On To Plan B: Getting Kicked In The Face.
Nov. 20th, 2019 01:52 pmI'm generally suffering from superhero fatigue, but I still occasionally have time for Spider-Man. Qualities that often show up in various incarnations of Spider-Man: screwed-up teenager or young adult, makes bad decisions and worse jokes, suffering from guilt, good-hearted but kind of a wreck. They're all qualities I enjoy in fictional characters.
Plus
thebaconfat had recommended me the Spider-Man game for PS4 and
th_esaurus had offered to lend it to me, so I thought I might as well check it out.
It was a great decision.
At the start of the Spider-Man game, Peter Parker sniffs his Spider-Man suit to see if it's clean enough to wear, makes a face, and then wears it anyway, and that's the sort of relatable hero I want in my videogames.
Nobody went through this many backpacks in school. Is Peter aware that you can put more than one thing in a backpack? You do not need a separate backpack for every item you own. (I wrote that before he mentioned that he'd won a lifetime supply of backpacks, which I'll admit made me smile.)
The traversal in this game is a lot of fun! I have limited patience for open-world games, and I was expecting to ignore all the side missions and focus on progressing through the story. In this game it's just a joy to go anywhere, though, so I keep going 'hey, let's swing over there and do all the stuff!'
There's also more care put into the writing and details than I expected. You can feel that a lot of love went into this game. I thought it'd be a fun timewaster; I wasn't expecting to be genuinely into it! What a delightful surprise.
The game really wants me to know that I can unsubscribe from J Jonah Jameson's radio show if I want to, and I just can't comprehend why anyone would want to.
I've just reached the point where Peter falls asleep on May's couch. I assumed at first that we were meant to think 'oh, he probably slept at some point' while we ran around and time progressed in the story, but no; the plot hasn't even got going yet and Peter Parker canonically hasn't slept in two days. The boy's a disaster.
The other Insomniac games I've played (the Spyro the Dragon and Ratchet and Clank series) have been excellent, but they were cartoony platformers rather than plotty open-world games, so I wasn't sure how well Insomniac's skills would translate to this title. Evidently I shouldn't have doubted them!
Plus
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It was a great decision.
At the start of the Spider-Man game, Peter Parker sniffs his Spider-Man suit to see if it's clean enough to wear, makes a face, and then wears it anyway, and that's the sort of relatable hero I want in my videogames.
Nobody went through this many backpacks in school. Is Peter aware that you can put more than one thing in a backpack? You do not need a separate backpack for every item you own. (I wrote that before he mentioned that he'd won a lifetime supply of backpacks, which I'll admit made me smile.)
The traversal in this game is a lot of fun! I have limited patience for open-world games, and I was expecting to ignore all the side missions and focus on progressing through the story. In this game it's just a joy to go anywhere, though, so I keep going 'hey, let's swing over there and do all the stuff!'
There's also more care put into the writing and details than I expected. You can feel that a lot of love went into this game. I thought it'd be a fun timewaster; I wasn't expecting to be genuinely into it! What a delightful surprise.
The game really wants me to know that I can unsubscribe from J Jonah Jameson's radio show if I want to, and I just can't comprehend why anyone would want to.
I've just reached the point where Peter falls asleep on May's couch. I assumed at first that we were meant to think 'oh, he probably slept at some point' while we ran around and time progressed in the story, but no; the plot hasn't even got going yet and Peter Parker canonically hasn't slept in two days. The boy's a disaster.
The other Insomniac games I've played (the Spyro the Dragon and Ratchet and Clank series) have been excellent, but they were cartoony platformers rather than plotty open-world games, so I wasn't sure how well Insomniac's skills would translate to this title. Evidently I shouldn't have doubted them!