rionaleonhart: kingdom hearts: riku, blindfolded and smiling slightly. (we'll be the darkness)
Riona ([personal profile] rionaleonhart) wrote2007-02-26 04:32 pm

Death By Tiny Walking Tomato Is Just Embarrassing.

Final Fantasy XII finally came out in Europe a few days ago, and I got my hands on a copy this morning. First impressions!

- Good Lord, this game is pretty. Although the opening video did make me think 'er, hang on, I didn't mean to buy a Lord of the Rings game.'
- Silver hair is obviously bad luck in this world.
- I cannot stop thinking of Vaan as 'Tidus Mark II'. Also, he sounds like a woman. And walks like one, too. I may just be picking up on this because I've been reading and maybe possibly writing too much genderswap lately.
- WHY DO ALL THE EVIL PEOPLE HAVE BRITISH ACCENTS? I had no idea we were so sinister! Well, all right, I did, because we have the grand tradition of being villainous in films. Still, I find it terribly amusing.
- I hated and despised the battle system at first - possibly because it is replacing the basic underlying battle system that has worked perfectly well for eleven Final Fantasy games and which I was very comfortable with, thank you very much - but I've only played for a couple of hours and, although I'm not exactly prepared to defend it to the hilt yet, I've already lost a lot of my hatred for it.
- Awww, Giza Rabbits! When I attacked one, it didn't fight back - it just ran away from me a lot and then cast Protect on itself, and then I realised that I would never have the heart to kill one ever.
- I am so desperately looking forward to Fran and Balthier showing up. All I know about them is that they are sky pirates and apparently awesome, and THAT IS GOOD ENOUGH FOR ME.
- Rogue Tomato? Stupidest monster ever.

[identity profile] twilit-wanderer.livejournal.com 2007-02-27 01:05 am (UTC)(link)


At least Tidus2.0 doesn't bounce when he runs? Because Tidus bouncing in time to the music on the Mi'ihen Highroad made me want to stab him a lot.

The sad thing is, Final Fantasy XII and I refuse to get along half the time! Really, it is a pity, because it is a very pretty game, and I want to play it! It's just, arg! I play Final Fantasy XI and there are so many annoying almost-similarities! The save crystals look like home points (which is fine - it's still where you go when you die), but the combat system is just... arg. There's the auto-attack, and the delay on spells, and then there is absolutely no group dynamic because everyone is controlled by you or the game's AI. Also there is no auto-target-lock, and you can't crouch to recover health, and a monster with a red bar means it's going to AGGRO, not that someone else is fighting it already!

So I keep confusing myself. WAIT, THIS IS NOT XI. STOP THINKING IT'S GOING TO WORK LIKE IT. And then I flail. Endlessly. (Though I am so glad we don't have to deal with "licenses" in XI, because that is possibly one of their worst ideas yet.)

[identity profile] twilit-wanderer.livejournal.com 2007-02-27 04:01 pm (UTC)(link)
In my incredibly biased opinion, it's implemented a lot better in XI (but I also think everyone ever should play XI, so perhaps I should not always be listened to), but then I'm only about two hours into XII, so maybe it gets better or my brain stops trying to muck me up eventually.