Nov. 1st, 2021

rionaleonhart: final fantasy vii remake: aerith looks up, with a smile. (looking ahead)
I've replayed the first three Uncharted games via the HD collection! I didn't make any notes on Uncharted or Uncharted 2, and then I unexpectedly scribbled down a load of rambling while playing Uncharted 3.

Actually, I did make one note on Uncharted 2: Lazarević's 'how many men have you killed just today?' is really disconcerting, because it makes it clear that the gunfights aren't just a gameplay conceit. Nate is canonically killing hundreds of people per excursion. Don't try to bring the gameplay mechanics into the cutscenes, Lazarević; Nate's character only works if we can pretend he isn't a mass murderer!

In Uncharted 3's flashback to how Nate and Sully met, I'd forgotten that Sully buys a beer for himself and a soft drink for teen Nate and then has to rescue his beer when Nate reaches for it. Delightful. I love these characters so much.


ExpandAnd more rambling about Uncharted 3: Drake's Deception. )


Nate goes through a lot in these games, and it is great. Die Hard and Uncharted appeal to me in similar ways; they both go 'hey, want to watch this fictional character suffer a lot of fear and pain?', a question to which my answer is almost always 'yes'.

Things constantly break while Nate is climbing them, seemingly just for the purpose of slamming him into walls or floors! There's that sequence where Nate is wandering alone in the desert, lost and increasingly delirious! Nate stranded in the Himalayas, simultaneously bleeding and freezing to death! Nate in the lost city, hallucinating and terrified! These games know what I like.

I mean, I also enjoy the character interactions and scenery. I'd probably like these games even if they didn't put Nate through hell. But it certainly doesn't hurt. (Or at least it doesn't hurt me.)

(EDIT: Apparently I finished replaying Uncharted 3 on the game's tenth anniversary! I didn't plan that at all, but I'm sort of delighted.)