I Know What Cobalt Is, Jacob.
Mar. 16th, 2025 03:02 pmI've finally got around to playing Oxenfree II: Lost Signals!
I was a little surprised to realise that Riley and Jacob were in their thirties! I made the mistake of assuming that, because the first game was about teenagers, this one would also be about teenagers.
Riley, at the age of thirty-two, is the second-oldest female videogame protagonist I've ever played as, because women over thirty are shockingly underrepresented in videogames. The oldest is Chloe Frazer, who I think is in her late thirties during Uncharted: The Lost Legacy.
( Spoilers for Oxenfree II. )
The main thing that distinguishes Night School Studio's games is the dialogue: the naturalistic feel to it, and the realistic way conversations flow, without awkward pauses for the player to choose dialogue options. It was the first thing that struck me about Oxenfree.
That strength is very much still present in Oxenfree II, and, as a bonus, this game is much more generous with timing windows than the original Oxenfree; you no longer have to process and choose your dialogue options within a couple of seconds. I enjoyed the lively conversations!
I didn't find the characters as interesting or as strongly drawn as the Oxenfree cast, though, so ultimately I didn't get as invested in Oxenfree II. Riley and Jacob go through a nightmare together, nobody else will understand what they've experienced, and yet I don't really end up shipping them? If that happens, surely something has gone wrong with your character writing.
To be fair, the first Oxenfree had an advantage in getting me invested because I love siblings and I love strangers bonding intensely while undergoing trauma, so I was delighted that Alex and Jonas presented me with the narratively unusual combination of 'strangers who are also siblings bonding intensely while undergoing trauma'.
I was a little surprised to realise that Riley and Jacob were in their thirties! I made the mistake of assuming that, because the first game was about teenagers, this one would also be about teenagers.
Riley, at the age of thirty-two, is the second-oldest female videogame protagonist I've ever played as, because women over thirty are shockingly underrepresented in videogames. The oldest is Chloe Frazer, who I think is in her late thirties during Uncharted: The Lost Legacy.
( Spoilers for Oxenfree II. )
The main thing that distinguishes Night School Studio's games is the dialogue: the naturalistic feel to it, and the realistic way conversations flow, without awkward pauses for the player to choose dialogue options. It was the first thing that struck me about Oxenfree.
That strength is very much still present in Oxenfree II, and, as a bonus, this game is much more generous with timing windows than the original Oxenfree; you no longer have to process and choose your dialogue options within a couple of seconds. I enjoyed the lively conversations!
I didn't find the characters as interesting or as strongly drawn as the Oxenfree cast, though, so ultimately I didn't get as invested in Oxenfree II. Riley and Jacob go through a nightmare together, nobody else will understand what they've experienced, and yet I don't really end up shipping them? If that happens, surely something has gone wrong with your character writing.
To be fair, the first Oxenfree had an advantage in getting me invested because I love siblings and I love strangers bonding intensely while undergoing trauma, so I was delighted that Alex and Jonas presented me with the narratively unusual combination of 'strangers who are also siblings bonding intensely while undergoing trauma'.