rionaleonhart: revolutionary girl utena: utena has fallen asleep on her schoolwork. (sort of exhausted really)
I was in Manchester for a wedding over the weekend, which entailed a couple of long train journeys! To pass the time on the journey, I revived one of my favourite memes on my Tumblr:

Give me any two (or more) characters I’m familiar with, and I’ll tell you how they would cope in an ‘oh no, there’s only one bed’ scenario!

Here are the results! (You can also find my responses from the last time I did this over here.) As before, my responses exist on a spectrum from ‘general thoughts’ to ‘tiny ficlet’. The Danganronpa, Hundred Line and Omori scenarios contain spoilers.


The Hundred Line: Takumi and Eito )

Spider-Man: Peter, Harry and MJ )

Umineko: Beatrice and Battler )

Danganronpa: first-game survivors, Hinata and Kuzuryuu, Koizumi and Tsumiki )

DN Angel: Daisuke and Satoshi )

Top Gear: writer’s choice )

Severance: Helena and Cobel )

Sonic the Hedgehog: Sonic and Tails )

Omori: Sunny and Basil )

Zero Escape: Carlos, Akane and Junpei )

Persona 4: protagonist and Yosuke )

Your Turn to Die: Sara and Sou )

Deltarune: Noelle and Susie )


If there are any characters you’d like to see confronted with a one-bed situation, feel free to make requests in the comments!
rionaleonhart: death note: light contemplates picking up this mysterious notebook. i'm sure it'll be fine. (here at the crossroads)
When 2020 was looming, I posted an entry about the media that had made a real impact on me in the 2010s. I had fun with this, but it's hard to narrow things down across an entire decade! Maybe I should start doing these media roundups more frequently? Every half-decade, perhaps?

Oh, hey, it's 2025.

In alphabetical order, here are ten canons from the last five years that I think I'm going to remember! Note that this is media I originally experienced between 2020 and 2024, rather than necessarily being media that was originally released in that period.


1. Celeste. One of my absolute favourite games. Great music, charming characters, satisfying gameplay. It's tough, but I rarely found it frustrating, and I was delighted to realise how much I'd improved when I went back to replay from the beginning. Playing Celeste is a lot like playing the piano, learning the right pattern and timing of button presses through repetition until you can run smoothly through a level. I'll often find myself replaying Celeste levels when I've got a little time and nothing else is grabbing me, in the same way I'll often take a moment to sit at the piano and play a few pieces I know by heart.

2. The Coffin of Andy and Leyley. The relationship between these siblings is just so awful and intimate and fascinating; I can't get enough of it. I want to swim around in all this hideous codependency. When I first drafted this list at the start of the year, I noted, There's a chance I'm being too hasty with this one; I discovered it right before 2024 ended, so I haven't had time to be sure it's going to be a lasting interest. But, having had my mind obliterated by the latest chapter, I can now say with confidence that I am never going to stop thinking about this horrible game.

3. Lost. What an experience! I love it when characters are stranded together and forced to bond under high pressure, and this is an absolutely stellar example. Went in some wild directions, too; I said 'what the fuck' so many times while watching this show. Jack Shephard is a wreck of a man in a way that I find fascinating.

4. Omori. This game fucked me up. A lot of it is fun and charming! And then there are the parts that severely messed with my head. Two separate aspects gave me trouble sleeping. Some really interesting uses of gameplay, including one of the best-executed plot reveals I've ever seen.

5. Person of Interest. In a lot of case-of-the-week shows, the case itself is the least interesting part for me. In Person of Interest, I found the individual weekly cases absolutely gripping. The fact that the murders they're investigating haven't happened yet gives each case a living main character, usually the would-be victim, which makes them so much more fun to watch. I really enjoy Reese as a character, too.

6. Persona 5. I picked up Persona 5 in lockdown, when it was heavily discounted. I'd heard good things about the Persona series, but I'd always been intimidated by how long and complicated the games sounded. Still, it was 2020, and I wasn't able to leave the house, so it seemed like the right time for a hundred-hour RPG. It was an incredible decision. What a stylish, fun game! What great kids! I played it non-stop for a month and a half and had an absolute blast.

7. Persona 4. I was a little concerned about going back to Persona 4 after playing 5. I'd loved Persona 5 so much; what if the previous game was a disappointment? But I ended up loving Persona 4 just as passionately, largely because of Yosuke; he's a good-hearted but slightly shitty disaster of a teenage boy who's helplessly in love with the protagonist, and I find him endlessly endearing.

8. Severance. I've always been compelled by stories about weird things happening to people's memories, and by stories about people developing intense relationships while isolated together, so Severance is essentially the perfect canon for me. By a long way, it's the most gripping show I've ever watched. I'm so nervous when I sit down for a new episode; I never know what to expect!

9. Taskmaster. What a show. It makes me laugh like nothing else. The way it keeps a single set of contestants for each series adds a lot to the experience; you really get to know the contestants and their approaches to these ridiculous tasks over the course of a series. The New Zealand and Australian versions are just as great to watch; Greg Davies remains an unparalleled Taskmaster, but, if I'm honest, Paul Williams is my favourite assistant.

Wait, that's only nine! Okay, I'm going to add a tenth, but this is definitely cheating:

10. Death Note. I absolutely did not first experience Death Note between 2020 and 2024; I've enjoyed it since 2008! But I feel it sort of fits in my 'canons of the last five years' post because I got back into it in 2023 in a way I'd never been into it before. I watched the stage musical, absolutely lost my mind and spent months thinking about nothing but Light Yagami. Let's say the tenth canon here is Death Note: The Musical.

Honourable mention to The Quarry for the burst of intense ficwriting it inspired in me! I wasn't that drawn in by the canon itself, but the potential in Travis and Laura's relationship really grabbed me by the throat.

EDIT: WAIT, I just thought of a legitimate number ten!

10-2: Die Hard. We were locked down for Christmas in 2020, and I was sorry that I couldn't visit my family, but the upside was that I joined in my housemates' Christmas tradition of watching Die Hard. This film was such a delightful surprise for me! I went in expecting a badass, stoic action hero; I got a desperate, terrified mess. I found John McClane's suffering so compelling. What a blast.
rionaleonhart: final fantasy vii remake: aerith looks up, with a smile. (looking ahead)
I've seen a couple of you posting ways to reflect on the year that looked fun, and I'm going to steal them for this post!

Firstly, [personal profile] doreyg posted this entry about favourite characters from the year, both new discoveries and returning champions.

I'm going to do something similar; I'm going to take a quick look at the longstanding favourites who've particularly occupied my mind this year, and then I'm going to comb through my 'first impressions' tag and give my favourite character from each canon I first posted about in 2024. (If no favourite character comes to mind, I'll skip the canon.)


My favourite characters of 2024. )


My favourites are disproportionately male, I note, but my favourites are also disproportionately the main character, so perhaps the issue here is that the main character is disproportionately male. I'm pretty easily won over; I often just end up liking the character I spend the most time getting to know!

And that's the end of the character rambling, but APPARENTLY I STILL HAVE MORE TO SAY.

[personal profile] walgesang posted an entry on the three canons that had the largest impact on him in 2024. Here are the three that had the largest impact on me!

Our household gave Severance a try back at the start of the year, and it's one of the most compelling shows I've ever watched. We were all silently riveted to the screen. The concept - what if, when you're at work, you can't remember anything of your life outside the office? - is fascinating, and it's executed so well. The second season is expected to come out early in 2025; I'm looking forward to it!

Omori was a real rollercoaster of a game! Sometimes it's charming and whimsical; sometimes it's unsettling; sometimes it fucked me up so badly I had trouble sleeping. It's hard to think of another canon that haunts me in quite the same way. I finished it in May and haven't stopped thinking about it since.

The Coffin of Andy and Leyley captivated me when I played it in November. It didn't have quite the same 'wow, this is really cleverly executed' factor as Severance and Omori; it just went 'hey, I know what you want' and dropped a catastrophically fucked-up sibling relationship into my lap. And, yes, it turns out that this is exactly what I want.

Honourable mention to Metaphor: ReFantazio: I loved the hell out of it, but I don't think I can say it really impacted me. I had a great time while I was playing it, but I don't expect it to linger with me in the way these three canons do.


There are six minutes of the year left, so I suspect this is going to be my last post of 2024. Happy new year! I look forward to discovering what fictional characters I'm going to be weird about in 2025.
rionaleonhart: final fantasy x-2: the sun is rising, yuna looks to the future. (duet)
I'm absolutely in awe of this collaborative fan animation for Omori, created to celebrate the upcoming fourth anniversary of the game's release.

I have no idea how the Omori fandom keeps making things like this! Just an incredible display of effort and skill and teamwork. It completely blew me away; I got very emotional the first time I watched it.

(NB: this fan animation contains full-game spoilers and Omori-typical unsettling imagery, and switches rapidly between shots on occasion.)

Just rewatched it and got chills all over again. Fandom is incredible. Nobody had to do this! And yet over fifty people came together to do it anyway, just for the love of it.

I'd love to create more fanworks for Omori, but it's a game I really struggle to write anything for. It lends itself more to fanart than to fanfiction, I think, and I'm not a fanartist; my visual art skills are limited to 'landscape painting' and 'poorly drawing Father Christmas hats onto characters' heads' (of which more shortly). I'm glad there are a lot of visual artists out there in this fandom, doing extremely cool things.


I can't think of anything else to include in this post, other than general crying about Omori, so I'll just do the traditional bad Christmas manip a few days early.


Merry Christmas, if you're celebrating! Best wishes from me and this extremely festive young man.

I was originally contemplating Andrew or Ashley Graves for this year's Christmas manip before settling on Omori, so I suppose it was never going to end up very festive (or very colourful). This is the problem with psychological horror games.

Yes, the problem with psychological horror games is specifically 'you'll end up using characters from them for your annual festive manip, thus ruining Christmas'. It's a long-established issue.
rionaleonhart: revolutionary girl utena: utena has fallen asleep on her schoolwork. (sort of exhausted really)
Titles are something I've always struggled with when writing fanfiction. I thought I'd take a look back at the fics I've posted this year and note down exactly why I chose the titles I did.

What I'm hoping is that, if I force myself to think consciously about why I choose story titles, the process might become a little easier in future. And, hey, even if it doesn't help, it might be an interesting exercise.

In reverse chronological order, my fic titles for this year:


Rambling about why I chose fic titles. )


I've kept an eye out for patterns during this title analysis exercise, and what I've deduced is that I like ironic titles and titles with dual meanings or dual relevance. And, er, absolute copout titles where I just grab the first half-relevant word I can think of.
rionaleonhart: revolutionary girl utena: utena has fallen asleep on her schoolwork. (sort of exhausted really)
Here are a handful of ficlets I’ve written recently, in response to prompts on Tumblr! Fandoms: Taskmaster, Death Note, Final Fantasy VIII, The Quarry, Omori.


Taskmaster, Alex/Greg, 280 words. )

Death Note, L/Light/Ryuk, 150 words. )

Death Note, Light/reader??, 280 words. )

Death Note, Light and L, road trip, 280 words. )

Final Fantasy VIII, Squall/Rinoa/Zell, only one bed, 460 words. )

The Quarry, Travis/Laura, first kiss, 480 words. )

The Quarry, Travis/Laura, post-breakup, 130 words. )

Omori, Sunny/Basil, 270 words. )


I’m glad I’ve kept up my tradition of writing a little bit every day in November; it’s been good to have something to focus on. I haven’t written anything for today yet; I’m going to have to think of something!
rionaleonhart: final fantasy x-2: the sun is rising, yuna looks to the future. (duet)
I wrote my recent Omori fic A Helping Hand very quickly; it went from a mental image to a complete (if short) oneshot within an afternoon.

Because of this, I've got an unusually clear view of how this fic developed! I thought it might be interesting to note down a bit about the writing process while it's still fresh in my mind.

Like the fic itself, these notes contain spoilers for Omori and mentions of fictional suicidal ideation.


Analysing the writing process for my Omori fic. )


This fic was a little unusual in that I wrote it almost from beginning to end; my writing process is usually a lot less linear! But, in the way I started with a vague idea and just expanded on it until I saw an opportunity to tie things together, it's a pretty accurate reflection of how I usually develop a fic. This is why I usually write one-shots; I don't have the advance planning skills to write something both coherent and long!
rionaleonhart: final fantasy x-2: the sun is rising, yuna looks to the future. (duet)
This fic basically exists because I've been haunted by the mental image of the red hands dragging or holding Sunny down, which is really an image that feels better suited for fanart. But, alas, I cannot draw! So you're getting fanfiction instead.

Believe it or not, this wasn't actually intended to be a Kel/Sunny fic - I'm not a Kel/Sunny shipper! - but I cannot deny that it somehow ended up radiating Kel/Sunny vibes, so feel free to interpret their relationship however you'd like.


Title: A Helping Hand
Fandom: Omori
Rating: 14
Wordcount: 1,400
Summary: He remembers, vividly, the first time the hands came for him.
Warnings: Suicidal ideation, trauma, full-game spoilers for Omori.


A Helping Hand )
rionaleonhart: final fantasy x-2: the sun is rising, yuna looks to the future. (you'll never see it coming)
I've been thinking recently about silent protagonists.

It tends to put me off trying a videogame if the protagonist is silent. I often find it hard to get invested in silent protagonists, and that can really impair my enjoyment of a game. If I'm going to spend hours inhabiting a particular character, I'd like to care about that character!

However, in recent years, I've discovered a couple of silent protagonists who really clicked for me. I thought it might be interesting - for me, if no one else - to consider which silent protagonists work for me, and what makes them work.

Therefore: here's a list of silent protagonists from games I've played, in roughly descending order of fondness!

I'm defining 'silent protagonist' here as a character who hits both of the following points:

a) They are unvoiced or minimally voiced. They might have voiced action grunts or brief battle quotes, but they're never going to say an eloquent line of dialogue aloud.
b) If they speak at all, it's exclusively or almost exclusively through occasional dialogue options chosen by the player. They don't paraphrase or elaborate on the dialogue option; the text in the option is all you get.

I've omitted characters from games I never really played enough of to form a strong impression of the protagonist, e.g. Bloodborne and the various Zelda games I've unsuccessfully attempted to get into. I've also probably omitted some characters just because they slipped my mind.


Silent protagonists I love:

Protagonist (Persona 5). I've never seen another silent protagonist with quite as much personality as Joker. Plenty of voiced protagonists don't have as much personality as Joker. His animations are stylish and distinctive; his dialogue options are frequently hilarious. He's a bold, playful, sarcastic little shit and I love him.

Sunny (Omori). The game really immerses you in Sunny's head, in a very literal way. Although he never speaks, I got a strong impression of his fears and delusions and psychological struggles, and I ended up getting very attached to this kid. Omori doesn't typically give you choices more complex than 'yes/no', but I found it interesting that the game would sometimes offer yes/no choices as a way of indicating hesitation, fear or reluctance; there are times when just the fact that you're being offered the choice tells you something about Sunny's character, because it means he's torn between the two options.

Kris (Deltarune). I find Kris fascinating. There's something so strange and dark and unsettling about them, and the glimpses we get of their character paint an interestingly complicated picture. They're lonely, they're bored, they're an outcast, they're sentimental, they have a cruel streak, their friends mean a lot to them. The player, in their role as the one controlling the protagonist, is able to make Kris do things against their will, but it's unclear how Kris feels about the player's presence overall. I'm so interested to see how the rest of Deltarune goes.


Silent protagonists I like:

Chell (Portal). Chell is truly silent, never gets so much as a dialogue option, but the gameplay conveys an impression of her character as relentlessly determined. She also stands out to me for being a female silent protagonist, which I haven't seen many of! It often feels like protagonists aren't allowed to be female unless there's somehow a reason for them to be female, so I appreciate the fact that Chell is a woman despite the fact that, if she were a man, pretty much nothing about the game would change. She's not a woman for plot purposes. She's not a woman for eye candy purposes; it's a first-person game and you almost never see her on screen. She just happens to be a woman.

Protagonist (Persona 3). I'm talking about the original game here, as I haven't yet played Reload. The Persona 3 protagonist doesn't have anywhere near the amount of personality that comes through in Persona 5's protagonist, but I still got a slight impression of his character. The Persona 3 protagonist generally comes across to me as clueless and eager to please, which is mildly endearing.

Protagonist (Persona 4). Again, I only got a faint sense of personality from Persona 4's protagonist, but there's still enough there for me to pick up on something: a quiet, serious, dedicated kid who cares very strongly about his friends. He also loves cats; that's important!

Sonic (Sonic the Hedgehog). Sonic gets an unfair advantage here because I used to watch The Adventures of Sonic the Hedgehog and read Sonic the Comic! But his animations still give him some cute personality as a silent protagonist, e.g. the way he gets visibly impatient if you leave him motionless.

Amaterasu (Okami). I considered putting Amaterasu in the 'basically indifferent to, but they get points for being cute' tier below! But, in addition to being cute, she gets extra points for the touch of personality in her reactions, and in being able to bite anyone.

Stanley (The Stanley Parable). As with Chell, Stanley is truly and completely silent, but the nature of the gameplay gives you an impression of his character: rebellious, contrary, curious. He's really only made interesting by the narrator's obsession with him, though.


Silent protagonists I'm basically indifferent to, but they get points for being cute:

Ori (Ori and the Blind Forest). Ori is, to be fair, very cute, and a little personality comes across in the story cutscenes. It's possible I'm ranking Ori down slightly because I hated the ending of Ori and the Will of the Wisps so much that it impacted my feelings about the entire series.

Dixie/Donkey/Diddy Kong (Donkey Kong Country). There's some personality in their animations, but I never became invested in them as characters.


Silent protagonists I'm indifferent to:

Frisk (Undertale). There's some cute personality in some of the ACT options, but overall I didn't get especially attached to Frisk.

Jak (Jak & Daxter). In the first game, I had no real interest in Jak; the most interesting thing about him is probably the fact that this quiet kid is friends with the non-stop chatterbox Daxter. (Which works out pretty well; as a quiet kid, I found it comfortable to be friends with other kids who were happy to talk without much input from me!) In Jak II he gained the ability to talk (and a lot of trauma) and immediately became a lot more interesting to me!

Reycho (World's End Club). This kid has basically no personality, but he escapes last place because he joined in the stupid 'A human, a human, a human!' dance that made me crack up.

Mario (Super Mario series). Mario is, of course, a classic videogame protagonist who has starred in a lot of well-crafted games! But I do not care about him as a character.


Separately, there's a 'this isn't a character; this is just me' section that doesn't really fit into the fondness ranking:

Protagonist (Pokémon). The protagonist of Pokémon games is just me. It's a kid, and it's often a boy; in Pokémon games where you choose the protagonist's gender, I'll just go with whichever protagonist I prefer the design of. But it's still me.

When I'm playing as a boy in Pokémon games, I usually name the protagonist Rakuni. (If I'm playing as a girl, of course, I'll go with Riona.) But 'Bulby is the protagonist's Bulbasaur' or 'Bulby is Rakuni's Bulbasaur' would be an absolutely insane thing to say. Bulby is my Bulbasaur.

There are Pokémon protagonist designs I like more than others; my favourite is the male protagonist (Hilbert) in Pokémon Black and White. But I can't rank the characters by fondness; they're all just me.


I'm not sure what conclusions I can draw from this exercise!

I suppose, looking back over this list, I find it interesting that my three favourite silent protagonists each caught my attention in different ways. Joker's personality shines through in his charming animations and fun dialogue options. Sunny's trauma and inner thoughts are conveyed to the player through the game's environments and mechanics. Kris is a mystery who you learn about primarily through the way other characters react to or talk about them.

So I suppose there are multiple ways to create an interesting silent protagonist! It's still rare for games to present me with a silent protagonist who really catches my attention, but it's good to know that it can be done.
rionaleonhart: kingdom hearts: sora, riku and kairi having a friendly chat. (and they returned home)
[personal profile] abyssal_sylph did this fandom meme over the summer, and I thought it looked like fun! The full list of questions was originally compiled by [personal profile] trobadora and can be found here. To keep my entries to a reasonable length, I'll just do a few questions at a time, rather than posting the entire thing at once.

What's changed about your fandom life in the last 365 days?

The biggest change is that I've got a website now! It's great to have a space on the Internet I can just talk about Final Fantasy VIII as much as I want (I say, as if I didn't already do that in this journal).

Your newest fandom.

In Stars and Time, maybe? I've written a couple of fics; does that make it one of my fandoms? It's a time loop game with a lot of charm; I had fun with it, but I don't really think of myself as in the fandom.

The last thing I got into and ended up thinking about a lot is Omori, a game that absolutely haunts me and will probably do so for a long time. I haven't actually written for it and don't have any fic ideas, but I found it fascinating and I often find myself seeking out fanart.

The last thing I got into so heavily that it qualified for a 'my fandom history' writeup was Severance, back in February. Such an interesting concept! One of the most absorbing shows I've ever watched.

Writing-wise, this year has been more about revisiting older fandoms than launching into new ones, now that I think about it.

You've got your OTP, you have to throw a third into the mix (from the same fandom), creating an OT3. Who is the OTP, and in your opinion, why would they make a perfect third for them?

The first pairing I thought of was Nate/Elena from Uncharted, and the ideal third - Victor 'Goddamn' Sullivan, the third point of their adventure trio - is so obvious that I've actually written that threesome already.

Some potential thirds for assorted other pairings that came to mind, discounting pairings (e.g. Sora/Riku) where the third is so obvious it goes without saying:

- Jeff/Annie from Community: I think Britta would probably be the best fit, but I strongly prefer Jeff/Annie on its own. Their chemistry is so weird and intense!

- Light/L from Death Note: Misa, obviously. Or some weird thing with Ryuk, where L is unaware that there's a third entity in their relationship. That had not occurred to me before this instant, but I'm sort of fascinated by the idea now. Ryuk joins Light and L in the bed, forcing Light to suppress his reactions in order to hide the fact that he's having a threesome when, from L's perspective, only the two of them are there. Someone please write this; it's not in my skillset!

- Kane/Abby from The 100: Jaha is the only option coming to mind. This could either sort of work or go very badly, depending on the point in canon that Jaha is coming from.

- Jack/Kate from Lost: Sawyer? Probably Sawyer, as if Jack and Kate don't have enough potential to crash and burn on their own. For less guaranteed disaster: Charlie. For even more guaranteed disaster: Locke.

- Hinata/Komaeda from Danganronpa: I know Hinata/Komaeda/Nanami is popular, but I think I might be more interested by the thought of Hinata/Komaeda/Kuzuryuu. WAIT, NO: there's a correct answer here, and it is Makoto Naegi. Hinata/Komaeda/Naegi would be incredible; Hinata/Naegi would be very cute, and then they'd both desperately have to try to cope with the presence of Komaeda.

- Travis/Laura from The Quarry: Max or Ryan, I suppose? I prefer Ryan, but Max has the fun 'Travis kept me imprisoned' aspect. Travis and Laura aren't great candidates for an OT3, though; they're at their best when they're isolated and weirdly fixated on each other.

- Keiji/Sara from Your Turn to Die: hard to envision, because Keiji has zero interest in anyone who isn't Sara. Maybe some sort of fucked-up situation with Sou?

- Yosuke/Yu from Persona 4: Chie's probably the most obvious candidate, but I think adding Kanji to the mix here would be very funny. Yosuke and Kanji are both disaster boys with a lot of anxiety about their sexuality; it'd be fun to throw them together!

- Zell/Squall from Final Fantasy VIII: Rinoa! Rinoa, no question. This would be adorable.

- Beatrice/Battler from Umineko: oh, God, there's no good answer here. Jessica? Shannon, Kanon? Ange??? (Teenage Ange, to be specific, which by no means prevents this from being a fucked-up relationship but does at least make things a little less fucked up.) There's a huge amount wrong with Beatrice/Battler already (I say, with deep fondness), and adding any possible third would only make things worse.

- Utena/Anthy from Revolutionary Girl Utena: again, there is no good answer here. I think the only way out is to accept that and pivot to choosing the worst possible answer: Akio. An Utena/Anthy/Akio scenario, focusing on how the girls eventually manage to escape him. Wait, that's just Revolutionary Girl Utena.

Oh, wow, I have gone severely overboard on this question. It's an interesting one to think about, though! Feel free to share your own answers in the comments, if you'd like.
rionaleonhart: final fantasy x-2: the sun is rising, yuna looks to the future. (i'm here now)
Has a videogame ever made you feel like a bad person? Or, to broaden the question for the non-players amongst us, has a work of fiction ever made you feel like a bad person?

I've wanted to make this entry for a while, but I've been dragging my feet on it. I've mainly been reluctant to type up my own example, because, uh, you'll never believe this, but thinking about it makes me feel like a bad person.

My personal example of a videogame making me feel personally awful comes from Omori. Heads-up: there's discussion of animal harm and suicide below the cut. This takes place within a dream sequence in a videogame, though, so it's doubly removed from reality; no people or animals are harmed either in the real world or in the 'reality' of the game.


I recommend reading the above content warnings before opening this cut. )


Wow, I did not enjoy typing that out. Please share your own stories of guilt-inducing moments in fiction, and we can feel bad about ourselves together.
rionaleonhart: revolutionary girl utena: utena has fallen asleep on her schoolwork. (sort of exhausted really)
Watching this Omori fan animation (NB: Omori route spoilers and Omori-typical unsettling imagery), set to a remix of 'Bad Apple!!' from the Touhou Project series, really leaves me in awe of the passion and creativity of fandom.

So many people worked on this! There must have been so much organisation and editing involved, on top of every individual animator putting in the work to animate their segment of the video. Not for any sort of material gain, but just because they all wanted to make and share a cool thing about something they loved. I just think that's neat!


The rest of this entry is going to be a collection of dreams I've had since April. As ever, there's absolutely no obligation to read these, and in fact I'd strongly advise against reading the one about Barret Wallace.


Some recent dreams. )


I'd be really interested to know what percentage of my dreams have me taking on the role of someone else, rather than being present as myself. I'm fairly sure I'm myself most of the time, but it's not unusual for me to dream that I'm someone else, usually a fictional character. I think I also occasionally have dreams where there's no 'me' present at all; I'm just experiencing a story I don't play any role in. It's impossible to get actual statistics on this, of course, as I don't remember most of my dreams!
rionaleonhart: final fantasy x-2: the sun is rising, yuna looks to the future. (duet)
Here is a meandering and spoilery entry about Omori. I thought at first that it was going to be about how silent videogame protagonists can be given a sense of character, but then it ended up being about how player action - or, in the case I'm thinking about, player inaction - impacts on videogame storytelling.


Late-game spoilers for Omori. )


That was a lot of rambling about one specific moment in a videogame! I'm just fascinated by the way the interactive nature of videogames can allow players to alter the way a story is told in small ways, even if the game isn't technically presenting them with a story-branching choice.
rionaleonhart: final fantasy x-2: the sun is rising, yuna looks to the future. (duet)
I just finished Omori. By 'just' I mean I'm literally sitting on the 'thanks for playing' screen as I write this post introduction, unwilling to move on.

God. How do I talk about this game?

Okay, let's start with a basic overview. Omori is an interesting game! It's a retro pixel-art RPG that blends charm and horror, which naturally invites comparisons to Earthbound and Undertale, although Omori puts greater emphasis on the horror. But, while it clearly draws inspiration from Earthbound, Omori very much feels like its own thing, with its own style. I love the hand-drawn character portraits and battle visuals.

Beyond that, I'm going to get both spoilery and personal. This entry contains discussion of bereavement by suicide, both in fiction and in real life.


Thoughts on Omori. )


Omori is a game about escapism, and about being unable to escape. It's often charming and funny; it is also disturbing and upsetting. It troubled my sleep at points. It's a game I found myself thinking about when I wasn't playing it: not in a fannish way, but in a haunted way.

At one point I felt physically ill when I realised I couldn't stall any longer; I was going to have to progress the plot, and I was terrified of what I might discover. In fact, there were multiple points where I wanted to do anything but advance.

I don't know if 'I loved it' or 'I enjoyed it' is the right phrase. At times, the best word for the experience is 'horrible'. I enjoyed it at times, and, at the times the experience was unpleasant, it was unpleasant for the right reasons. I really liked this game. I hated this game. I found it fascinating. I'd recommend it, but I don't know who I should recommend it to.

I suppose my recommendation would be 'take the content warnings seriously, but I recommend Omori if you enjoy a) retro-style pixel-art JRPGs that blend charm with a heavy dose of horror, and b) getting kicked in the gut'.

I'm glad I played Omori. Maybe that's all I can say. I think it's a very impactful, very well-made game, and it resonated with me in ways I wish it didn't.

I'm going to be thinking about this one for a while.