rionaleonhart: final fantasy viii: found a draw point! no one can draw... (you're a terrible artist)
I invited people on Tumblr to ask me questions about videogames; here are my answers!

As these answers were originally written for an audience that didn't necessarily read my Dreamwidth, I may repeat some sentiments I've already expressed here.


Questions from [archiveofourown.org profile] th_esaurus:

Hardest game you’ve played?

Probably Celeste! It was worth the struggle. I crawled through the main storyline, inch by inch, with ferocious determination, and then I replayed it three times afterwards because I was so delighted to see how much I'd improved.


And lots more rambling about videogames. )


Finally (we're still on [personal profile] keltena's questions):

If you could immerse yourself in any game for one day, which game would it be? What would you do?

A lot of my favourite games would be too dangerous to visit personally, I think! Or I love them on the basis of their characters, and I'd never actually manage to have a conversation with those characters if I spent a day there. Final Fantasy VIII? Good luck talking to Squall Leonhart. Final Fantasy X? Yuna would absolutely talk to me if I approached her, but she's a very private person, so it'd never get beyond surface-level polite conversation about the weather.

Fortunately, I have the perfect answer to this question! I would go to the Pokémon world and admire all the Pokémon and maybe cuddle a Bulbasaur if I'm lucky.


If you have any videogame-related questions of your own, feel free to ask in the comments! It may surprise you to learn this, but I like to talk about videogames.
rionaleonhart: final fantasy viii: found a draw point! no one can draw... (you're a terrible artist)
Q: Riona, do you really have time to write mini-reviews of every game you've ever played?
A: I absolutely don't.
Q: And yet.
A: And yet!

Some of these are more just reminiscences than reviews, but I've said at least a line or two about every game. Possibly. I've almost certainly forgotten about some.

For the most part these are listed alphabetically, so you can easily track down any games you're interested in, but games in a series are listed together, so, for example, 9 Hours, 9 Persons, 9 Doors, Virtue's Last Reward and Zero Time Dilemma are all under Z for Zero Escape, and World of Final Fantasy comes under F. I've put a (LP) next to games I've only experienced through Let's Plays. Flash games, text adventures and electronic versions of card, tile or board games are not included.

Games I first played after originally posting this entry are marked with an asterisk.


Thoughts on every game I've ever played, or close enough. )


I'm glad I've put this very important and necessary entry into the waiting world.
rionaleonhart: okami: amaterasu is startled. (NOT SO FAST)
I just finished replaying Ghost Trick, for the first time since my first playthrough three years ago, and spent the entire final chapter sobbing my heart out. I remembered it as a cute, fun game filled with great characters; I'd forgotten that it's actually a cute, fun game filled with great characters and also heartbreak. I went into the bathroom afterwards and saw myself in the mirror and had a moment of 'wait, why are there bits of tissue all over my face?' before remembering I'd spent the last twenty minutes mopping up my tears.

I don't remember crying this much at the ending the first time around, possibly because the ending hits you with fifty ridiculous plot twists (I do remember shouting 'WHAT' at the screen a lot). I suppose knowing about the plot twists in advance meant I was better able to take in what was actually happening, rather than spending all my time going '????????????'

(A bizarre realisation on this replay: the ridiculous plot twists are extremely thoroughly foreshadowed! I thought at first that the biggest revelation sort of came out of nowhere, but it's clear now that the entire game was written with it in mind.)

If you're curious about Ghost Trick and you can't play it on DS or iOS, there's a screenshot Let's Play over here which looks nice and in-depth! It's one of the most charming games I've ever played. It makes me cry, yes, but it also fills my heart with warmth. I love Sissel. I love Lynne. I love Missile. I love everyone. And the graphics, and the music, and the dialogue! And all the stupid plot twists! (Please don't spoil yourself, because becoming increasingly bewildered as everything gets weirder is an absolutely essential part of the experience.)

Something I really like about Shu Takumi games - Ghost Trick, Ace Attorney - is the number of central, meaningful, completely platonic relationships between male and female characters. The female characters in question all tend to fall into the same category ('energetic, quirky teenage girls'), but they're all well-drawn and likeable (Lynne is so great!), and I'll happily accept 'endless friendships with eccentric teenagers' as a temporary alternative to 'endless romance'.


In news that is inexplicably not about Ghost Trick, my Harry Potter reread continues!

I think Harry Potter and the Half-Blood Prince is a better book in the series than I gave it credit for. The Ron/Lavender subplot could be cut out with absolutely no loss, and the question 'why is Voldemort evil?' gets the rather uninspiring answer 'because he's evil!', but I liked the Harry/Ginny relationship a lot more this time around. Slughorn's a much-needed addition to Slytherin, and I really like what the book does for Draco; it doesn't redeem him, but it shows that he's redeemable. Dumbledore is fantastic throughout. And the tone of the ending is perfect. There's a strangely detached, melancholy beauty to the entire final chapter.

I've always thought of Neville/Luna as quite a cute potential pairing, but in my head they didn't actually have much canonical interaction. I was surprised and pleased to realise that they actually seem to be quite close in Half-Blood Prince. They're with each other when they meet up with Harry on the Hogwarts Express; they fight together; Luna is helping Neville into a chair at the end. Presumably they bonded during the Ministry escapade in Order of the Phoenix.

However, Harry Potter and the Half-Blood Prince can be rightly criticised for not containing enough adorable ghosts. Yes, there are ghosts, but none of them are Sissel, are they? Rubbish.
rionaleonhart: final fantasy x-2: the sun is rising, yuna looks to the future. (oh no no no)
I don't often post audience participation entries these days, simply because there's not much of an audience left to participate; Livejournal and Dreamwidth are very quiet places! But I'm fretting about various things at the moment (nothing insurmountable, things are probably going to be fine), and I could do with a distraction, so it's worth a try:

Ask any fictional character you think I might be able to manage a question, and I'll reply in-character as them with an answer (or possibly reply as myself going 'WHAT THE HELL, I CAN'T DO THIS'). Feel free to ask either as yourself or as another character.

You may, if you wish, ask multiple questions (perhaps of multiple characters) or attempt to engage the characters in extended conversation. I've attempted to answer as real people in the past, but I'm specifying fictional characters this time, I'm afraid!

(Alternatively, or in addition: name a canon you know I have at some point enjoyed, and I'll dig up and post an extract from the unfinished fanfiction I've almost certainly got lying around.)

Feel free to comment even if we haven't talked in six years! If you're not sure of my fandoms (I have approximately a billion fandoms), my tag list should give you an idea. Although for some reason I have a 'buffy' tag? Don't ask for Buffy; I've seen about four episodes and you'll be disappointed.


To avoid duplicates on the 'unfinished fanfiction' question, below are links to the different versions of this entry (and the list of fandoms I've thus far posted snippets for in each one):

Livejournal: The Mentalist, My Little Pony, Harry Potter
Dreamwidth: The Last of Us, Uncharted, Top Gear, Assassin's Creed, The World Ends With You, Dangan Ronpa, Ghost Trick, Supernatural, Doctor Who, Prison Break
rionaleonhart: okami: amaterasu is startled. (NOT SO FAST)
I'm really disconcerted by the fact that occasionally characters in Ace Attorney seem able to hear Phoenix's thoughts. Are the (blue bracketed bits) muttering or whispering, rather than, as I assumed, thinking, or is everyone in this game just psychic?

I was enjoying Phoenix Wright: Ace Attorney, but I wasn't really interested in Edgeworth and didn't really understand why so many people seemed to 'ship him with Phoenix. That, of course, was before he performed an about-face mid-trial, helped Phoenix's case and then came up to Phoenix afterwards to say 'YOUR PRESENCE SADDLES ME WITH UNNECESSARY FEELINGS, PLEASE GET OUT OF MY FACE FOREVER'.

All right, I'm intrigued. I'm not actually 'shipping them (yet), but I certainly want to know more about Phoenix's relationship with Edgeworth.

(And then I played through the fourth case, and... all right, I can see it. You win, fandom. Although I did at some point stop to write 'Forget Phoenix/Edgeworth; does anyone write Gumshoe/Edgeworth? I think that has more basis (on Gumshoe's side, at least) and would probably also be hilarious.'

Gumshoe is, incidentally, adorable.)

...I've just realised that Miles Edgeworth has Squall Leonhart's hairstyle. THIS IS WEIRD. Squall Leonhart: prosecuting attorney? Perhaps Rinoa is a defence lawyer? Perhaps this is a terrible idea.

I like the relationship between Phoenix and Maya a lot! There's a lot of affection there, which I think quietly sneaks up on Phoenix. He cares a great deal about her, but he doesn't realise how much until the end of the fourth case. The beginning of the fifth case rather warmed my heart, when it became clear that he hadn't been taking on any cases recently. I do like Ema, though.

Speaking of the fifth case (I'm currently on the second day): objection! Your Honour, what do you mean the angle at which the witness saw the crime wasn't relevant? She presented us with a supposed photograph of the crime taken from a completely different angle! The defence demands a retraction of your highly unfair penalty and further demands that you have squirrels installed in your beard as punishment.


Switching to Ghost Trick, a thought that occurred to me: when you first go back in time to save Lynne, you can see yourself manipulating the crossing gate and guitar. You can't get close enough to interact with yourself in that particular case, but would that theoretically be possible? If Sissel happened to be involved in the four minutes before someone's death, and then went back to relive those four minutes, would he be able to converse with himself?


ENTIRELY UNRELATED TO ANYTHING ELSE IN THIS ENTRY: I just came across this gifset of Derren Brown hammering a nail up his nose on tumblr. I don't think I'd realised before quite how intense his expression of sexual ecstasy was during this trick. GET A ROOM, DERREN BROWN AND SHARP OBJECTS.

(Something Wicked This Way Comes was actually the first Derren Brown-related thing I ever saw. That's right: the stage show in which Derren Brown shoves a nail up his nose, asphyxiates himself, asks someone to slap him repeatedly in the face, lies down on broken glass and gets a man to stand on him, all whilst obviously enjoying himself a little too much. I did rather come in at the deep end.)
rionaleonhart: final fantasy viii: found a draw point! no one can draw... (you're a terrible artist)
Derren Brown's most recent touring show, Svengali, was on Channel 4 on Tuesday evening! As always, it was a strange mixture of Derren Brown being terrifying (in particular when he had a creepy doll 'possess' a man from the audience; the poor guy looked as if he wanted to bolt off the stage) and Derren Brown being all giggly and adorable and climbing the set.

My favourite 'Derren being adorable' moment from the show: he opened it with a game called 'Derren, Please Tell Me Where I Might Find Your Other Shoe', in which he hid his shoe in one of three boxes and audience members had to guess which box it was in. Because he is Derren Brown, he had recorded two ridiculous jingles for this game, to be played during the shoe-hiding process. Here are those jingles.

Speaking of Derren Brown, I was reminded recently of something that struck me when I read his memoir Confessions of a Conjuror. I'm not a huge fan of Confessions of a Conjuror - I far prefer Tricks of the Mind - but I did like the description of his thought process the first time a partner said 'I love you' to him:

1. X loves me. Do I love X in return?
2. What does it mean to love X?
3. I sometimes think I might love X. Is that enough?
4. X has declared a binary position: love or not love. I am to take a clear position on one side.
5. If I do not state that I do love X, some time soon, then my position will be taken as not loving X.
6. Now I am going to have to say I love X in order not to cause this relationship to become very tricky by X feeling unloved.
7. Instead we will progress with X loving me and me uncertain about loving X but certainly pretending to do so.
8. What a terrible thing for X to say.



On a completely different note: after everyone in the world recommended the Phoenix Wright series to me, I purchased Phoenix Wright: Ace Attorney, the first game in the series! I am currently somewhere in the middle of the third case.

Phoenix Wright, are you really an 'ace attorney'? You're endearing, certainly, but are you actually good at this being-a-lawyer thing? Are you supposed to make statements like 'Therefore, this witness is a big fat liar'?

Of course, Wright's supposed aceness is not terribly well supported by the fact that I am controlling him. At the beginning of the second Turnabout Samurai trial segment, I promptly got four penalties on a single testimony (two of which were for presenting the same piece of irrelevant evidence) and had to struggle through the rest of the trial knowing that one more mistake would net me a game over. It certainly upped the tension, I suppose!

I do prefer Ghost Trick, I have to say (er, the two games share a creator, so this isn't a completely arbitrary comparison); Phoenix Wright is a bit wordy for my videogame tastes (and I'm a Final Fantasy fan!), and so far I like Ghost Trick's characters and storyline more. I'm still having fun with Phoenix Wright, though! I particularly like the voice control, and the way Edgeworth acts as if he's been physically hit if you break through his witnesses' testimonies. And I do seem to be quite fond of Wright himself.

(Seriously, though, you're supposed to point out that April May should have noticed Maya's odd clothes? Have you seen what April May is wearing?)
rionaleonhart: final fantasy x-2: the sun is rising, yuna looks to the future. (NOOOOOOOOO)
I just pulled open a door to an empty room. As I did so, a greeting card inside the room flew off its ledge and fluttered to the ground.

My second thought was 'well, obviously it was caught in the rush of air displaced by the door'.

My first thought was 'Sissel?'

Speaking of Sissel, I have now finished Ghost Trick: Phantom Detective! It is a fabulous, fabulous game. It also holds the distinction of making me shout 'WHAT' at a screen more than possibly anything else. In retrospect, a lot of things suddenly make sense in the light of various WHAT-inducing revelations! Regardless: what?

One of the many things I like about Ghost Trick is that you can rewind time in your efforts to save someone as many times as you like. In most games, if you fail, you fail, there's no hope left, and if you try again you're trying again in a new universe. Is that completely incoherent? If you have to go 'forget that, that never happened, restart' every time you get something wrong, you ultimately succeed in a sort of false universe in which you do everything perfectly the first time. The other universes, the ones in which you failed, are abandoned at the point of failure and left to fend for themselves. You get something wrong and you leap to a new universe, leaving the old one behind.

I AM MAKING NO SENSE AT ALL.

What I mean is that I like how your failure becomes part of the narrative in Ghost Trick. You're not scrubbing out your error entirely and pretending it never happened; you're rewinding time to have another go. Your failures become learning experiences, not only for you-the-player but for the characters. The universe in which you fail is the same universe as the one in which you later succeed, not some doomed universe left drifting and abandoned because you got something wrong.

I am not, of course, saying that every game should implement time travel as an explanation for why you get to retry things. That would be silly. But I do like the use of time travel in this particular game.

What on Earth am I talking about? I think the gist of this entry is 'I AM OVERLY CONCERNED ABOUT WHAT HAPPENS TO FICTIONAL UNIVERSES WHEN YOU HIT THE RESET BUTTON'. Ghost Trick is, I suppose, an appropriate game to inspire ridiculous existential musings.

I want to play it again immediately, even though I now know the answers to all of the puzzles. I love everything about this game. Apart from the stealth escort mission in the dark. That can go away, please. But I love everything else. Especially Sissel.

(On the subject of my ridiculous concern about fictional universes: part of the reason I want to play it again is so I can use the phone to hop around more. The time restriction imposed in the game meant that I always felt I had to go straight to the next objective, even though most of the game isn't really timed. So I'd like to explore more, find more optional scenes and so on. But there's a point towards the end at which you no longer have access to the phone lines. And I can't just stop playing then, because that means Sissel will never discover the truth.

I can't explain how my mind works.)
rionaleonhart: final fantasy viii: found a draw point! no one can draw... (you're a terrible artist)
Ghost Trick: Phantom Detective for the Nintendo DS is definitely one of the better fivers I've spent. I was just expecting some fun puzzling; what I got was some really fun puzzling, endearing characters, great animation and a story that I'm actually quite engaged by. I have exclaimed 'WHAT IS GOING ON' multiple times at plot developments.

Ghost Trick has also introduced me to the campest character in the history of videogames and indeed of fiction in general and indeed of the universe. He is so camp that I cannot come up with a simile to adequately convey how camp he is. You might describe him as 'camp as a row of tents', but you would be wrong. John Barrowman is as camp as a row of tents. Rows of tents wiiiiish they were as camp as Inspector Cabanela, baby.

I really don't want to finish this game! The structure of the game dictates that it has to take place over one night, ending at dawn, and I'm already at four in the morning game-time, so there probably can't be much more of it. PLEASE LAST FOR EVER, GHOST TRICK, I'M HAVING SO MUCH FUN.

I don't know whether any of you have actually played Ghost Trick, but I encourage you to give it a go if you happen to own a DS!


Almost finished Revenant Wings! I think I need to raise my levels a bit before I can take down the final boss, though.

Before the final battle, Vaan starts going around and giving everyone individual pep talks. As he approaches Balthier, Balthier turns his back.

Vaan: Balthier, uh... thanks.
Fran: What's all this?
Balthier: I try not to ask questions I won't like the answer to.

I just love that Balthier and Fran completely refuse to engage in the 'BIG INSPIRATIONAL SPEECH BEFORE THE FINAL BOSS' Final Fantasy tradition. You guys are my favourites.


As I appear to be in rather a DS-gaming mood at the moment: has anyone played The World Ends With You? What did you think of it? I've been wondering whether I should pick it up, but it seems so pricey. And are there any other DS games you'd recommend?