rionaleonhart: kingdom hearts: riku, blindfolded and smiling slightly. (we'll be the darkness)
Riona ([personal profile] rionaleonhart) wrote2023-08-19 09:03 am

Since I'm Still Breathing, I Might As Well Make Myself Useful.

More adventures in Final Fantasy XVI! I've just met Isabelle, crossed the checkpoint and reached the Veil.



I thought dominants might be unaffected by the 'using your magic slowly turns you to stone' thing, but then we saw Cid's arm. Uh-oh. I now feel very bad every time I make Clive use magic in battle.

Oh, wow, I love this flashback to the Phoenix-Ifrit fight where guilt-ridden Clive is talking to his younger self. Not exclusively because it means I can envision Clive making out with himself, but it doesn't hurt.

Fighting Ifrit in the flashback to symbolically come to terms with things is a rad concept, too!

And now I'm fighting yet another Clive, raising the possibility of Clive threesomes. This is great.

That was an excellent sequence - easily my favourite part of the game so far - and I hope 'press L3 and R3 to accept the truth' reaches memetic status on the level of 'press F to pay respects'.

Jill says she's done unforgivable things, and I hope the game lets us learn more about that. I'm a little frustrated by how bland I'm finding Jill so far, so I perk up at any sign there's something more to her.

'Ah, if it isn't Cid's young... protégé,' Quinten says to me. I don't think I'm imagining the pointed pause.

Aww, it's cute to see Clive laughing when talking to Gav! He's usually so serious; it's nice to see another side of him.

Also cute: Cid winking at Clive and Jill and saying, 'You two behave, now.' I'm not yet particularly into Clive/Jill but would be one million percent behind a Clive/Jill/Cid threesome.



Every Final Fantasy has its own strengths and weaknesses, and it's always interesting to play a new one and discover what those are. From my experience of Final Fantasy XVI so far, I'd say it's strong on worldbuilding - the world is interesting and feels fleshed out - but a little weak on its characters and their interactions, although its excellent portrayal of body language helps. In many ways, it's sort of the opposite of Final Fantasy XV, which had a weak world but absolutely shone in its character interactions.

Interestingly, Final Fantasy XVI is really good at minor NPCs! It feels a bit like they put the same level of thought into every character, regardless of their importance to the narrative, resulting in minor characters that feel unusually fleshed out and major characters that feel a little flat.

Our cat Zuko is slightly obsessed with this game. When he hears me start playing, he'll come running to sit in front of the television and watch Clive move. Sometimes he tries to attack Torgal. Like Torgal, Zuko is grey and white and very fluffy, so maybe he feels his position in the household is threatened.
vriddy: Cat looking out of the window beside a cup of tea and books (window cat)

[personal profile] vriddy 2023-08-19 09:59 am (UTC)(link)
Oh, wow, I love this flashback to the Phoenix-Ifrit fight where guilt-ridden Clive is talking to his younger self. Not exclusively because it means I can envision Clive making out with himself, but it doesn't hurt. + And now I'm fighting yet another Clive, raising the possibility of Clive threesomes. This is great.

I love the way you think XD <333 Please do hold that thought haha.

The Ifrit scene/fighting self scenes were good, but I recently started playing Final Fantasy IV (and gave up again, right after meeting Paladin) and

in case you haven't played it? Keeping it vague anyway and I think it was early gameto win there, you basically were better off not fighting back at all in order to accept yourself or something. So I kept wondering, okay what is the lesson, when I meet my double should I fight back or not fight back this is confusing information XD


In many ways, it's sort of the opposite of Final Fantasy XV, which had a weak world but absolutely shone in its character interactions.

This is an interesting point!! I'm learning more about what's easier to forgive in a game for me, too. The friendships in FFXV absolutely rocked my world and I could easily forgive a lot, even super awkward gameplay/storytelling (chapter 13, was it? 😂). When that's missing, it's a bit harder for me to maintain my interest. But that's what makes the new hideout interesting, moments like you mention, laughing with Gav, feel like slowly created the kind of story and world I'm more interested in, haha.

Also my cat is terrified of explosions and runs away whenever I start a fight, oops! Too bad. She doesn't like anime either, since a volleyball incident. Only quiet dramatic movies or documentaries for her!
vriddy: Miruko pointing a finger (damn right)

[personal profile] vriddy 2023-08-19 06:13 pm (UTC)(link)
I'm currently outlining a BNHA selfcest for [community profile] bbtp_challenge and fully support your "make them kiss!" plans XD

Even though chapter 13 was a bit tedious, I find it notable that you feel very alone without your companions in Final Fantasy XV, whereas I barely notice whether I have company or not in XVI

That is very true!! There's a couple of times I didn't notice Jill wasn't with me for a small part of the story, because I basically never see her (I do see her ice spells in the fights, that's about it.) Definitely a very different feeling when the same happens in XV! (Loving the swagger Prompto icon :D <3)

Did a... did a volleyball come out of the screen at her?

Pretty close, to be honest 🤣 Haikyuu had a scene where you see someone spike the ball from the other side of the net, and it really looked like it was coming at us. She ran off with zero grace, and has been intensively suspicious of the TV whenever it's on, since then 🏐 It's been 3 years.
wolfy_writing: (Default)

[personal profile] wolfy_writing 2023-08-19 01:16 pm (UTC)(link)
Oh, wow, I love this flashback to the Phoenix-Ifrit fight where guilt-ridden Clive is talking to his younger self. Not exclusively because it means I can envision Clive making out with himself, but it doesn't hurt.

I don’t even know these characters, but I want this now.

Aw, that’s cute about Zuko! It’s funny when cats have very specific opinions on video things.
rosa_heartlily: (Default)

[personal profile] rosa_heartlily 2023-08-19 02:20 pm (UTC)(link)
The world and the story are brilliant. Looking forward to more of your thoughts on the game :)
operasteers: Ceramic Winnie-the-Pooh answers the phone (britney yellow)

insider riku

[personal profile] operasteers 2023-08-19 09:45 pm (UTC)(link)
i love that i can hear riku saying all these notes about clive and his potential threesomes and selfsomes, a concept very well known in the universe of kh

and i have largely gotten that impression re: xvi and its world building! ofc, i think i'm basing my impressions more based on the team's past works (a good portion who i know worked or are working on xiv iirc? which is really really good at its world building and fleshing out side npcs, though i feel some of the main cast could use more of that attention

then again i haven't progressed far enough in xiv to give too much of a concrete opinion on that and it could just be a slow burn of getting to know them)

i hope zuko's reign remains strong (and that he dreams of clive walking around)
operasteers: Ceramic Winnie-the-Pooh answers the phone (britney yellow)

Re: insider riku

[personal profile] operasteers 2023-08-21 12:59 am (UTC)(link)
when it comes to the intimacies of self love, self acceptance, and selfcest, riku has got it all covered (should u ever need a teacher clive i'm sure he can hand you the guide)

and yeah! i figure that's part of why they do it (because they have a lot of room to do so) but teehee when i forget something after a million hours in (i'm sorry square my brain focuses on hot and fish, as nice as it is to know what these npcs do in the cases of divorce court)
operasteers: Needle felted Sora dressed as Strawberry Shortcake answers the phone (Default)

Re: insider riku

[personal profile] operasteers 2023-08-21 01:34 pm (UTC)(link)
axel: look, take it from me you guys, self destruction really isn't all that
riku: so you're telling me you didn't feel worth something when you went out in a blaze of glory for your loved ones
axel: well when you put it like that
mickey: axel, out
clive: (taking notes)
mickey: stop that
halfcactus: an icon of a manga shiba inu (Default)

[personal profile] halfcactus 2023-08-20 05:55 am (UTC)(link)
-In many ways, it's sort of the opposite of Final Fantasy XV, which had a weak world but absolutely shone in its character interactions.
-resulting in minor characters that feel unusually fleshed out and major characters that feel a little flat.
Oh, these are really helpful ways to put it! If only they could put the character interactions and worldbuilding/plotting from both games together...

I presently don't have the means/mood to play FFXVI or any other game anyway, but it still feels nice to know that I'm presently not missing out on much (except for the dog, apparently). XD
necrophilia: (pic#15384520)

[personal profile] necrophilia 2023-08-21 02:19 am (UTC)(link)
Typhon's entrance was one of the few moments of the game where I sat up and was like HELL YEAH. (I... think you're at that point? Or past it? It was just so cool.) The other moment, thus far, is Jill related.

It's interesting, contrasting this game with XV. I generally find that XV had garbage pacing, but one thing it did have going for it was letting you wander around in an open world for the first half of the game so the main four had plenty of time to endear themselves to you organically. (Which was only slightly undercut by little things like Regis's death or the fall of Insomnia. Don't worry about those trifling details, it's camping and video games time!) XVI, on the other hand, picks you up by the scruff of your neck and carries you through the story - you have little time to spend with anyone but Clive, so the characters need to make a strong impression in just a few seconds. Some do. Most don't.

I stopped playing this game at... a point, idk, and I'm deeply struggling to go back to it. The payoff for [interaction I desperately want to see] is taking so long! I've decided to not play in protest, apparently.
Edited 2023-08-21 02:19 (UTC)
necrophilia: (pic#15634452)

[personal profile] necrophilia 2023-08-21 03:53 pm (UTC)(link)
I refuse to let you ruin a giant, legless, eldritch monster emerging from a rift in space-time. You will not take this metal as fuck moment from me with your internet elderliness!
lokifan: black Converse against a black background (Default)

[personal profile] lokifan 2023-08-21 07:35 pm (UTC)(link)
I'm dying laughing omfg
lokifan: Prompto & Noct from the Moogle festival (Promptis: these dorks)

[personal profile] lokifan 2023-08-21 07:31 pm (UTC)(link)
In many ways, it's sort of the opposite of Final Fantasy XV, which had a weak world but absolutely shone in its character interactions.

Yeah, I've seen a lot of people make that comparison. I'm torn on whether I want to play - FFXV brought me into Final Fantasy! Am def intrigued but the character interactions are clearly what matter most to me.

Final Fantasy XVI is really good at minor NPCs! It feels a bit like they put the same level of thought into every character, regardless of their importance to the narrative, resulting in minor characters that feel unusually fleshed out and major characters that feel a little flat.

That's kinda fascinating.
lassarina: (Default)

[personal profile] lassarina 2023-08-22 08:48 pm (UTC)(link)
I definitely agree with you about how carefully drawn the side characters are! And I love how carefully chosen the side quests are - it's never just a fetch quest, it's a quest that tells you something about the world.
lassarina: (Default)

[personal profile] lassarina 2023-08-25 12:43 am (UTC)(link)
Yeah, and I prefer lore-bearing quests to mechanically fancy, because often mechanically fancy means annoying.