rionaleonhart: final fantasy x-2: the sun is rising, yuna looks to the future. (you'll never see it coming)
I've been thinking recently about silent protagonists.

It tends to put me off trying a videogame if the protagonist is silent. I often find it hard to get invested in silent protagonists, and that can really impair my enjoyment of a game. If I'm going to spend hours inhabiting a particular character, I'd like to care about that character!

However, in recent years, I've discovered a couple of silent protagonists who really clicked for me. I thought it might be interesting - for me, if no one else - to consider which silent protagonists work for me, and what makes them work.

Therefore: here's a list of silent protagonists from games I've played, in roughly descending order of fondness!

I'm defining 'silent protagonist' here as a character who hits both of the following points:

a) They are unvoiced or minimally voiced. They might have voiced action grunts or brief battle quotes, but they're never going to say an eloquent line of dialogue aloud.
b) If they speak at all, it's exclusively or almost exclusively through occasional dialogue options chosen by the player. They don't paraphrase or elaborate on the dialogue option; the text in the option is all you get.

I've omitted characters from games I never really played enough of to form a strong impression of the protagonist, e.g. Bloodborne and the various Zelda games I've unsuccessfully attempted to get into. I've also probably omitted some characters just because they slipped my mind.


Silent protagonists I love:

Protagonist (Persona 5). I've never seen another silent protagonist with quite as much personality as Joker. Plenty of voiced protagonists don't have as much personality as Joker. His animations are stylish and distinctive; his dialogue options are frequently hilarious. He's a bold, playful, sarcastic little shit and I love him.

Sunny (Omori). The game really immerses you in Sunny's head, in a very literal way. Although he never speaks, I got a strong impression of his fears and delusions and psychological struggles, and I ended up getting very attached to this kid. Omori doesn't typically give you choices more complex than 'yes/no', but I found it interesting that the game would sometimes offer yes/no choices as a way of indicating hesitation, fear or reluctance; there are times when just the fact that you're being offered the choice tells you something about Sunny's character, because it means he's torn between the two options.

Kris (Deltarune). I find Kris fascinating. There's something so strange and dark and unsettling about them, and the glimpses we get of their character paint an interestingly complicated picture. They're lonely, they're bored, they're an outcast, they're sentimental, they have a cruel streak, their friends mean a lot to them. The player, in their role as the one controlling the protagonist, is able to make Kris do things against their will, but it's unclear how Kris feels about the player's presence overall. I'm so interested to see how the rest of Deltarune goes.


Silent protagonists I like:

Chell (Portal). Chell is truly silent, never gets so much as a dialogue option, but the gameplay conveys an impression of her character as relentlessly determined. She also stands out to me for being a female silent protagonist, which I haven't seen many of! It often feels like protagonists aren't allowed to be female unless there's somehow a reason for them to be female, so I appreciate the fact that Chell is a woman despite the fact that, if she were a man, pretty much nothing about the game would change. She's not a woman for plot purposes. She's not a woman for eye candy purposes; it's a first-person game and you almost never see her on screen. She just happens to be a woman.

Protagonist (Persona 3). I'm talking about the original game here, as I haven't yet played Reload. The Persona 3 protagonist doesn't have anywhere near the amount of personality that comes through in Persona 5's protagonist, but I still got a slight impression of his character. The Persona 3 protagonist generally comes across to me as clueless and eager to please, which is mildly endearing.

Protagonist (Persona 4). Again, I only got a faint sense of personality from Persona 4's protagonist, but there's still enough there for me to pick up on something: a quiet, serious, dedicated kid who cares very strongly about his friends. He also loves cats; that's important!

Sonic (Sonic the Hedgehog). Sonic gets an unfair advantage here because I used to watch The Adventures of Sonic the Hedgehog and read Sonic the Comic! But his animations still give him some cute personality as a silent protagonist, e.g. the way he gets visibly impatient if you leave him motionless.

Amaterasu (Okami). I considered putting Amaterasu in the 'basically indifferent to, but they get points for being cute' tier below! But, in addition to being cute, she gets extra points for the touch of personality in her reactions, and in being able to bite anyone.

Stanley (The Stanley Parable). As with Chell, Stanley is truly and completely silent, but the nature of the gameplay gives you an impression of his character: rebellious, contrary, curious. He's really only made interesting by the narrator's obsession with him, though.


Silent protagonists I'm basically indifferent to, but they get points for being cute:

Ori (Ori and the Blind Forest). Ori is, to be fair, very cute, and a little personality comes across in the story cutscenes. It's possible I'm ranking Ori down slightly because I hated the ending of Ori and the Will of the Wisps so much that it impacted my feelings about the entire series.

Dixie/Donkey/Diddy Kong (Donkey Kong Country). There's some personality in their animations, but I never became invested in them as characters.


Silent protagonists I'm indifferent to:

Frisk (Undertale). There's some cute personality in some of the ACT options, but overall I didn't get especially attached to Frisk.

Jak (Jak & Daxter). In the first game, I had no real interest in Jak; the most interesting thing about him is probably the fact that this quiet kid is friends with the non-stop chatterbox Daxter. (Which works out pretty well; as a quiet kid, I found it comfortable to be friends with other kids who were happy to talk without much input from me!) In Jak II he gained the ability to talk (and a lot of trauma) and immediately became a lot more interesting to me!

Reycho (World's End Club). This kid has basically no personality, but he escapes last place because he joined in the stupid 'A human, a human, a human!' dance that made me crack up.

Mario (Super Mario series). Mario is, of course, a classic videogame protagonist who has starred in a lot of well-crafted games! But I do not care about him as a character.


Separately, there's a 'this isn't a character; this is just me' section that doesn't really fit into the fondness ranking:

Protagonist (Pokémon). The protagonist of Pokémon games is just me. It's a kid, and it's often a boy; in Pokémon games where you choose the protagonist's gender, I'll just go with whichever protagonist I prefer the design of. But it's still me.

When I'm playing as a boy in Pokémon games, I usually name the protagonist Rakuni. (If I'm playing as a girl, of course, I'll go with Riona.) But 'Bulby is the protagonist's Bulbasaur' or 'Bulby is Rakuni's Bulbasaur' would be an absolutely insane thing to say. Bulby is my Bulbasaur.

There are Pokémon protagonist designs I like more than others; my favourite is the male protagonist (Hilbert) in Pokémon Black and White. But I can't rank the characters by fondness; they're all just me.


I'm not sure what conclusions I can draw from this exercise!

I suppose, looking back over this list, I find it interesting that my three favourite silent protagonists each caught my attention in different ways. Joker's personality shines through in his charming animations and fun dialogue options. Sunny's trauma and inner thoughts are conveyed to the player through the game's environments and mechanics. Kris is a mystery who you learn about primarily through the way other characters react to or talk about them.

So I suppose there are multiple ways to create an interesting silent protagonist! It's still rare for games to present me with a silent protagonist who really catches my attention, but it's good to know that it can be done.
rionaleonhart: final fantasy x-2: the sun is rising, yuna looks to the future. (hope is all we have)
A couple of people responded to my question about male love interests in videogames by saying they were having trouble thinking of games they'd played with female protagonists. So, in case anyone's interested, here's the list of games I've played in which the main playable character is female!

In cases where control is split between two or more characters, I've taken who's presented as the protagonist into account. Final Fantasy XIII, for example, has you controlling different characters at different times, but the protagonist is definitely Lightning, whereas, although you could argue that Sam is the main playable character of Until Dawn or that Mizuki is the main playable character of AI: The Somnium Files: nirvanA Initiative, those cases aren't clear-cut enough to be listed here. I haven't counted games in which you can choose the protagonist's gender; these are games that were specifically designed around a female main character.

I've listed these games in alphabetical order and included some brief notes about each one, in case anyone's wondering whether to pick any of these games up. I've put asterisks next to games I particularly enjoyed. (Which isn't to say I didn't enjoy the others; there's only one game on this list I'd actively advise against playing (spoiler: it's Beyond: Two Souls).)

I've also only included games I've played myself, not games I've experienced through Let's Plays or watching friends play them, which is why I've omitted Assassin's Creed: Liberation, Danganronpa Another Episode, Life Is Strange: Before the Storm, We Know the Devil and The Zodiac Trial. But then I changed my mind and included We Know the Devil anyway. You can't tell me what to do.


Videogames I've played with female protagonists. )


I noticed while writing this how often I used the phrase 'young woman' in the game descriptions, so I took a moment to work out who the oldest protagonist in this list actually was. The results were slightly discouraging. By a long way, the oldest of these female protagonists is Chloe of Uncharted: Lost Legacy; I'm having trouble establishing her exact age, but I think she's around forty when the game takes place. I think second place goes to Red of Transistor, at the grand old age of twenty-seven.
rionaleonhart: final fantasy viii: found a draw point! no one can draw... (you're a terrible artist)
Q: Riona, do you really have time to write mini-reviews of every game you've ever played?
A: I absolutely don't.
Q: And yet.
A: And yet!

Some of these are more just reminiscences than reviews, but I've said at least a line or two about every game. Possibly. I've almost certainly forgotten about some.

For the most part these are listed alphabetically, so you can easily track down any games you're interested in, but games in a series are listed together, so, for example, 9 Hours, 9 Persons, 9 Doors, Virtue's Last Reward and Zero Time Dilemma are all under Z for Zero Escape, and World of Final Fantasy comes under F. I've put a (LP) next to games I've only experienced through Let's Plays. Flash games, text adventures and electronic versions of card, tile or board games are not included.

Games I first played after originally posting this entry are marked with an asterisk.


Thoughts on every game I've ever played, or close enough. )


I'm glad I've put this very important and necessary entry into the waiting world.
rionaleonhart: final fantasy xiii: lightning pays intense attention to you. (speak carefully)
Lightning Returns, the final game in the Final Fantasy XIII trilogy, is coming out in Europe in about a month and a half. To remind myself of what preceded it, I've resumed my replay of Final Fantasy XIII.

Final Fantasy XIII has rather more 'I'VE JUST REALISED WHAT'S BEEN DRIVING ME THE ENTIRE TIME AND NOW I'M GOING TO EXPLAIN IT AT LENGTH, ALOUD' moments than I'd remembered. Stop that, Final Fantasy XIII. If you keep it subtle, some people aren't going to grasp the flaws that motivate these characters to make terrible decisions, true, but you have to accept that. Having the characters explicitly say 'oh my God, I've just realised that this character flaw of mine has led me to make all these terrible decisions!' sounds incredibly unnatural and moreover takes all the fun out of character analysis. Leave something for us!

Whenever I get annoyed with this game, though, there's a really lovely bit of character interaction and I have to forgive it. Plus the battle system is twice as great as I remembered. In most Final Fantasy games, my strategy is 'hit things, cast Cure, ignore all other abilities'. In XIII there are six different combat roles, and I make regular use of every single one of them.

One interesting thing about the XIII battle system is the way in which it reverses traditional JRPG gender roles. Although each character can take several roles in battle, each has a particular role in which they excel: Fang is an incredibly powerful Commando, for example. Vanille is the best Saboteur, Sazh the best Synergist, Snow the best Sentinel, Hope the best Medic. The best Ravager can perhaps be debated, but I personally feel it's Lightning for her versatility; I'd certainly make her my Ravager if I had to assign each role to a single character. And this means that all the women excel in offensive roles, whereas the men excel in support roles. The women damage and weaken the enemies; the men heal and support the party. I'm not saying that all female characters should be cast in offensive roles forever, of course - Yuna of Final Fantasy X, who is a healer and can only be built into a physical fighter with some very determined levelling, is one of my favourite characters of all time - but they're certainly cast in support roles disproportionately often, and so Final Fantasy XIII makes a pleasant change.

I also really like that Final Fantasy XIII is very much a story about women and the relationships between them. That's shockingly rare in a videogame; I think Portal is the only other game I've played in which the relationship between female characters drives the plot, and the plot of Portal is fairly thin.* In Final Fantasy XIII, the four most important characters are all female: Vanille, Fang, Serah and Lightning, with Snow maybe coming in a distant fifth. Take Lightning out, and there's no resolution to topple the Sanctum. Without Serah, most of the characters don't become l'Cie in the first place. Without Vanille and Fang, absolutely nothing in the game happens. The male characters aren't superfluous, but their roles in the plot tend to be secondary. It's incredible to realise how rare this is, and how commonly we see the reverse. It's fine to have stories about men, just as it's fine to have stories about women, but it'd be nice if the balance were a little less skewed.

How did this turn into a lengthy ramble about gender roles in videogames? Moving on:

I think the scene on Pulse in which Hope tells the others to go on without him, just before the Alexander fight, might be one of my favourites in the game. Hope's not amongst my favourite characters (it doesn't help that his role is frequently relegated to 'summarising the plot so far'), but there's something really likeable about him in that scene. The poor kid's terrified that he's holding everybody back, and he tries to put on a brave face and tell everyone that he'll be fine if they carry on without him, even though there are monsters everywhere and he can barely stay on his feet. (And the moment when he falls forward and Snow catches him!)

I found myself wondering recently whether it would be possible to write a Final Fantasy XIII/Animorphs AU, in which the cast of XIII, rather than becoming l'Cie, become Animorphs. Superficially it seemed to make sense, because both Final Fantasy XIII and Animorphs are tales of a group of people who, having been drawn together by chance, experience something that binds them and changes their lives forever. On further consideration, though, I don't think it can be written. Too many of the Final Fantasy XIII cast are warriors. The point of Animorphs is that these are ordinary kids, thrown suddenly into a war that's far bigger than they are. Characters like Lightning and Fang are too used to fighting already. Hope's the only real Animorph candidate amongst the l'Cie.

Which sort of breaks my heart, because I'd love to see that crossover.

(No, wait, Serah would be a Controller, wouldn't she? I WOULDN'T LOVE TO SEE THAT CROSSOVER; IT WOULD BREAK MY HEART.)


* I've seen criticism of Portal saying that the fact Chell is female does nothing for female representation in games, because she's a silent protagonist and the game would be no different if she were a man. I personally think that makes Chell incredibly important. She could be male, true, and nothing would change. But she isn't! Having a female main character doesn't have to be a plot twist, or a source of titillation, or a vehicle for telling a particular story; it can just be because, you know, sometimes people are female. There doesn't have to be a reason for someone to be a woman. I'm a woman for no reason at all.
rionaleonhart: final fantasy x-2: the sun is rising, yuna looks to the future. (oh no no no)
Whoops, went quiet for a month and a half there. I'm still around! Not a lot's happened, though; I've mostly just been working. I hope there are still people here.

To my surprise as much as yours, I finally finished the answers to that character-number meme: the one where I picked fifteen characters and you asked questions like 'would Six and Eleven make a good couple?' without knowing which character corresponded to which number. The one I posted more than a year ago. That one. Whoops.

Previous answer instalments are here and here. Fandoms represented below the cut are My Little Pony: Friendship is Magic, Final Fantasy VIII, Final Fantasy X, Final Fantasy XII, Final Fantasy XIII, Uncharted, The Mentalist, Red Dead Redemption, Phineas and Ferb, Portal, Peep Show, Silent Hill and Pokémon.


I was going to say 'It's stupid crossover time!' before remembering that, in this journal, every time is stupid crossover time. )


And that's it! ONLY TOOK ME THIRTEEN MONTHS.
rionaleonhart: final fantasy viii: found a draw point! no one can draw... (you're a terrible artist)
It's been months since the first instalment of the character-number questions, but I have not forgotten about them! I'm just really slow.

Here is the second instalment! Fandoms represented are, as before, My Little Pony: Friendship is Magic, Final Fantasy VIII, Final Fantasy X, Final Fantasy XII, Final Fantasy XIII, Peep Show, Phineas and Ferb, Red Dead Redemption, Portal, Uncharted and The Mentalist, with the inevitable mentions of Silent Hill and Pokémon.


Some day I'll just have 'a delicious piece of cake' as the ninth character. )


There are yet more answers to come! Goodness knows how long it'll take me to get to them, though.
rionaleonhart: final fantasy x-2: the sun is rising, yuna looks to the future. (NOOOOOOOOO)
Just over a week ago, [livejournal.com profile] culf posted an entry speculating on how some of her favourite characters would fare in the Hunger Games. I found this idea interesting, and so I used a random number generator and a numbered list of characters from various fandoms to generate a set of tributes. The results:


Madeleine Hightower (The Mentalist)
Rin Tezuka (Katawa Shoujo)
Candace Flynn (Phineas and Ferb)
Teresa Lisbon (The Mentalist)
Rainbow Dash (My Little Pony: Friendship is Magic)
Grace Van Pelt (The Mentalist)
Oerba Yun Fang (Final Fantasy XIII)
Applejack (My Little Pony: Friendship is Magic)
Donna Noble (Doctor Who)
Mulan (Disney's Mulan)
Samantha Carter (Stargate SG-1)
Allison Cameron (House)

Tidus (Final Fantasy X)
Jeremy Usborne (Peep Show)
Squall Leonhart (Final Fantasy VIII)
Sam Tyler (Life on Mars)
Professor Layton (Professor Layton)
Finn Sharkey (Waterloo Road)
The Master (Doctor Who, John Simm incarnation)
Brett Aspinall (Waterloo Road)
Dr Perry Cox (Scrubs)
Bobby Singer (Supernatural)
Iroh (Avatar: The Last Airbender)
Josh Stevenson (Waterloo Road)


(One of the characters the random number generator fell on was actually the Aperture Science Weighted Companion Cube from Portal. I didn't include it. Those things are hardy; nobody else would have stood a chance!)

I'm going to envision the arena here as the actual arena in The Hunger Games. Characters are stripped of any special abilities they might have (the Final Fantasy characters can't use magic, for example, and Iroh can't Firebend). Below the cut are some thoughts on what might transpire. [livejournal.com profile] culf detailed how and in what order everyone would die. I haven't done that here; there are some vague thoughts on who would kill whom, but these are really just scattered ideas about how each character would cope.


The 74th Fandom Hunger Games. )


I've just realised that I haven't mentioned Applejack or Rainbow Dash at all. I JUST CAN'T PUT THE BRIGHTLY-COLOURED TALKING PONIES INTO THE HUNGER GAMES ARENA. I CAN'T DO IT. I don't want them to be killed. I thought at first that perhaps they could kick the Master to death, but I don't want that either. It's just wrong. They do not belong in the Hunger Games world.
rionaleonhart: final fantasy x-2: the sun is rising, yuna looks to the future. (um what)
Here is the first instalment of the answers to the character-number questions! You can still ask questions if you like, but you'd better ask them before reading these; the entry is over here.

Fandoms represented: My Little Pony: Friendship is Magic, Final Fantasy VIII, Final Fantasy X, Final Fantasy XII, Final Fantasy XIII, Peep Show, Phineas and Ferb, Red Dead Redemption, Portal, Uncharted, The Mentalist. Come to think of it, I think all of these are fandoms that only a handful of people on my flist are into. Whoops. Still, I hope you enjoy these!


In which there are terrible podcast ideas and strange gods, and the fact that robots don't have lips somehow becomes a problem multiple times. )


There are more answers to come, but I think that's enough for today.
rionaleonhart: final fantasy vii remake: aerith looks up, with a smile. (looking ahead)
[In response to the LJ Writer's Block question 'Which video game character would you like to have as your real-life BFF?']

Elena Fisher of the Uncharted series was my first thought - she's smart, funny, bold, level-headed but playful - but, on further consideration, spending time with her would also mean spending time with Nate. And I like Nate! In theory, I'm very happy with the idea of being friends with Nathan Drake; he's good-hearted, hilariously dorky and prepared to go to extraordinary lengths for the people he cares about. In reality, though, he is a walking disaster-magnet and I would almost certainly be killed if I got anywhere near him.

If we ignore the men with guns and focus on character and the fact that Nate would probably somehow find an ancient Babylonian golden statuette propped up against my front door, thus making me rich, I think 'Elena and by extension Nate' has to be my answer to this.

Other thoughts: I'd actually quite like to be friends with Bianca of the fifth-generation Pokémon games (Black and White). She's sweet and scatterbrained and enthusiastic, and although she may not be the world's greatest trainer she always tries her best. I genuinely think we'd get on well.

Despite loving a huge number of Final Fantasy characters, I'm having trouble thinking of ones I could be friends with. Squall and I would just sit in intensely uncomfortable silence; I can't see us ever making it past the level of awkward acquaintances. I wouldn't be able to cope emotionally with someone as volatile as Lightning, and Balthier would intimidate me. Snow would drive me mad. Yuna or Sazh I could be comfortable with, I think.

And obviously the Aperture Science Weighted Companion Cube is an extremely reliable companion and will never judge you.

I don't often answer the Writer's Block question, but this one I really like. Not that I would say no to an Amazon gift card, but I'm mainly answering because I love the question.
rionaleonhart: top gear: the start button on a bugatti veyron. (going down tonight)
Good morning, [Subject Name Here].

A small percentage of test subjects may have difficulty emerging from deep sleep stasis. If you are still unconscious, please press the panic button on the far wall and follow the instructions.

Testing will begin shortly.

The portal will open in three... two... one...



I'm still not bored of the little desktop-ponies program. First-series Luna is my favourite desktop mascot; not only is she adorable, but she's unobtrusive enough for me to work comfortably while she's around, whereas somepony like Pinkie Pie is a terrible distraction.

(Talking about ponies in the presence of GLaDOS feels a bit weird. My Little Pony and Portal aren't really compatible fandoms. Although...)


The following [entry] may contain traces of classified information. If you read anything that you think you should not have read, such as [encoded test data] or [recipes for baked goods], please enter the Aperture Science Test Subject Memory Neutralisation Spike Pit.


I've been playing Portal 2's Commentary Mode on and off (it's so interesting! Why can't more videogames have commentary?), and this time, when I came to the conveyor belt carrying broken turrets to the furnace and I saw the turret that wasn't quite broken, I thought, Hey, I wonder if...

So I tried picking up the not-quite-broken turret and carrying it off the conveyor belt.

It said, 'Thank you.'

My heart, my heart, my heart. I'm sorry I shut down so many of your brethren, little turret, but in my defence they were trying to kill me.

Regarding the commentary itself: to my amusement and embarrassment, apparently playtesters frequently forgot they could go through portals in the test chamber that caught me out, so Valve programmed in a little pre-chamber section in which you had to go through a portal. And I still forgot that I could go through portals. I'm sorry, Valve; you did your best, but apparently I'm a hopeless case.

(Incidentally, have you seen this advertisement for the Long Fall Boots? Chell is so cool. I want to be her. Although ideally with slightly less undergoing incredibly dangerous tests at the will of passive-aggressive homicidal robots.)


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rionaleonhart: top gear: the start button on a bugatti veyron. (going down tonight)
I received a request for a Pokémon manip post, and, hey, who am I to refuse? (I can't guarantee that I'll run off and make a Pokémon-related manip every time someone asks me to, but it's certainly not something that generally requires much prodding. I am weak-willed and very fond of Pokémon indeed.)

Pokémon in the Portal universe are probably kept in Aperture Science Pocket Monster Containment Spherical Cubes.




As always, this is an invitation to post your own silly Pokémon-related manips in the comments! Or indeed Portal-related manips; both are extremely manippable fandoms. Have fun!
rionaleonhart: final fantasy x-2: the sun is rising, yuna looks to the future. (hope is all we have)
Oh, my goodness, [livejournal.com profile] browntroutblues recorded a podfic of Behind the Curtain, my Glee Kurt/Blaine horror fic! And the recording is perfect. I'm absolutely thrilled. If you like the fic, please do listen and then tell her how great she is. (She is really great!)


In other news, I finished Portal 2 today, and I don't think the ending could have been any more satisfying had it offered me actual real-life cake. What a great game.


Spoilers for the ending of Portal 2. )


I was actually stuck for ages in a late-game chamber because I had forgotten that I could go through portals. I was just thinking about portals in terms of sending other things through them. That's fine, self; who can be expected to remember that you can go through those things? It's only the entire premise of the game.
rionaleonhart: final fantasy xiii: lightning pays intense attention to you. (speak carefully)
I've been playing Portal 2 for the past few days and would highly recommend it! I don't think I've ever played a game that gave me such a strong sense of achievement before. The puzzles that frustrate me the most when I'm trying to solve them tend to be the ones I like the most in retrospect; it's so satisfying to have a sudden breakthrough just when you're reaching hurl-the-controller-through-the-window levels of exasperation.

I'm in a really videogamey mood at the moment, actually. EVERYONE GET INTO VIDEOGAMES AND THEN TALK ABOUT THEM FOR ME. This is such an exciting medium! It's changing and developing at an incredible rate! Nobody knows what it will do next! And yet the mainstream media still consider gaming a weird niche thing that people should grow out of, and that makes me really sad.

A few months ago, The Times had two articles in the same week over which I scribbled furious 'NO, YOU ARE WRONG' notes. The first was a report on the controversy surrounding Battlefield 3, in which the reporter expressed the belief that 'plots in video games are about as sophisticated as those in porn films', making it quite apparent that he doesn't play videogames himself. You wouldn't find a mainstream newspaper commissioning a journalist who had never been to the theatre to report on a controversial play; a piece on a controversial game should be written by someone who knows about games.

The second article was an extract from You and Me: the Neuroscience of Identity by Susan Greenfield, and contained the following:

When you play a computer game to rescue the princess, it is not because the princess is meaningful or significant to you - you probably won't care about her as a person - but because of the thrill of the process of playing and winning. Yet when you read a book, it is because you care about the characters, their relationships with others and their fates: their past, present and future and interrelations with other characters give them meaning.

There is indeed a game in which an essentially meaningless, characterless princess is kidnapped as a simple excuse for the actual gameplay. It's called Super Mario Bros, and it was released in 1985. That was more than a quarter of a century ago, and in the interval since then games have gone from looking like this (Super Mario Bros, Nintendo, Nintendo Entertainment System, 1985) to looking like this (Uncharted, Naughty Dog, PlayStation 3, 2007). Is it possible that game storytelling has become more sophisticated as well?

I've warmed a little to it now, but when I first started playing the Uncharted series I hated the combat system. I was terrible at it. I died all the time. Despite not liking a huge chunk of the gameplay, I carried on with the game, and I carried on with the game because I cared about the characters. In this case, I wasn't playing for 'the thrill of the process of playing and winning'; I was going through that process because I really, really wanted to metaphorically rescue the metaphorical princess.

Final Fantasy X and Final Fantasy XIII contain about ten hours of cutscenes each. If the story and character interaction in those games were conceived as a flimsy excuse for the actual gameplay, Square put in a frankly surprising amount of effort.

The ending of Kingdom Hearts 358/2 Days made me cry until I couldn't see the screen. Just listening to the final battle music afterwards could still make me sob. I can assure you that I wasn't crying because I was so thrilled to have won the game.

I'll happily admit that some games are focused almost exclusively on gameplay and don't give much thought to plot or characterisation, and that's fine, but dismissing games altogether as a storytelling medium absolutely infuriates me. I opened this entry by praising Portal 2 for its satisfying puzzle-solving gameplay, but even a game as gameplay-focused as Portal has a backstory and sharply-drawn characters. If you say that videogames have no plot, no soul, no characters worth caring about, you are wrong. It's as simple as that.


Well, that was an awful lot of ranting at people who probably aren't reading this journal! Something positive to finish: it may interest you to know that [livejournal.com profile] penny_lane_42 is hosting a fic-request meme for interaction between female characters. Enjoy!
rionaleonhart: kingdom hearts: riku, blindfolded and smiling slightly. (we'll be the darkness)
This is an entry of many unconnected things!

- Here is a rather well-done Flash version of Portal (for those who aren't familiar with Portal: it's a puzzle game in which you try to reach your goal by creating portals that lead to each other and harnessing THE POWER OF PHYSICS). It works surprisingly well in two dimensions, and there is a real sense of achievement when you work out how to get past a tricky point. The portal controls (mouse to aim, Q to fire the blue portal and E for yellow, or the left mouse button for whatever isn't the last colour you fired) aren't as intuitive as they could be, I feel, but perhaps that's because I'm using a trackpad. (Use the arrow keys to move and jump.)

- I actually rather like the Eleventh Doctor's outfit. Possibly this is because I can easily envision the elder of my brothers wearing it, and the idea of one's younger brother being the Doctor is rather cool. Well, until one remembers that the writers are probably going to blow up his siblings in a supernova for the angst potential. I'd better stay away from any supernovae until Twelve appears. (Actually, it's probably not a great idea to wander into a supernova no matter what the Doctor is wearing.)

- DEAR ELEVEN: PLEASE GROW SOME EYEBROWS. Perhaps your eyebrowlessness is supposed to emphasise how alien you are (although the actor himself doesn't appear to have eyebrows, so unless he's a Time Lord...), but I find it really disconcerting.

- I really, really want some Derren Brown hetfic, and I don't know why. Is it just because there isn't any? Is it because he is so very, very charming to the women on his shows (just before he ties them up and throws them into a lake)? Is it because I am contrary enough to want a pairing just because it contradicts a character's established sexuality? I hope it's not some sort of subconscious self-insertion desire; that would be very embarrassing. Whatever the reason, whenever Derren Brown strays anywhere near a lady in anything I am writing, I immediately want to pair him up with her. (Then again, more or less the same thing happens whenever Derren Brown is near a man. Apparently I just want to pair him up with everyone.)

- I think there should be fanfiction in which Derren Brown and Misha Collins meet. What would happen? I have no idea, but it needs to be written. One mocks his fans incessantly; the other sends them to sleep, then kidnaps them and abandons them in Morocco. They could get on marvellously.

- I've started rewatching Fullmetal Alchemist, and it seems I'd somehow managed to forget how soul-crushingly depressing the anime is. The manga isn't the happiest thing in the world, certainly, but the anime just piles eight million bricks on the viewer's chest. The third episode makes me cry so much.

- Somehow, I managed to come away from Sunday's episode of Top Gear with the impression that Sienna Miller/Jeremy Clarkson would be sort of cute. I don't know.

- Help, help, I think I 'ship Mitchell and Webb.
rionaleonhart: final fantasy x-2: the sun is rising, yuna looks to the future. (NOOOOOOOOO)
CATCHING UP ON [livejournal.com profile] fandomsecrets IS MAKING ME REALLY PARANOID. You guys know it's okay to say 'actually, this doesn't really interest me' when I'm trying to get you into something I love, right? I don't want you to feel that I am holding a gun to your head and demanding that you LOVE SUPERNATURAL.

Not that I'm going to shut up about it or anything, obviously. From the latest of my e-mail exchanges with [livejournal.com profile] dracothelizard:

[livejournal.com profile] rionaleonhart: I do hope Ellen and Jo return eventually. In fact, I hope they become a kickarse mother-daughter hunting duo. Yes.
[livejournal.com profile] dracothelizard: Yes, clearly the best way for Ellen to make sure nothing happens to Jo is become a hunting duo THEMSELVES. But imagine the angst if Jo gets captured by something. Or the anger, for that matter.
...I may be too invested in the wrong family of this show.
[livejournal.com profile] rionaleonhart: Hey, if you want to write fanfiction about the Adventures of Ellen and Jo, Saving People, Hunting Things, no complaints here.
[livejournal.com profile] dracothelizard: I already know that the epilogue would be Sam and Dean driving around and wondering where all the supernatural things are, because Ellen and Jo got them ALL.
[livejournal.com profile] rionaleonhart: AHAHAHA, GENIUS. I would be okay with the actual television series ending like that. 'Okay, we've sorted out our personal problems, now to get back to saving... wait, where are all the monsters?' Cut to Ellen and Jo, driving off into the sunset and blaring REO Speedwagon.

So, yes, add Ellen/Jo to Ryan/Sharpay and Ruby/Bela on the List of Duos Who Really Should Take Up Hunting Together (those are not romantic slashes. Well, unless you want them to be). There've got to be others, right? CHASE. CHASE AND CAMERON BEING INCREDIBLY DORKY AND ADORABLE AND EMOTIONALLY IMMATURE HUNTERS TOGETHER. MAYBE EVEN CHASE AND CAMERON AND FOREMAN, AND HOUSE COMES ALONG ON ALL THE HUNTS AND IS RIDICULOUSLY UNHELPFUL.

JD AND TURK. 'Playthings' would have gone so badly had they been the ones to check out the hotel, because they would have become completely distracted by playing with the dolls and everyone would have died.

CHELL AND THE WEIGHTED COMPANION CUBE. WEIGHTED WITH SALT. SHE USES HER HANDHELD PORTAL DEVICE TO DROP THE FAITHFUL CUBE ON SUPERNATURAL ENTITIES. TAKE THAT, VENGEFUL SPIRITS. GLaDOS should narrate, obviously, because I can't imagine a silent woman/inanimate object team would allow for much witty banter.
rionaleonhart: final fantasy x-2: the sun is rising, yuna looks to the future. (don't cross me)
Last night, I dreamt that [livejournal.com profile] cane_tie had sent me a copy of Portal for the PS2. I was quite distressed when I woke to remember that no such thing exists and I still have no means of playing it. I don't know why I was distressed, because I actually seemed to be inside the world of the game at points, and I am fairly certain that Portal would be a very bad game to find oneself trapped in.

Of course, this leads me to wondering whether any game would be a good one to be trapped in. Jak II: oppressive dystopia. Most Final Fantasy games: the world is in peril. Katamari Damacy: not a good idea.

Here is a poll that has no relevance other than being connected to video games. I was going to include 'I haven't met Irvine' and 'I haven't met Larsa' options, but those tend to dwarf the actual answers, so just skip the question if you haven't met the character. Feel free to answer only the third question if you don't play Final Fantasy but feel like writing genderswap minific anyway!

[Poll #1162428]

Seriously, I thought that Larsa was a woman for the entire mine mission. When Ba'Gamnan called him 'boy', I didn't believe him. It took 'fourth son to the Emperor and brother to Vayne' for me to begin thinking '...all right, maybe this character is male'.

(The dream inspired me to search on Amazon, trying to find out whether the Orange Box had miraculously dropped in price enough to make buying it purely for one two-hour game worth it, and it turns out that Portal is being released on its own for the PC on the eleventh of April. Awesome. I may be able to play it after all!)
rionaleonhart: final fantasy x-2: the sun is rising, yuna looks to the future. (never leave us again)
PLEASE WRITE NAMELESS MAIN CHARACTER/TYLER DURDEN FIGHT CLUB SORT-OF SLASH FOR ME. IT IS LOGISTICALLY HORRIBLE, BUT THAT IS WHAT MAKES IT AWESOME. (If you are reading this, this plea is for you. SAVE ME FROM WRITING IT MYSELF, BECAUSE I SHALL ALMOST CERTAINLY DO AN APPALLING JOB.) (EDIT: [livejournal.com profile] apiphile has come to my rescue!)

Seriously, it would be so freaking awesome. I have a horrible feeling that any main character/Tyler slashfic that already exists would just treat them like any two normal guys and not go into how it would work and what the main character would think and feel after the revelation. I WANT AN INTRIGUING EXPLORATION OF THE IDEA.

(I haven't read the novel, I have to admit. Perhaps I shall.)

Alternatively, someone should write Nameless Main Character of Fight Club/'I' of Withnail and I. Possibly with the Janitor from Scrubs thrown in. And the Doctor, and the Master. 'NONE OF THEM HAVE NAMES (OR AT LEAST THEIR NAMES ARE NEVER STATED IN THE CANON)' IS TOTALLY THE BEST BASIS FOR A MULTIFANDOM CROSSOVER.

I have had a [livejournal.com profile] th_esaurus at my house all weekend, which made me very happy! I only regret that I can't have her here all the time. Feel better soon, RD.

Finally, and entirely unrelated to anything else: I've been listening far too much to this song from the ending credits of Portal, an awesome-looking puzzle game I have never played and, to my distress, will probably never get the chance to. Spoilers for the game, if you're planning to play it.