rionaleonhart: final fantasy viii: found a draw point! no one can draw... (you're a terrible artist)
Q: Riona, do you really have time to write mini-reviews of every game you've ever played?
A: I absolutely don't.
Q: And yet.
A: And yet!

Some of these are more just reminiscences than reviews, but I've said at least a line or two about every game. Possibly. I've almost certainly forgotten about some.

For the most part these are listed alphabetically, so you can easily track down any games you're interested in, but games in a series are listed together, so, for example, 9 Hours, 9 Persons, 9 Doors, Virtue's Last Reward and Zero Time Dilemma are all under Z for Zero Escape, and World of Final Fantasy comes under F. I've put a (LP) next to games I've only experienced through Let's Plays. Flash games, text adventures and electronic versions of card, tile or board games are not included.

Games I first played after originally posting this entry are marked with an asterisk.


ExpandThoughts on every game I've ever played, or close enough. )


I'm glad I've put this very important and necessary entry into the waiting world.
rionaleonhart: final fantasy x-2: the sun is rising, yuna looks to the future. (just gonna reload while talkin' to you)
Uncharted: The Lost Legacy really brought home to me how tired I am of open-world games. I love the Assassin's Creed series, I love Red Dead Redemption, but I think I'm suffering a sort of open-world fatigue; I'm not really getting anywhere with Horizon Zero Dawn, even though it's staggeringly beautiful, because I'm just exhausted by how much there is to do. It felt so good to pick up Lost Legacy and play through a fast-moving game where you're constantly driving things forward.

One of the many reasons I am looking forward intensely to Danganronpa V3's release at the end of the month. Dangan Ronpa games are ALL PLOT, ALL THE TIME and it's great.

I'm feeling more generous towards Final Fantasy XV than I am towards most open-world games at the moment, because that game isn't really about the plot; it's a game about arsing around with your friends. Of course you should waste time on stupid sidequests; wasting time with people you care about is important!

Wait, maybe the problem isn't open-world games; maybe the problem is games where the protagonist is alone. In Lost Legacy, you spend most of the time hanging out with Nadine; in Final Fantasy XV, you've got three pals with you. I just want constant dialogue! And that's just not something you get in, for example, the Assassin's Creed games. (As much as I love Assassin's Creed: Syndicate, I'm sad that it went, 'Twin protagonists! You can choose which one to play! But the other twin doesn't tag along with you, sorry.' I want Evie and Jacob to snipe at each other while I'm running around London!)


...okay, I wrote the above in part because I was dithering on whether to play Infamous: Second Son, as a means of passing the time before Danganronpa V3's release. On the one hand, it had good reviews and my housemate had it, so it would cost me nothing to try it out. On the other, I was so tired of open-world games, and I'd tried the original Infamous once and hated it instantly.

I needn't have worried. I came to love Infamous: Second Son just as instantly as I'd come to hate Infamous. Turns out that this game is all about siblings who don't really get along but love each other nonetheless, i.e. my ultimate weakness. Almost at the very start of the game (twelve minutes into this walkthrough video), there was the perfect cutscene, cramming about six things I love into fifty seconds, after the protagonist Delsin got extremely stigmatised superpowers.

And it's so fun to play! Delsin can run so fast and can jump so high and has assorted zooming-and-hovering skills, so you can fly from building to building! He sometimes gives a little giddy laugh as he shoots up into the sky, and it's really endearing. It does suffer a little from Videogame Morality, where it's morally fine to kill the occasional civilian so long as you make up for it by stopping some drug dealers later, but I'm not taking it too seriously. I'm pretty used to suspending my moral disbelief in videogames.

This game further supports my 'maybe the issue is a lack of company in open worlds rather than open worlds in themselves' theory, because Delsin and his brother occasionally have little sarcastic phone conversations while you're running around the city, and it's great.

I'm only two hours into the game, so it's possible my opinion will change, but they have been a thoroughly enjoyable two hours.