Riona (
rionaleonhart) wrote2010-11-30 02:56 pm
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Or Throw It Up To Not Jump As High.
Oh, wow, it's so strange to write fanfiction for Glee after two years of nothing but tiny fandoms. I haven't received this much feedback since writing for Supernatural in 2008. It's lovely, but it does make me worry that I may have trouble motivating myself to return to smaller fandoms afterwards. (Also, I'm trying to reply to all the reviews, but after a while it becomes really difficult to think of things to say.)
Minor concerns aside, hearts for the Kurt/Blaine fandom! Never before have I seen a fandom so given to the bizarre point-missing habit of saying 'Spoilers: only for the fact that Kurt becomes a unicorn in episode γ.π' in fanfiction headers, but the people are delightful and so is much of the fic.
Here, for those of you looking for a means of procrastination, is an entry of Flash games I find intriguing! All of them are fairly short; you'll be able to complete most of them within ten or fifteen minutes. None require too much skill; I've chosen them more because they're interesting than for gameplay reasons. A couple of them could fairly be described as 'a bit pretentious', because, whilst I generally have little patience for pretension in books or films, I seem to have an odd fondness for it in games, but they're all worth playing.
Well. Apart from Steamshovel Harry.
loved is a fascinating, haunting little game about submission and obedience. One to play through more than once. May be triggery for people with experience of emotionally abusive relationships, though, and the opening may be upsetting for trans or genderqueer people, so bear that in mind.
On a vaguely related note, FreeWill, a choose-your-own-adventure-if-you-can game. I'm amused by how entirely some of the comments miss the point.
The Company of Myself is a clever little puzzle game, if perhaps a little heavy-handed with its story. The only game on this list for the actual 'game' aspect. (
littlemoose has pointed out that the ending may be upsetting for some people; close it when the screen says 'Are you really leaving?' if you don't want to risk it.)
Steamshovel Harry is just a massive troll. Telling you this rather defeats the purpose, but I like you too much to let you go in blind. The background music for the tutorial is my favourite part. It's time to learn about astronomy!
You Have to Burn the Rope is another one you'll want your sound turned on for, particularly during the ending credits. It may be a little tricky to work out what you have to do to succeed, but I have faith in you.
Not included on this list on the grounds that nobody should play it is Desert Bus, in which the aim is to drive for 360 miles along a straight desert road, in a bus, in real time. If you drift off the road, you will stall and be towed back to the beginning, also in real time. It takes eight hours to complete. I don't know this from experience. Also not included are games in the 'strangely compelling but ultimately unsatisfying' vein of Achievement Unlocked and Upgrade Complete; the games above either have some sense of achievement or are too short to make you feel you're wasting your time.
Well. Apart from Steamshovel Harry.
Minor concerns aside, hearts for the Kurt/Blaine fandom! Never before have I seen a fandom so given to the bizarre point-missing habit of saying 'Spoilers: only for the fact that Kurt becomes a unicorn in episode γ.π' in fanfiction headers, but the people are delightful and so is much of the fic.
Here, for those of you looking for a means of procrastination, is an entry of Flash games I find intriguing! All of them are fairly short; you'll be able to complete most of them within ten or fifteen minutes. None require too much skill; I've chosen them more because they're interesting than for gameplay reasons. A couple of them could fairly be described as 'a bit pretentious', because, whilst I generally have little patience for pretension in books or films, I seem to have an odd fondness for it in games, but they're all worth playing.
Well. Apart from Steamshovel Harry.
loved is a fascinating, haunting little game about submission and obedience. One to play through more than once. May be triggery for people with experience of emotionally abusive relationships, though, and the opening may be upsetting for trans or genderqueer people, so bear that in mind.
On a vaguely related note, FreeWill, a choose-your-own-adventure-if-you-can game. I'm amused by how entirely some of the comments miss the point.
The Company of Myself is a clever little puzzle game, if perhaps a little heavy-handed with its story. The only game on this list for the actual 'game' aspect. (
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Steamshovel Harry is just a massive troll. Telling you this rather defeats the purpose, but I like you too much to let you go in blind. The background music for the tutorial is my favourite part. It's time to learn about astronomy!
You Have to Burn the Rope is another one you'll want your sound turned on for, particularly during the ending credits. It may be a little tricky to work out what you have to do to succeed, but I have faith in you.
Not included on this list on the grounds that nobody should play it is Desert Bus, in which the aim is to drive for 360 miles along a straight desert road, in a bus, in real time. If you drift off the road, you will stall and be towed back to the beginning, also in real time. It takes eight hours to complete. I don't know this from experience. Also not included are games in the 'strangely compelling but ultimately unsatisfying' vein of Achievement Unlocked and Upgrade Complete; the games above either have some sense of achievement or are too short to make you feel you're wasting your time.
Well. Apart from Steamshovel Harry.
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http://armorgames.com/play/4287/silent-conversation
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Though I dread to think what a Waste Land level on that would be like. Actually, no. ALL THE WORDS WOULD BE RED.
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How to make Lovecraft MORE awesome.
(I'm totally justifying procrastinating with this by "I'm learning literature!")
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As for replying to the comments, if all they say is that they liked it, or something similarly generic, I have no problem replying to them in a fairly generic way, usually: "Thanks! I'm really glad you enjoyed it!" because that's pretty much how I feel: thank you for letting me know, that's awesome. If they say something specific I try to reply to what they said. People who read down through my replies to the comments on my fic, which are all happy and grateful because I am happy and grateful, and are annoyed that I often say the same things, honestly are putting the bar up far too high for me.
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Actually, what's overwhelming in addition to the amount of feedback in larger fandoms is the experience of getting reviews from strangers. The comments on my small-fandom fics tend to be from people I know, which is lovely, because they're also generally people I respect, but which does mean reviews might be influenced by friendship with the author; it's good to have the occasional confirmation that someone can enjoy something I wrote without knowing me already.
You have a much healthier attitude to replying to comments than I do. I feel incredibly embarrassed about leaving generic responses. I can't even explain why, because it's not as if I judge other authors for it.
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I know what you mean about reviews from strangers! That is definitely a huge part of it, that they're reacting to your story in this kind of pure way, totally consumerist, rather than reacting to it as part of community building or having listened to you talk about how you were writing it, or to encourage more fic in the pairing they love, or whatever. I definitely recognize most, if not all, of the commenters on my Rymon fics. But I can't possibly recognize all the commenters on my K/Mc fics, even though I'm modding one of the K/Mc comms. It's weird to be interacting with fangirls again, who are in a big ship and therefore can just sit and demand that stuff get written for them.
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I can't stop playing "The Company of Me"! Also I'm stuck on this one level so, you know, it's not like I can just put it down and quit. (It's the one where all there is is a ravine. I keep hurling my shadows into it. Not cool.)
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Also that has a depressing ending. :(
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AND THEN HE WENT TO SILENT HILL.
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(I'm an avid PAC gamer, and had the misfortune of finding the first in the series at night. Great game, but creepiest thing I played in a while.)
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Steamshovel Harry will truly revolutionise the gaming industry, I feel.
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Have you played Level Up (http://www.newgrounds.com/portal/view/519030)? It's a bit of a slog, but it's not unsatisfying, it has an actual story, and there is a female protagonist. (Shame the sequel is going with a generic male character.)
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I have indeed played Level Up! I enjoyed it, but it took a little too much time to fit in on this bite-sized procrastination entry, I felt.
(Also, whilst writing this entry and considering what games to include, I looked up your post on You Only Live Once and was very amused by your Take That at The Company of Myself.)
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Also, don't know if you've seen them, but Coma (http://www.kongregate.com/games/wittyhobos/coma) is another fun, somewhat pretentious little flash game, as is Gretel and Hansel (http://www.newgrounds.com/portal/view/515322).
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Oh, Coma is extremely pretty! And also rather gave me the creeps. I'll have to check out Gretel and Hansel tomorrow. Thank you for the links!
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like tomorrowand go through some of these.no subject
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It was a little creepy but still fun. Good boy.
Oh my god I do not need any more games to distract me!
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Good boy.
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And if you're looking for pretentious symbolic nonsense, give The Path (http://thepath-game.com/) a look. It's a vaguely psychosexual re-interpretation of Little Red Riding Hood!
I am very much looking forward to playing the games you've recommended once I get back on my own computer. :D
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Haunt the House (http://armorgames.com/play/7195/haunt-the-house) is also really cute, pretty simple.
There's one decidedly creepy game that I direly need to rec to you, but I'm having trouble finding it again. Will keep trying!
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The last level was kind of hilariously tragic. I'm sure there's a metaphor stuck in that solution somewhere.
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I'm sure there's a metaphor stuck in that solution somewhere.
Ahahaha, that hadn't actually occurred to me, but I'm sure you're right.
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ARRRGHHHH
don't mind me missing the point over here
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if they behave weirdly or aren't precise enough than the game just feels frustrating instead of difficult, if that makes sense. IT'S ONE THING TO FEEL LIKE YOUR OWN LACK OF SKILL LED TO FAILURE, AND ANOTHER TO FEEL LIKE THE GAME ITSELF DID IT
on another note Loved also reminds me of GlaDos somewhat, haha.