Riona (
rionaleonhart) wrote2023-08-19 09:03 am
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Since I'm Still Breathing, I Might As Well Make Myself Useful.
More adventures in Final Fantasy XVI! I've just met Isabelle, crossed the checkpoint and reached the Veil.
I thought dominants might be unaffected by the 'using your magic slowly turns you to stone' thing, but then we saw Cid's arm. Uh-oh. I now feel very bad every time I make Clive use magic in battle.
Oh, wow, I love this flashback to the Phoenix-Ifrit fight where guilt-ridden Clive is talking to his younger self. Not exclusively because it means I can envision Clive making out with himself, but it doesn't hurt.
Fighting Ifrit in the flashback to symbolically come to terms with things is a rad concept, too!
And now I'm fighting yet another Clive, raising the possibility of Clive threesomes. This is great.
That was an excellent sequence - easily my favourite part of the game so far - and I hope 'press L3 and R3 to accept the truth' reaches memetic status on the level of 'press F to pay respects'.
Jill says she's done unforgivable things, and I hope the game lets us learn more about that. I'm a little frustrated by how bland I'm finding Jill so far, so I perk up at any sign there's something more to her.
'Ah, if it isn't Cid's young... protégé,' Quinten says to me. I don't think I'm imagining the pointed pause.
Aww, it's cute to see Clive laughing when talking to Gav! He's usually so serious; it's nice to see another side of him.
Also cute: Cid winking at Clive and Jill and saying, 'You two behave, now.' I'm not yet particularly into Clive/Jill but would be one million percent behind a Clive/Jill/Cid threesome.
Every Final Fantasy has its own strengths and weaknesses, and it's always interesting to play a new one and discover what those are. From my experience of Final Fantasy XVI so far, I'd say it's strong on worldbuilding - the world is interesting and feels fleshed out - but a little weak on its characters and their interactions, although its excellent portrayal of body language helps. In many ways, it's sort of the opposite of Final Fantasy XV, which had a weak world but absolutely shone in its character interactions.
Interestingly, Final Fantasy XVI is really good at minor NPCs! It feels a bit like they put the same level of thought into every character, regardless of their importance to the narrative, resulting in minor characters that feel unusually fleshed out and major characters that feel a little flat.
Our cat Zuko is slightly obsessed with this game. When he hears me start playing, he'll come running to sit in front of the television and watch Clive move. Sometimes he tries to attack Torgal. Like Torgal, Zuko is grey and white and very fluffy, so maybe he feels his position in the household is threatened.
I thought dominants might be unaffected by the 'using your magic slowly turns you to stone' thing, but then we saw Cid's arm. Uh-oh. I now feel very bad every time I make Clive use magic in battle.
Oh, wow, I love this flashback to the Phoenix-Ifrit fight where guilt-ridden Clive is talking to his younger self. Not exclusively because it means I can envision Clive making out with himself, but it doesn't hurt.
Fighting Ifrit in the flashback to symbolically come to terms with things is a rad concept, too!
And now I'm fighting yet another Clive, raising the possibility of Clive threesomes. This is great.
That was an excellent sequence - easily my favourite part of the game so far - and I hope 'press L3 and R3 to accept the truth' reaches memetic status on the level of 'press F to pay respects'.
Jill says she's done unforgivable things, and I hope the game lets us learn more about that. I'm a little frustrated by how bland I'm finding Jill so far, so I perk up at any sign there's something more to her.
'Ah, if it isn't Cid's young... protégé,' Quinten says to me. I don't think I'm imagining the pointed pause.
Aww, it's cute to see Clive laughing when talking to Gav! He's usually so serious; it's nice to see another side of him.
Also cute: Cid winking at Clive and Jill and saying, 'You two behave, now.' I'm not yet particularly into Clive/Jill but would be one million percent behind a Clive/Jill/Cid threesome.
Every Final Fantasy has its own strengths and weaknesses, and it's always interesting to play a new one and discover what those are. From my experience of Final Fantasy XVI so far, I'd say it's strong on worldbuilding - the world is interesting and feels fleshed out - but a little weak on its characters and their interactions, although its excellent portrayal of body language helps. In many ways, it's sort of the opposite of Final Fantasy XV, which had a weak world but absolutely shone in its character interactions.
Interestingly, Final Fantasy XVI is really good at minor NPCs! It feels a bit like they put the same level of thought into every character, regardless of their importance to the narrative, resulting in minor characters that feel unusually fleshed out and major characters that feel a little flat.
Our cat Zuko is slightly obsessed with this game. When he hears me start playing, he'll come running to sit in front of the television and watch Clive move. Sometimes he tries to attack Torgal. Like Torgal, Zuko is grey and white and very fluffy, so maybe he feels his position in the household is threatened.
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(dark portal appears in the air)
(two hands emerge from within and grip either side of the portal)
Riona: oh no oh shit oh no
Riona: IT'S BEEN TWENTY YEARS, WHY IS THAT STILL THE FIRST PLACE MY MIND GOES, WILL I NEVER BE FREE
(I show the clip to Ginger, who is similarly Internet-poisoned)
Ginger, wounded: I let you into my room to use my PS5, out of the goodness of my heart, and you show me a goatse monster.
The phrase 'at Typhon's entrance' made me slightly flinch to type.
(NB: it occurs to me that, these days, some people who see this comment may be too young or too late to the Internet to be familiar with goatse. Do not Google goatse. It is a picture of a guy holding his own arsehole open, everyone who was on the Internet around the turn of the millennium stumbled across it at one point or another, and, as established by the fact that Ginger and I will still both think of it at the slightest symbolic provocation twenty years later, it is extremely hard to forget.)
Your thoughts on the differences between XV and XVI are interesting! In the way it constantly drives through the story without any room to breathe, XVI reminds me a bit of X or XIII, but I loved the characters in both of those games. I suppose it makes a big difference that X and XIII focus intently on a consistent party of characters, whereas XVI focuses intently on Clive and Clive alone.
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