Riona (
rionaleonhart) wrote2025-06-15 11:48 am
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Possible Candidate For My All-Time Favourite Soundtrack.
More of Clair Obscur: Expedition 33! I've beaten the two Axons and I've just entered the Monolith.
Pleased to report I've warmed to Verso, after initially just viewing him as Not Gustave! He's kind of a loser in a way I find endearing, and his interactions with the others at the campsites are great; it's a lot of fun to watch him and the expeditioners slowly, warily getting closer to each other. Makes me wish we'd had similar scenes with Gustave.
He's still not allowed in my party, though. I'm too attached to my Maelle-Lune-Sciel team, even though I'm struggling to find a good weapon for Lune.
Struck by Verso describing Sciel's calm attitude to death as 'an interesting philosophy for someone so young'. He hasn't really grasped the lives these expeditioners have lived, knowing since childhood exactly when they and their loved ones would die.
I'm cracking up at Sciel going 'hey, Verso, let's fuck' and Verso going 'hmm, she wants to do something together; I guess it must be... battle? Exploration?'
(Side note: Verso/Sciel/Lune? Could have some strong potential.)
I'm also delighted by Sciel asking 'When was the last time you seduced someone?' and Verso responding with 'Not counting Monoco?'
I said yes to Sciel's offer without hesitation, because I could definitely see these two having casual sex, but I'll be mildly disappointed if it ends up being depicted as more than casual.
Oh, the game actually lets me give input on the level of feeling behind their fling! I'm very pleased that we can respond to Sciel going 'let's keep this casual' with 'I feel used. But I like it.'
Can't believe the game went 'hey, you can make the boss of this area easier by fighting her tailor first!' and then 'but the tailor doesn't seem hostile', knowing full well that I do not have the heart to attack a non-hostile enemy. (I can't make myself go after the Pétanks, either.) I spared Sirène's tailor and suffered the consequences.
I've been wondering how people in this world would feel about people dying before their Gommage, so I'm glad we get to see that in Sciel speaking about her husband.
Given that Verso shares a voice with Clive Rosfield, and I've written incest fanfiction about Clive, am I speculatively eyeing Verso's relationship with Alicia? I don't have to answer that. Leave me alone.
In this game, I often find myself facing a powerful enemy, failing, going 'well, this is obviously impossible' and then beating them on the second try. It's pretty satisfying!
I've started prioritising Agility to a ludicrous extent. Pouring all of my points into it, neglecting all of my other stats. It's just so useful!
Pleased to report I've warmed to Verso, after initially just viewing him as Not Gustave! He's kind of a loser in a way I find endearing, and his interactions with the others at the campsites are great; it's a lot of fun to watch him and the expeditioners slowly, warily getting closer to each other. Makes me wish we'd had similar scenes with Gustave.
He's still not allowed in my party, though. I'm too attached to my Maelle-Lune-Sciel team, even though I'm struggling to find a good weapon for Lune.
Struck by Verso describing Sciel's calm attitude to death as 'an interesting philosophy for someone so young'. He hasn't really grasped the lives these expeditioners have lived, knowing since childhood exactly when they and their loved ones would die.
I'm cracking up at Sciel going 'hey, Verso, let's fuck' and Verso going 'hmm, she wants to do something together; I guess it must be... battle? Exploration?'
(Side note: Verso/Sciel/Lune? Could have some strong potential.)
I'm also delighted by Sciel asking 'When was the last time you seduced someone?' and Verso responding with 'Not counting Monoco?'
I said yes to Sciel's offer without hesitation, because I could definitely see these two having casual sex, but I'll be mildly disappointed if it ends up being depicted as more than casual.
Oh, the game actually lets me give input on the level of feeling behind their fling! I'm very pleased that we can respond to Sciel going 'let's keep this casual' with 'I feel used. But I like it.'
Can't believe the game went 'hey, you can make the boss of this area easier by fighting her tailor first!' and then 'but the tailor doesn't seem hostile', knowing full well that I do not have the heart to attack a non-hostile enemy. (I can't make myself go after the Pétanks, either.) I spared Sirène's tailor and suffered the consequences.
I've been wondering how people in this world would feel about people dying before their Gommage, so I'm glad we get to see that in Sciel speaking about her husband.
Given that Verso shares a voice with Clive Rosfield, and I've written incest fanfiction about Clive, am I speculatively eyeing Verso's relationship with Alicia? I don't have to answer that. Leave me alone.
In this game, I often find myself facing a powerful enemy, failing, going 'well, this is obviously impossible' and then beating them on the second try. It's pretty satisfying!
I've started prioritising Agility to a ludicrous extent. Pouring all of my points into it, neglecting all of my other stats. It's just so useful!
no subject
The background behind the OST is great, btw! The game is such a scrappy project that I love them finding a new artist online.
I love the OST; it reminds me of Nier (more Gestalt than Automata, but that's okay, it's not pulling the same stylistic tricks re: reasons for different versions of the same songs) but even more bombastic and incredibly willing to get weird, and I'm a sucker for a made-up language in lyrics.
Of the rest, I only overflow with spoilers, thus will keep my mouth shut. Except re: combat. It's so well balanced! The active elements within the turn-based structure make it akin to the Dark Souls school of game design insofar as practicing an enemy's move set is more than half the strategy. I love that, it's ingenious, and balances its own difficulty really well.
no subject
I didn't get on at all with Bloodborne, which is the only Fromsoft game I've played, so I was slightly concerned to realise this game had some Soulslike elements. It turns out I'm a lot happier with those elements in a turn-based system, though! I tend to struggle with parrying in action games, but I'm more comfortable with it when I know I only have to pay attention to the enemy's movements during their turn.