarune, Star Trek DS9, Kingdom Hearts, Metaphor: ReFantazio, House MD. Ten videogame fandoms, three television fandoms, one web series. Mainly things I've written for before; only four of these are new additions. (EDIT: I can now add Silent Hill 2 and Death Trick: Double Blind, bringing this to twelve videogame fandoms and five new additions.)

One crossover: Kindred Spirits (The Hundred Line/Horizon Zero Dawn), in which Yugamu and Nil bond over their shared passion for murder.


End-of-year fic meme, 2025. )


Here's to the next year of writing! And... possibly also the next month of writing, because this is by no means the actual end of the year.

I just tried to post this, and the Dreamwidth post editor told me 'you can't post this, it's got an unclosed italics tag'. Which is a useful feature! Unfortunately, Dreamwidth did not specify where the tag in question was, and there are ninety-four italics tags in this post, so I had a real adventure tracking it down.
rionaleonhart: the coffin of andy and leyley: andrew glances back over his shoulder, expressionless. (this is who you are now)
Some more ficlet requests from Tumblr! Lots of obscure nonsense in here, to my delight.


Danganronpa: Despair Time: Xander and Teruko. )

Eden’s Garden/Danganronpa: Damon Maitsu meets Nagito Komaeda. )

Danganronpa: survivors of the first game discuss Touko/Komaru. )

Vargas: Edgar being possessive of Scriabin. )

The Coffin of Andy and Leyley: complicated Ashley/Julia. )

Persona 5: Akechi/protagonist mindgames. )

Clair Obscur: one-sided Maelle/Gustave. )


When I posted the Persona 5 ficlet to my secondary AO3 account, I named it play stupid games, win something good probably, and I don’t think I’ll ever come up with a better title in my life.
rionaleonhart: death note: light's kind of embarrassed that he poured all that fake sincerity into an obviously doomed ploy. (guess not)
More of the Silent Hill 2 remake! I'm still working my way through Brookhaven Hospital.

James, you cannot keep jumping down or climbing into or sticking your hand in or fucking every hole you come across! It's such a bad habit!

You also probably shouldn't keep injecting yourself with every syringe you find lying around Silent Hill. I'll be honest: I think these are unlikely to be sterile.

I yelped aloud when Pyramid Head said hello on the roof. I wonder if they changed that particular encounter specifically so it could still startle people who'd played the original game.

Actually, it might be a camera angle thing. In the original Silent Hill 2, hearing the door to the roof open just out of shot and not knowing what's coming is absolutely terrifying, but that's something you can only do with a fixed camera angle. In the remake, with its freely movable camera, you could swing the camera over to the door as soon as you heard it open, which immediately strips away that 'oh, God, I know something's here with me but I can't see what it is' terror.

I hadn't really contemplated it before, but going from the restricted camera of the original to the free camera of the remake is a pretty huge change in a horror game. What you can and can't see makes such a big difference to the atmosphere in horror, and it's a lot harder to limit what the player can see if they have full control of the camera.

I'd be interested to know all the ways the remake team tried to address this issue. It might be the reason some monsters, mannequins in particular, will run away from the player when spotted and hide in a different room. You've seen the monster, you know it's here, but it's removed itself from your sight; all you know is that it's somewhere nearby, waiting to attack. It's a way to create that sense of 'there's something here, but I can't see it' even when the player can quickly scan their immediate surroundings. (Of course, the radio is also good for creating that sense in both the original and the remake.)


The YouTube music algorithm recently served me a song that I might have heard in passing at some point, but had never really listened to before. Listening to the lyrics, I found myself thinking, Wow, this song is absolutely perfect for James and Mary.

Had it been any other song, the logical next step would be to contemplate naming a fic after it. Unfortunately, the song in question was 'My Immortal' by Evanescence.
rionaleonhart: final fantasy xiii: lightning pays intense attention to you. (speak carefully)
More horrible adventures in the Silent Hill 2 remake! I've just reached Brookhaven Hospital, but this entry contains full Silent Hill 2 spoilers.


Notes on the Silent Hill 2 remake. )


This is such a good remake! It's clear that a lot of respect and love for Silent Hill 2 went into it. It really feels like the original without being constricted by it; it modifies and expands on details in ways that feel true to the original game. I'm so impressed!
rionaleonhart: the coffin of andy and leyley: andrew glances back over his shoulder, expressionless. (this is who you are now)
It is time for me to be disproportionately bothered by a single detail in a videogame! Today, we're watching me get frustrated over the story implications of the Silent Hill 2 remake's Wood Side Apartments coin puzzle.

There are major spoilers for the entire story of Silent Hill 2 below the cut.


Silent Hill 2 remake: the narrative problem with the coin puzzle. )


Please acknowledge receipt of my suggestion, Bloober Team. I look forward to seeing it patched in.

I'm still enjoying the remake! But this one detail is sticking in my teeth.
rionaleonhart: revolutionary girl utena: utena has fallen asleep on her schoolwork. (sort of exhausted really)
I'm taking ficlet requests over on my Tumblr for the month of November! There are still prompts waiting in my inbox to be written, but I thought I'd do a roundup before this entry gets unmanageably long.


Death Note/Danganronpa: Light and Genocider Syo. )

Clair Obscur: Verso/Maelle from Alicia’s perspective. )

Clair Obscur: Maelle/Verso, Maelle struggling with her crush after act two. )

Lost: Jack/Kate, post-finale. )

Omori: Headspace Aubrey meets real Aubrey. )

Omori: the real Hero enters Headspace. )

The Long Walk: Pete/Ray, written from osmosis. )

Forgotton Anne/The Amazing Digital Circus: Ragatha meets Fig. )

Deltarune: Snowgrave route Kris/Noelle. )


I’ve been getting assorted anonymous requests from people who evidently know my fandoms and taste in themes extremely well! Are they from multiple prompters, or am I receiving a lot of carefully calculated requests from some sort of mysterious Riona expert? I’m so curious!
rionaleonhart: final fantasy versus xiii: a young woman at night, her back to you, the moon high above. (nor women neither)
I've started playing the Silent Hill 2 PS5 remake! I picked it up in a used electronics shop.

Cashier: Oh, great choice.
Riona: Thank you! I went insane about the original when I was sixteen.
Cashier: Me too. But I wasn't sixteen; I was, er, eleven.
Riona: Wow, that is not the right age to go insane about Silent Hill 2.

I'm a little over an hour in! I can already tell I'm going to regret this, but in an 'I'm so bad with horror' way rather than a 'why did they remake this?' one; the remake itself seems pretty great so far. It's clear that it was made by people who love the original, which makes such a big difference.

Playing through the opening was an absolutely insane experience. I know that sequence so well, and suddenly it had been completely transformed while still feeling like the same place. Seeing that familiar car park in modern graphics! The long walk down to Silent Hill! So pretty and unsettling!

Regrettably, I thought it was cute when James was leaning on the barrier at the start of the game. There's no hope for me at all. I'm so much fonder of James Sunderland than I should be.

(Although not quite as fond as half of Tumblr, which, it turns out, is startlingly horny for remake James.)

The first thing I did, when I gained control of James, was turn around and try to leave Silent Hill. Unsurprisingly, James did not allow me to do this, but I was delighted when I got a trophy for the attempt.

I was concerned that the remake's voice acting might feel too good, but so far it's working for me! They've taken the interesting and clever approach of hiring people who can act, but directing them extremely weirdly, with a lot of strange awkward pauses. Even if the voices and the line delivery aren't the same as the original game, the dialogue has the same feel to it. The creators of the remake evidently understand how the limitations of the original, like its restricted visibility and bizarre voice acting, ultimately contributed to the atmosphere.

After James and Angela's first meeting, I spoke to Angela a couple of times to see if she had any more dialogue, but I felt very bad about it. Angela's a severely traumatised young woman with no capacity for trust, and an unknown man lingering to talk to her a little too long is probably going to make her uncomfortable!

I like how violent and frantic James's fighting feels. No finesse to it; he's just desperate and terrified. You can just keep stamping and stamping on the enemies once you've knocked them down; he doesn't know when it's safe to stop!

Every blow feels like it has a real weight to it, both the ones James lands on enemies and the ones they land on you. I very much feel in danger from even the most basic enemies, despite playing on easy mode. It's stressful!

I initially thought I'd be fine with the stresses of this game after my experience with Little Hope, the most stressful game I have ever played. In a Silent Hill game, if you get the character you're playing killed, at least you can just reload and try again; Supermassive games are considerably more stressful because character deaths can't be undone!

But I'd failed to consider the stress of Silent Hill 2's ending system. My actions during the game determine how this story ends! I'm trying to keep James in good health, because that's one of the details that impact the ending, but how can I look after him when I'm bad at the combat and I keep burning through my very limited healing items?

I'll try my best. Come on, James; we can get through this together.
rionaleonhart: okami: amaterasu is startled. (NOT SO FAST)
Interesting watching experience: I recently checked out the 3D animated series The Amazing Digital Circus, because 'a bunch of people are confined against their will together and have to fight not to lose their minds' is a concept I can never quite resist.

Watching the first episode, I wasn't sure whether I was going to carry on with this show. I wasn't a big fan of the visual style, and it was pretty strange and a little stupid. It wasn't quite clicking.

Then, twenty minutes into the episode, one of the characters commented on the villain's actions: 'This is dumb and weird.'

'Well,' said the villain, 'uh, y-yet... you're still watching it!'

Rarely have the characters on a screen looked quite so directly at me. Yes, I thought this was weird and stupid! And, yes, I was somehow still watching nonetheless. Evidently this show knew exactly what it was doing. I think that moment almost singlehandedly convinced me to carry on with the rest of it.

The last time I was so personally attacked by a fictional character, incidentally, was in Die Hard 4, when I mentioned how pleased I was that McClane was bleeding just before this exchange:

Farrell: I'm not a doctor, but you're hurt.
McClane: Yeah. Sexy, right?
Farrell: No!!

(McClane is correct and Farrell understands nothing.)

Anyway, I've now seen all six episodes of The Amazing Digital Circus to date, and I ended up having a good time! There are some interesting themes and surprisingly good character moments, and I appreciate the show's willingness to go for the unexpected punchline rather than the obvious one. But, uh, I don't know whether I'd recommend it.

I particularly enjoy the dynamic between Jax and Pomni, because 'cynical arsehole and the person who makes them a little less cynical' apparently remains a combination I'm guaranteed to ship even when one of the characters is a jester and the other is a rabbit twice her height.
rionaleonhart: final fantasy xiii: lightning pays intense attention to you. (speak carefully)
House has been one of my favourite shows for a very long time; it's strange that I've never written more fanfiction for it! Here is my first attempt at House fanfiction in, er, nineteen years.

It's really struck me, on my current House rewatch, that Wilson and Cameron seem to be friends. They get along well; they have some good conversations. In the episode 'The Right Stuff', House doesn't question the idea that Cameron would call Wilson socially. I've always found the interactions between Wilson and Cameron interesting, but somehow I've only just registered that there seems to be a real friendship there; it's endearing!

Anyway, I made them sleep together.


Title: The Unseen Third
Fandom: House MD
Rating: PG-13
Pairing: Wilson/Cameron, unrequited Wilson/House and Cameron/House
Wordcount: 1,900
Summary: Wilson and Cameron spend a night together. It’s no secret that they’re both thinking about House.
Warnings: Infidelity, by which I mean Wilson cheating on his wife as per usual.


The Unseen Third )
rionaleonhart: kingdom hearts: riku, blindfolded and smiling slightly. (we'll be the darkness)
For each of my major fandoms, I do a short writeup talking about how it fits into my fandom history. A fandom qualifies as 'major' if I've written five fics for it, or ten thousand words across at least three fics.

My Yugamu/Takumi 'uh-oh, there's only one bed, better cut my own arms off' fic means that The Hundred Line now qualifies!


The Hundred Line: Last Defense Academy

Kodaka and Uchikoshi have worked, separately and together, on a lot of stupid videogames I've really enjoyed (Danganronpa, Zero Escape, Somnium Files, Master Detective Archives), so I've eyed The Hundred Line with interest since it was first announced. From the announcement trailer, it looked promisingly full of teenagers suffering, but I was a little uncertain about whether I'd get along with the combat; I often don't have the patience for strategy games.

A demo came out before release day, so I gave it a try. It was absolutely stupid, which was exactly what I wanted from this game, and my fears that I'd find the combat tedious turned out to be unfounded. I was sold. I picked it up as soon as it released.

I played The Hundred Line: Last Defense Academy at the age of thirty-six. Or, to be more accurate, I started playing it at the age of thirty-six. Six months and one birthday later, I am still playing it. I'm at a hundred and ninety hours of gameplay, despite skipping most of the battles. This game is ludicrously huge.

The Hundred Line absolutely delivers on its twin promises of a) containing a lot of teenagers suffering and b) being extremely stupid, so I'm having a good time! In many ways, it feels like an effort to create a game and then cram all the possible fanfiction for that game into the game itself. I feel slightly redundant as a fanfiction writer, but apparently that's not going to keep me from writing.

Although I've written a handful of fics for The Hundred Line, I haven't really immersed myself in the fandom. That said, I do poke through the 'yugamu omokage' tag on Tumblr every so often, looking for fanart depicting Yugamu as the wonderful weirdo he is.

Favourite character: I ship a lot of pairings in which one character murders the other, and a fair amount of my fanfiction explores violence and/or murder in a romantic or erotic light, so I'm delighted by the existence of Yugamu Omokage, whose entire character revolves around how horny for murder he is.
Favourite pairing: Yugamu/Takumi. Yugamu's so flirty and creepy; Takumi's unsettled but also genuinely cares about Yugamu as a person; it's a really fun dynamic!
Number of words written: 10,562

Snippet: Most of the time I'm digging up unfinished snippets from years ago for these posts, but here's one I actually scribbled down today! NB: this contains major spoilers for the 2nd Scenario ending.

The Hundred Line unfinished snippet, Takumi, 2025. )
rionaleonhart: kingdom hearts: riku, blindfolded and smiling slightly. (we'll be the darkness)
I can't believe I already have a fic called At Arm's Length. It would be the perfect title for this!


Title: Within Reach
Fandom: The Hundred Line: Last Defense Academy
Rating: 14
Pairing: Yugamu/Takumi
Wordcount: 3,300
Summary: As a bonding exercise, Sirei commands Takumi and Yugamu to share a room. Staying in the same room as Yugamu is, unsurprisingly, kind of a nightmare.
Warnings: Yugamu being creepy. Canon-typical mild body horror. Temporary amputation. The problem with writing about Yugamu Omokage is that you end up with bizarre warnings even when you're just trying to write a bedsharing fic.


Within Reach )
rionaleonhart: okami: amaterasu is startled. (NOT SO FAST)
I've resumed my playthrough of The Hundred Line: Last Defense Academy: by far the longest game I've ever played, and also one of the weirdest.

The Hundred Line: Last Defense Academy is a game about teenagers being forced onto the front lines of a harrowing war they don't fully understand. At one point you come down with a disease called Super Smartass Syndrome, meaning you can't be a smartass or you'll explode and die.

I was not at all prepared for Moko's wrestling hero to be called Anal Boss.

Everyone canonically falls asleep huddled together in the rec room in one of the routes, because their bedding was destroyed in a fire, and I think that's very important.


Notes on The Hundred Line. )


In conversation with Rei, the concept of Yugamu/Takumi arranged marriage fic came up. Yugamu goes, 'I know we're married, but I'm afraid I have to be true to my heart; I'm not going to kill someone I'm not in love with,' and Takumi goes 'g... good?' and is then very alarmed when feelings start to blossom.

On Tumblr, I once described The Hundred Line as 'a ludicrous child soldier simulator that feels like what happens when you've almost finished making your game and you accidentally drop it in a barrel of fanfiction', and I don't think I'll ever write anything truer.

I've now reached ninety of the game's hundred endings: only a tenth to go! I have been playing this game for a hundred and eighty-five hours. The developers are threatening to create DLC, because apparently they do not think this is enough.

I mean, they should release DLC, because there needs to be a route in which Yugamu makes out with and/or lovingly disembowels Takumi, but I think that's all we need for this game to be complete.