rionaleonhart: final fantasy versus xiii: a young woman at night, her back to you, the moon high above. (nor women neither)
Riona ([personal profile] rionaleonhart) wrote2020-02-18 09:07 am

You Can't Just Kill Someone 'Cause Of The Way They Looked At You.

Rei's girlfriend took a look at this journal and said, 'You can mention me by name, you know,' so she will henceforth be Tem!

Tem and I were reminiscing about the Silent Hill games, so I dug out my copy of Silent Hill 2, which I haven't replayed in well over a decade. I did make a brief effort a couple of years ago, but I abandoned it twenty minutes in because our late cat Mabel crept into the room and I realised she was terrified, poor thing.

Our current cats do not fear Silent Hill. I wonder what it was that upset Mabel. It must have been something about the noises. I wasn't expecting sounds designed to unsettle humans to be so scary for a cat.

I'm glad this game gave me a fondness for grey skies and ugly architecture. They're useful things to appreciate when you live in London.

Rei came in while James was first meeting Maria, watched for a moment and said, 'Wow, this game is really bad.' Both Tem and I were scandalised. Look, yes, you can tell it's from an era when videogame companies just cast whoever happened to be standing around the office rather than hiring actual voice actors, but Silent Hill 2 was hugely influential for a reason!

I accidentally said 'sorry, Mary' when I ran into Maria, and I feel that's very appropriate.

Ginger wandered in while I was playing and made the observation that, when using the steel pipe, James attacked by shoving it straight into the enemy's crotch. I was struck by the simultaneous, terrible realisation that a) Ginger was absolutely correct, and b) it was almost certainly an intentional animation choice.

The first time I played Silent Hill 2, I'd already thoroughly spoiled myself on everything, including how to get the various endings. (We had a PS2 magazine that detailed how to get the different endings in mirror print, which I thought was a clever way of making sure nobody accidentally spoiled themselves!) I very deliberately went for the Leave ending.

I'm trying not to deliberately influence the ending I get this time around, but it's tricky! I'm trying to play as I would if I had no idea what influenced the outcomes, but my heart still wants Leave. How am I supposed to know how often I'd heal myself if I didn't know it influenced the ending you get?

I've just realised I've already slipped up; I've been examining every item I obtain, except Angela's knife. I can't pretend that's natural, unspoiled behaviour. I suppose I'd better grit my teeth and take a look.

I still love James Sunderland. A constant beacon of reassurance, reminding me that, no matter how bad my decision-making is, there's always someone who's worse.
pict: (pic#9557279)

[personal profile] pict 2020-02-18 11:08 am (UTC)(link)
I still love James Sunderland. A constant beacon of reassurance, reminding me that, no matter how bad my decision-making is, there's always someone who's worse.

And isn't that the real gift of Silent Hill?

Fun fact: the film of the game, which I call Silent Hill Starring Sean Bean, was shot in my city. So were scenes of Hannibal, Umbrella Academy, Black Mirror, Handmaid's Tale, and quite a few others. Parts of my city look like trash, so it's great for dystopia and/or horror, or just being Detroit-but-affordable. Actors I appreciate are frequently here and I never, ever run into them or even know until approximately two years later. It's my own manifestation of Silent Hill's endless nightmares!

Just kidding, I don't actually care that much. OR DO I?
Edited 2020-02-18 11:09 (UTC)
wolfy_writing: (Default)

[personal profile] wolfy_writing 2020-02-18 12:22 pm (UTC)(link)
I'm glad this game gave me a fondness for grey skies and ugly architecture. They're useful things to appreciate when you live in London.

I can imagine.

I accidentally said 'sorry, Mary' when I ran into Maria, and I feel that's very appropriate.

Yeah, that's kind of perfect.

I still love James Sunderland. A constant beacon of reassurance, reminding me that, no matter how bad my decision-making is, there's always someone who's worse.

"Ugh, I make the worst decisions! I can't imagine anyone making worse life choices than me"
"James Sunderland."
"You're right. I feel better."
thenicochan: (Fiona don't look back)

[personal profile] thenicochan 2020-02-18 06:40 pm (UTC)(link)
Such a lovely game. I actually played the HD Collection first, which I know is a major sin within the fandom, but... I also really love the new voice cast. Liam O'Brien is excellent at all times, and Mary Elizabeth McGlynn is one of my favorite VA talents of all time. She plays Maria as sexy, mysterious and nuanced. The OG!Maria voice is... not so great. But, uh, I fear saying more and getting lynched for it.


I still love James Sunderland. A constant beacon of reassurance, reminding me that, no matter how bad my decision-making is, there's always someone who's worse.

Words to live by.



graveexcitement: ouma kokichi (ndrv3) (ouma chibi)

[personal profile] graveexcitement 2020-02-18 07:48 pm (UTC)(link)
i never was into Silent Hill (though i did read a Detroit: Become Human/Silent Hill 2 crossover — pretty sure it was 2, anyway) but the “mirror print to make sure no one accidentally spoils themselves” thing is a really cool idea!
graveexcitement: Snake from 999 (Default)

[personal profile] graveexcitement 2020-02-18 08:51 pm (UTC)(link)
yep, that was the fic! ViolentMedic is a great fic author, though sometimes too dark/sad for me to handle.
dracothelizard: Top Gear Dog wagging her tail and being cute. (Default)

[personal profile] dracothelizard 2020-02-18 07:52 pm (UTC)(link)
My main feelings about Silent Hill 2 are still 'OH JAMES'. Smashing people in the crotch is very James.
dracothelizard: Top Gear Dog wagging her tail and being cute. (Default)

[personal profile] dracothelizard 2020-02-19 01:11 pm (UTC)(link)
He's persistent! To the point of hallucinations (OR ARE THEY???) but persistent!
thebaconfat: (Default)

[personal profile] thebaconfat 2020-02-18 10:28 pm (UTC)(link)
I was thinking about this game today and how I feel like one of the most horrifying and relatably horrifying feelings comes with the realization that you've done something awful and irreversible.

Squeem and I watched Netflix's The Haunting of Hill House series late last year and very much enjoyed it, but one of our (many) critiques was that it ruined a lot of perfectly terrifying scenes by turning the camera full on the scary thing and taking all the mystery (and, by association, all of the horror) out of it. I think one of Silent Hill 2's really remarkable achievements is that instead of being anticlimactically goofy-looking, the monsters are more unsettling the more you really look at them. Pyramid Head just radiates menace and force and judgement, while every other creature fills me with an awful mix of horror and pity and revulsion that no other fictional horror story has managed to pull off. While making James beat them with a pipe until they stop moving, underneath all of the terror and disgust there's a bit of mercy, and a bit of anger at this pitiful disgusting creature for making me do this. All of which is horribly, horribly apt!

I accidentally said 'sorry, Mary' when I ran into Maria, and I feel that's very appropriate.

James Sunderland does this as well. (I almost just called him James, which didn't feel right. He is absolutely the sort of man you refer to by his full name. Usually in a worried and slightly pitying tone. Also it just made me picture James of Team Rocket.)

an era when videogame companies just cast whoever happened to be standing around the office rather than hiring actual voice actors

I burst out laughing at this.

it was almost certainly an intentional animation choice.

I hate you for pointing this out.
thebaconfat: (Default)

[personal profile] thebaconfat 2020-02-18 11:56 pm (UTC)(link)
Also, I would leave to read more about how you first picked up SH2 and what your first impressions were, if you remember!
thebaconfat: (Default)

[personal profile] thebaconfat 2020-02-19 11:06 pm (UTC)(link)
lay awake for a few minutes, haunted by my mistakes, which I feel is the intended Silent Hill experience.

YES. also I laughed at the next bit.

Trying to piece together my past from a faded fifteen-year-old receipt feels very Silent Hill.

This is delightful.

the monsters are supposed to be psychologically tailored to the specific character they're attacking

It is SUCH a good concept and the fact that they have not made a lengthy franchise of very good games about it just baffles me.

I think I actually watched my brother play the game first! Which is true of most games; my parents refused to buy us a gaming console, so my brother got a job delivering flyers to save up for a Sega Genesis. Before that he'd inherited a Coleco Vision console from a friend.

I think he must have read a review of the first Silent Hill game in a magazine. I remember finding the opening scene terrifying, and being extremely freaked out by the shadow baby things in the school. The game did a great job of contrasting the horror with the mundane environment.

I remember being very very excited to play Silent Hill 2 and watching this trailer over and over again. It has this excellent version of Theme of Laura in it, and for a long time the only music file I could find of it still had the trailer noises in it. ("I'm here for you, James.")

When he actually got the game and I watched him play it, I remember being blown away by the detailed graphics in the bathroom at the beginning, being terrified of Pyramid Head -- and YES the bit with the CAR aauuggh. I think we missed a LOT of stuff on that playthrough. We definitely got stuck on one of the puzzles - maybe the one with the medallions? (We had only one family computer at that time, so checking a walkthrough was a big production and impossible to do if my father was online.) I know that I had some sense of the concept, at least, that the town looked different to Eddie, Angela, and Laura, and being very disturbed by Eddie's "they look like monsters to you" speech. But I don't think we actually put it all together and I can't recall if Kadrin was the one who clued me in about it or if I looked up what the ending meant -- we got "In Water". So I really only appreciated how well-crafted it is after the fact, and then of course went back and played it on my own a few times.

never played it without the lights on again

A WISE CHOICE.

I haven't played very many other horror games, but every so often I get into the mood to watch a whack of horror movies and I've found very few that scare me and definitely none that have impacted me the way this game did. It's just so sad and dreadful and personal and bleak and unsettling and sometimes ridiculous. I'm almost afraid to try and play it again, in case the graphics make me laugh too hard or I sympathize with James too much.
Edited 2020-02-19 23:07 (UTC)
thebaconfat: (Default)

[personal profile] thebaconfat 2020-02-20 11:20 am (UTC)(link)
Of course it's from the third game. I might just be thinking of the fact that Eddie seems to be encountering human enemies in the town?

I think horror games can benefit from dated graphics in a way other games don't.

This is a great point!
pict: (Default)

[personal profile] pict 2020-02-19 11:15 am (UTC)(link)
it ruined a lot of perfectly terrifying scenes by turning the camera full on the scary thing and taking all the mystery (and, by association, all of the horror) out of it

That's a really impressive observation re: the camera work! I only caught only one or two of these during my initial watch. Tell me your secrets.
thebaconfat: (Default)

[personal profile] thebaconfat 2020-02-19 09:53 pm (UTC)(link)
Oh wow, I don't think I caught any of those! I feel like the show did a lot of things really, really well, including that kind of background stuff -- the scenes in the funeral home especially. But the scene with the dumbwaiter, for example, I found really terrifying when we couldn't quite make out what was down there, and then disappointing when they actually showed us what it was. I feel like just cutting away to Luke and Theo's reaction would have been way more effective for me. Ditto for the tall man -- terrifying in bits and pieces, disappointing when we got a good look. I loved the show but would have loved it even more if they'd been a little more ambiguous about a lot of things.
enemyofperfect: a spray of orange leaves against a muted background (Default)

[personal profile] enemyofperfect 2020-02-19 05:31 am (UTC)(link)
I don't know anything about Silent Hill, but I'm almost disproportionately relieved and glad that you stopped playing rather than upset Mabel. Apparently I believe very strongly that horror games should never afflict unwilling cats!
samuraiter: (Default)

[personal profile] samuraiter 2020-02-19 07:03 pm (UTC)(link)
James Sunderland: *makes a poor choice*
Pyramid Head: *crunchy Ace Attorney penalty noise*
samuraiter: (Default)

[personal profile] samuraiter 2020-02-19 07:10 pm (UTC)(link)
Silent Hill and I have a ... difficult relationship, haha. I am traditionally awful at survival horror games, and that goes back to the days of SH1 and before. So the penalty noise is appropriate, IMO.
clawdine: Jiling (Default)

[personal profile] clawdine 2020-02-20 06:36 am (UTC)(link)
I still have my dinky PS2 and the game!! I could totally replay it if I wanted, but.. at this age, I'm scared of noises now. LOL.
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[personal profile] casualtanjiro 2020-02-21 10:31 pm (UTC)(link)
Silent Hill 2 sounds like an immersive, powerful game! I'm fascinated by the fact that it has more than one ending. Are all of the endings Choose Your Own Adventure-esque in that they're all canon, or is one particular ending the 'True Ending'?

Look, yes, you can tell it's from an era when videogame companies just cast whoever happened to be standing around the office rather than hiring actual voice actors

I love this.
lokifan: black Converse against a black background (Default)

[personal profile] lokifan 2020-02-29 05:39 pm (UTC)(link)
I'm glad this game gave me a fondness for grey skies and ugly architecture. They're useful things to appreciate when you live in London.

I love all the white-ish classical buildings in central London - well, the classical part I can definitely take or leave, but I feel like the off-white goes well with the grey :)