rionaleonhart: final fantasy x-2: the sun is rising, yuna looks to the future. (hope is all we have)
It's time for another roundup of dreams!


Some recent dreams. )


As ever, I tend to assume my dreams are mainly just of interest to me, so there's no obligation to read my dream roundups (not that there's any obligation to read my other entries either!), but you're very welcome to if you're curious.
rionaleonhart: final fantasy viii: found a draw point! no one can draw... (you're a terrible artist)
[personal profile] pict demanded to know all my ambitious fic ideas, which reminded me of something I've been thinking about doing for a while: archiving the fic ideas I've been scribbling down in my diaries.

Every year, I buy the same style of diary, which has a couple of blank pages at the back. I've been using these blank pages to note down fic concepts since 2013. Some of these get written! Many of them don't.

If I type up the unwritten concepts, maybe one of them will inspire me? (Or indeed inspire someone else? Feel free to let me know if you're interested in writing any of these!) At the very least, they'll no longer be languishing in old diaries I rarely look back at.

These are sorted in alphabetical order by fandom; the notes under any particular fandom may contain spoilers for the canon. Some ideas are extremely vague; some are very specific. Crossovers are filed haphazardly under whichever fandom feels right in the moment. The tags on this entry should give you an idea of which fandoms are represented, if you're wondering whether anything you know is in here!


A huge pile of unwritten fanfiction ideas. )


I'm not sure this exercise has actually sparked any inspiration, but it's good to have all these ideas in one place. If any of these would particularly interest you, let me know!
rionaleonhart: final fantasy x-2: the sun is rising, yuna looks to the future. (hope is all we have)
It was this time last year that I disclosed I was struggling psychologically on here, and I'm pleased to report I'm doing much better now. I'm still not always on top form, but it's such an improvement compared to earlier in the year. I can enjoy things again! It's great! And now, if I find myself in that pit again, I know it's possible to climb out, even when it feels like it can't be done.

Anyway, it is photomanip time. I think this is the tenth year I've kept up this stupid Christmas Eve tradition.

I originally wanted to use Arthur Morgan for my annual bad Christmas manip, but I can't find a good shot of him as I like to play him (attractive stubble (length 2), short-to-medium hair (length 3 or 4), definitely no hat - he got his hat shot off in an early mission and I went 'he looks good without it, I'm sticking to this!'), and anything else doesn't look like Arthur Morgan to me!

So instead you're getting Miles Morales, who is appropriately capable of climbing up chimneys.




His spider-sense is telling him that you've been good this year and you should get lots of presents.
rionaleonhart: final fantasy x-2: the sun is rising, yuna looks to the future. (just gonna reload while talkin' to you)
I can't believe I'm about to say this, because I hate it when games go 'oh, hey, here's some more story if you pay extra,' but the epilogue of Red Dead Redemption II should have been DLC. There was no reason for that to be part of the main game. I finished the game, I was exhausted but satisfied, I was ready for the credits to roll and let me reflect on things, and instead the game went 'NOW HERE ARE SEVERAL MORE HOURS OF GAME.' Red Dead Redemption II is very much a game that doesn't understand the concept of 'too much of a good thing'.

There were a few things I enjoyed in the epilogue, though, even if I'd have sacrificed it for the sake of a better wrap-up point.


Spoilers for the entirety of Red Dead Redemption II. )


So I've now truly finished Red Dead Redemption II! It's a hell of a thing. I don't think it's a good game, exactly - the gameplay alternates between 'bizarre pointless tedium' and 'shooting segments that are near-impossible unless you exploit auto-aim' - but I think I love it? It's a strange, elaborate, beautiful, immersive, tedious, inexplicable experience. I don't understand half the decisions that were made in this game's development, but I found it very absorbing.


My incredibly slow playthrough of Transistor also continues! (I can only play it when a particular friend visits, hence the huge gaps between sessions.) I'd completely forgotten how combat worked and I was consequently disastrous. The 'running out of health means you temporarily lose abilities' concept is interesting, but it does ultimately mean that the game punishes you for being bad at it by becoming harder.

I still really enjoy the relationship between Red and her sword, though, and I love the game's sense of style.

At one point Red used a powerful move, and the sword seemed pretty shaken by it. 'Could you do that again?' he asked. 'Is my sword turned on by how good I am at killing things?' I asked. (Given his reaction the next time I used that move, I am confident in saying that the answer is 'yes'.)

There's a beach ball in this game, and it has a 'TIMES BOUNCED' counter next to it, and when I visit the beach area I can never resist bouncing it around for ages and watching the counter go up. I think by now it's at something like 234 bounces. YES, SWORD, I KNOW WE'VE GOT IMPORTANT THINGS TO DO, BUT THIS IS IMPORTANT TOO.

I'm going to be very disappointed in this fandom if it isn't full of weird fanfiction about Red banging the sword.
rionaleonhart: final fantasy x-2: the sun is rising, yuna looks to the future. (just gonna reload while talkin' to you)
I've finished Red Dead Redemption II, or at least I've reached the epilogue. (The title card says Epilogue: Part I. This is going to be a multi-part epilogue?)

I sort of feel I've lived another life on top of my own, the good and the bad, the thrilling and the tedious. Red Dead Redemption II has its flaws, but it's a really striking experience, slow-paced and immersive and beautiful and bizarre. It's like nothing else I've played.

Arthur really seems to have a weakness for widows. Mary, Sadie, Charlotte, Mrs Downes, the widow of the debtor who's also named Arthur: I think he feels a connection with all of them, and he's definitely attracted to at least two of them. Maybe I should write a series of crossovers pairing Arthur up with some other fictional widows. Allison Cameron. Abby Griffin. Jackie Tyler.

Spoilers below the cut!


Ending spoilers for Red Dead Redemption II. )


The best characterisation detail in the entire game: Arthur says, 'My dog Copper used to take baths with me when he was alive,' to the woman bathing him. (She has no idea what to say in response. 'Oh! Well, that's... something.')
rionaleonhart: final fantasy x-2: the sun is rising, yuna looks to the future. (just gonna reload while talkin' to you)
I've never seen Dreamwidth so active! Hello to all of you: people who've newly arrived, people who've returned and people who've been doggedly posting here the entire time.

Here are some further thoughts on Red Dead Redemption II, with spoilers up to chapter six.


Spoilers for Red Dead Redemption II. )


On a different note entirely, I am pleased to report that High School Musical 3 is still a masterpiece. Troy and Gabriella are cute as hell. Every song is great. If you haven't seen Troy singing about his teenage agony in a spinning corridor of pain, you're in for a treat. (Warning: flashing lights.)

It'll never happen, but I'd love to see a High School Musical world in Kingdom Hearts III. And I want Donald Duck to join in on the songs.

(GOOD TO MEET YOU, NEW PEOPLE, THE TERRIBLE TRUTH IS THAT I LOVE HIGH SCHOOL MUSICAL. It's too late; you're already reading my journal!)
rionaleonhart: final fantasy x-2: the sun is rising, yuna looks to the future. (just gonna reload while talkin' to you)
Major spoilers for Red Dead Redemption II under the cut; I think I'm at the end of chapter five or the beginning of chapter six. Spoilery content warning (highlight to read): terminal illness.


Spoilers for Red Dead Redemption II. )


Unrelated to that, my new favourite line from Arthur's journal: His first name is Onry, only he spells it Henri.
rionaleonhart: final fantasy x-2: the sun is rising, yuna looks to the future. (just gonna reload while talkin' to you)
Here is the problem with my attempt to write every day of every November: I end up writing every stupid fic idea that crosses my mind.


Title: Flash
Fandom: Red Dead Redemption II/Final Fantasy XV
Rating: PG-13
Wordcount: 2,300
Summary: Arthur Morgan encounters a young man named Prompto and makes the regrettable decision to bring him to camp.


Flash )
rionaleonhart: final fantasy x-2: the sun is rising, yuna looks to the future. (just gonna reload while talkin' to you)
More Red Dead Redemption II! I accidentally pissed Marston off by barging into his room when he was asleep and going 'WAKE UP' and then going 'I've forgotten what I was going to say now.' You wouldn't think that would be easy to do accidentally, but you would be wrong!

There was a point where Arthur was really close to an old flame of his because they were hiding together on a tracking mission, and the controller vibrated in a heartbeat rhythm to show that he was really conscious of his heartbeat, and it was extremely cheesy and, I'll admit, pretty cute. I've always had a weakness for 'OH NO, WE'RE CLOSE UP FOR NON-ROMANTIC REASONS, I SHOULDN'T BE HAVING THESE ROMANTIC FEELINGS.' And conveying Arthur's state of mind through controller vibration was a really interesting choice; I don't think I've seen that before.

Red Dead Redemption II has one of the most baffling game design decisions I've ever seen. Arthur's old flame invites him to the theatre. Rather than showing a montage of the acts, or just cutting to them leaving the theatre and talking about what they've just seen, like a normal game, it makes you sit through a full three-act, fifteen-minute series of performances.

(There was admittedly a 'leave theatre' option, but I didn't dare choose it because I didn't know whether it meant 'skip the theatre performance' or 'bugger off in the middle of your date'.)

I did love that there was a 'make a move' option, and when I chose it Arthur attempted the 'stretch and casually put your arm around her' move and then panicked and retracted his arm when she looked over at him, way too late for it not to be obvious what he was doing.

I also love his journal entries after that 'reconnecting with Mary' mission.

It never worked before and it won't ever work now, yet it gnaws at me, the idea of it gnaws at me like a sickness.

What is wrong with me? Do I really think I can retire someplace nice and live a normal life with a wife?
Am I a big enough dolt to believe that is possible?


I always love it when videogame characters keep journals; it's such a great way of giving some insight into the protagonist. Nathan Drake and Mae Borowski's silly doodles, Sean Diaz's anguish and panic and furry art, Arthur Morgan's nature sketches and morbid thoughts: I love them all. Keep it up, videogames!
rionaleonhart: final fantasy x-2: the sun is rising, yuna looks to the future. (just gonna reload while talkin' to you)
A series of unfortunate events in Red Dead Redemption II: the game wouldn't let me stroke a cat, and while I was trying to stroke it my horse got run over by a wagon, and while I was trying to calm her down she walked straight into a lawman, and I got a bounty on my head and he started shooting at me, and while I was riding away I accidentally ran over and killed a guy, and that's why you should always ensure it's possible to stroke cats in your videogame.


I love that Arthur has absolutely no patience for slavers. He's not a good man, but he still knows where his moral lines are drawn. (Or at least he does in my playthrough; I don't know how his behaviour differs if you play him with low honour.) One of my favourite lines comes from when he suspects a shop's involved in human trafficking:

Arthur: How about you open that door?
Shopkeeper: What door?
Arthur: The hidden door. Or I'll open the hidden door in your chest.


There's a camp party in chapter IV of Red Dead Redemption II, and I wanted to speak to Abigail about recent plot events, so I followed her around during the party, waiting for an opportunity to talk. The opportunity didn't come, but following her around made me realise her behaviour during this party was really programmed out in full; she sits with her son Jack on her lap and sings along as Javier plays music, then she, Jack and Marston retire from the singing and she goes to fetch some stew from the communal pot, then she and Marston have a conversation in which Marston, who's been commitment-phobic and a pretty poor father to Jack, says 'hey, I'll do better, let's stay in the same room from now on,' then she says it's time for Jack to sleep and she goes to their room, where she's joined shortly afterwards by Jack, and he goes to bed, followed by her.

I've never seen a game create such a sense that the characters would be living out their lives with or without you there before. Videogames have developed to an incredible degree in the time I've been playing them.

I came away from this with three main thoughts:

- that's a lot of programming and writing and voice work that most players will completely miss!
- if I'd followed different characters during the party, would I have found them just living out their lives to the same intricate degree?
- Arthur must have looked so creepy in my playthrough, just following Abigail around all evening and then watching her go to bed. Coupled with his 'many years ago, perhaps I should have married her' journal entry, I'm now headcanoning my Arthur as painfully in love with Abigail. Now he's going to be haunted by the question of whether her just lying down on her bed when he was in her bedroom was a way of saying 'I'm going to sleep now, you should leave' or an invitation.

(He left, and then went back out to the party, and I made him join in on a song, only it turned out he didn't know half the words, so he was mostly just humming and then singing a few words here and there. It was sort of endearing.

Also pretty cute: Arthur being delighted by the remote-controlled boat. 'It's doing what I'm telling it!')
rionaleonhart: final fantasy x-2: the sun is rising, yuna looks to the future. (just gonna reload while talkin' to you)
A guy in Red Dead Redemption II tried to steal my horse. I panicked, reached for my gun at first, then tried whistling, and fortunately Kay loved me enough to buck him off and come trotting back to me. Most of the time I'm the nicest outlaw you could ever meet, but I hogtied the horse thief and abandoned him in the snow.

I feel slightly cheated that Arthur doesn't have a lying down/sleeping animation. When you tell him to go to sleep, he just sits on the bed and stretches and then there's a timeskip. There's so much attention to detail in the rest of this game! Why can't I watch Arthur Morgan sleep?

To be honest, I'm amazed the game doesn't make you sit there while Arthur sleeps for seven hours in real time. So much for realism. Cowards.

There's a lot of very weird detail in this game, and it sort of gets in the way of actual gameplay sometimes. My Arthur is underweight, taking a slight penalty to health, because I haven't made him eat enough. Your health will drain when you wander into hot areas unless you remove your coat. Sometimes characters yell 'TAKE A BATH' at me, so I have to go to a hotel and pay for a bath and then rapidly tap buttons to scrub my head and all four of my limbs individually so people no longer find me repellent.

There was a very emotionally difficult time when there was a several-day timeskip and then I got dragged out on a mission without having a chance to shave, so Arthur spent the entire mission with a whacking great unkempt beard instead of the attractive stubble I'd been working so hard to maintain. (I also live in fear of accidentally shaving him clean.)

I caught myself thinking 'oh no, he'll have that beard in all of Prompto's photographs tonight'. Then I remembered that Prompto is not, in fact, a member of this gang, but that would be incredible.


I took the time to look through Arthur's in-game journal at last today. It's beautiful work. He should give up the outlaw life and become an illustrator.

I'm a little sad that he doesn't talk about how much he loves his horse in it, but I realise that 'okay, let's personalise this diary based on horse breed and how it was obtained and how much the player strokes it' may have been a bit much even for Red Dead Redemption II.

Some lines I enjoyed:

Guy was deranged about shooting some fella in the back or in their sleep or something else very sensible in my opinion.

Of a photographer he met: Trying to take pictures of all the biggest predators before they all got killed off themselves by the modern world. Should have got him to take a picture of Dutch.

Met an awful fella who will send me money if I send him fish, so he can send others the fish pretending he caught them, so they can pretend they caught them while out fishing with him. At least, I think that's it. Either way, the man, Jeremy Gill, was dreadful.

Of Abigail: Many years ago before she fell so hard for that fool MARSTON, perhaps I should have married her. I think part of me has always thought that. (I am INTO THIS. I heard Abigail having an argument with someone else in the gang, and I went into her tent to ask her about it, and I thought 'oh, wow, suddenly I really want Arthur and Abigail to ill-advisedly bang.' I was delighted to find this in his diary later. Maybe I'll look for weird John/Arthur/Abigail fanfiction once I've finished this game.)
rionaleonhart: final fantasy x-2: the sun is rising, yuna looks to the future. (just gonna reload while talkin' to you)
Our cat Mabel has a habit of adopting soft toys and moving them around the flat. This means I recently turned around and found Rei's Banette lying on the floor of my bedroom.

Banette, if you're unfamiliar with this particular Pokémon, is canonically a cursed, murderous soft toy.

I was not very happy.


I worried at the start of Red Dead Redemption II that I wouldn't get along with this game. It's starting to click for me now, but it's not fun, if that makes sense. It's engaging and ambitious and immersive and beautiful, but it doesn't actually feel good to play. As a Wild West simulator, it does pretty well; as a game, it struggles.

Everything that isn't actual gameplay is great! It's very strange. I'm enjoying it, but I'm confused.

I love my horse dearly. At first, in the mission where you go to the stables and are forced to buy a horse, I went WAIT, WHAT, NO, I ALREADY HAVE A HORSE, DON'T FORCE ME TO - and then I inevitably fell in love with the horse I bought. Her name is Kay and she's a very good girl. Being able to stroke your horse at will is a great addition.

If I wanted to worry about keeping my videogame protagonists fed, though, I'd buy a Tamagotchi. And I wish there were a way to make Arthur hold on to the weapons you've equipped him with rather than shoving them enthusiastically into his saddlebag whenever he strays within two miles of his horse.

I'm also extremely bad at this game! At one point the police were looking for me and I tried to get away from the scene of my crime and rode Kay straight into a tree. I flew off my horse, my horse fell over, and the police came up and shot me while I was trying to recover.

I'm glad there are moments of humour. I think my favourite thing in the game so far is in the mission 'A Quiet Time', when you're gearing up for a bar fight and it immediately cuts to all of you dancing together. I also love that one of the missions is just shovelling manure.

I fuss over my horse a lot. I'll stroke her when I'm about to mount her or have just dismounted; I'll go to greet her in the morning when Arthur's just woken up. My housemates have started to express discomfort with the way Arthur coos over her and calls her a good girl. 'It sounds sexual.' I refuse to be deterred.

You can keep a handful of additional horses in the stables, so I still have my first horse, who's named Marcus after The 100's Kane. The other horse I have in the stable is Lady, an American Standardbred. I saw a guy trying to get a stone out of his horse's hoof on the side of the road, and the horse kicked him to death, and I went 'hey, free horse, I'm sure I absolutely will not regret this.' She kicked me a couple of times as well, but we're friends now.


On a different note entirely: today I tried to find out some information about newts and learnt they're a type of salamander and went 'wait, what' because somehow I have gone three decades believing that salamanders are fictional.
rionaleonhart: final fantasy viii: found a draw point! no one can draw... (you're a terrible artist)
Q: Riona, do you really have time to write mini-reviews of every game you've ever played?
A: I absolutely don't.
Q: And yet.
A: And yet!

Some of these are more just reminiscences than reviews, but I've said at least a line or two about every game. Possibly. I've almost certainly forgotten about some.

For the most part these are listed alphabetically, so you can easily track down any games you're interested in, but games in a series are listed together, so, for example, 9 Hours, 9 Persons, 9 Doors, Virtue's Last Reward and Zero Time Dilemma are all under Z for Zero Escape, and World of Final Fantasy comes under F. I've put a (LP) next to games I've only experienced through Let's Plays. Flash games, text adventures and electronic versions of card, tile or board games are not included.

Games I first played after originally posting this entry are marked with an asterisk.


Thoughts on every game I've ever played, or close enough. )


I'm glad I've put this very important and necessary entry into the waiting world.
rionaleonhart: final fantasy x-2: the sun is rising, yuna looks to the future. (just gonna reload while talkin' to you)
Videogame morality is an odd thing. In Red Dead Redemption, you can shoot innocent passers-by whenever you feel like it and then cleanse your soul by protecting a ranch from criminals. By performing a minor good deed, you've paid for your murder and you're morally pure again. It's very strange.

It can sometimes be hard to shake off the 'good things undo bad things, right?' brand of videogame morality when you're playing games with actual moral consequences. In the first Bioshock game, you occasionally encounter children who have been genetically altered and brainwashed. You can either cure them of their brainwashing or harvest some sort of power-enhancing substance from them, killing the child in the process. When [livejournal.com profile] th_esaurus played, she sometimes rescued and sometimes harvested. She ended up getting the bad ending, which castigated her for her cruelty.

"I barely harvested any of them!" she exclaimed at the screen.

"It's not okay if you only kill some of the children," I said.

And yet I recognised where her reasoning came from; in many videogames, we're trained to think that we can deliberately do something bad and then avoid any consequences by doing something good, even if the bad thing is deeply, deeply awful.

I'm not saying that this is an impression we carry into real life; I'm fairly certain most people who play videogames can tell the difference between real-world morality and videogame morality. But it's a curious difference between real life and many videogames with morality systems. I suppose it's difficult to construct a system more complex than 'good things get you goodness points, bad things get you badness points and they cancel each other out'.

Undertale takes a really interesting approach to moral choice. Unlike Bioshock, where 'more power' is the temptation for immoral actions, Undertale tempts you with something much more valuable: more story, more game. But it deliberately makes the 'murder everything' route as unenjoyable to play as possible. You have to really make an effort to do awful things. You have to consciously want to go down the evil route. You have to be determined. The game judges you intensely for it, and that judgement feels earned; there was no reason you couldn't have done a nice playthrough instead.

I've been thinking about this because I've been playing Virtue's Last Reward. The point of the murder route in Undertale is that you don't have to do it. You can beat the game quite happily without killing a single enemy. Virtue's Last Reward is different; there are a lot of different routes, some of which you can access only by being a huge arsehole, and you have to go down most of them in order to beat the game. Do your actions have no weight because you're ultimately required to take them if you want to reach the ending?

There's another question in Virtue's Last Reward: do your actions have no weight because you can canonically jump to another timeline in which you weren't an arsehole? Or do they have an inescapable weight, because all timelines in the game are canonically real timelines that exist in some capacity? The moment you hit the 'betray' button, that's a thing that happened in some universe. But, in the end, it doesn't really feel like your decision, because the game acts as if that universe exists before you truly bring it into being. It punishes you based on your future actions, which it knows you'll take because the game will eventually corner you into making them.

Wow, Virtue's Last Reward is really difficult to explain.

In any case, if you're cruel in Undertale, it feels like your cruelty. You could have made friends, you could have helped people, and instead you made the conscious choice to kill everyone. The game judges you, and you know you deserve it. If you're cruel in Virtue's Last Reward, it's easy to mentally defend yourself. I betrayed an unconscious child in that game, because I reasoned that, hey, that might be the only way I could deactivate a bomb in another timeline and save everyone. The game judges you, and you go 'hey, you were the one who made me do this!'

This isn't a criticism of Virtue's Last Reward, which I'm enjoying! I like the way it examines the concept of different timelines branching out from different choices, and I'm looking forward to seeing what it's working towards. I suppose I just felt like rambling about videogames for hundreds of words, because I always feel like rambling about videogames for hundreds of words.
rionaleonhart: final fantasy vii remake: aerith looks up, with a smile. (looking ahead)
The text message I sent to [livejournal.com profile] th_esaurus early on in my holiday:

The colours in Greece are very bright and warm, like someone's turned up the saturation. On the downside, today I had literal ants in my literal pants.

The message I sent towards the end:

I'M IN ITHACA, FUCK YOU ODYSSEUS


So, yes, I've spent the past week in Greece! On the extremely beautiful island of Kefalonia, specifically. I could swear the shore nearest us was the shore from the opening video of Final Fantasy VIII. The waves breaking on the beach looked exactly the same. I never thought the sea could actually be that colour, but apparently it can!

Here is the traditional write-up of things that amused me during the holiday. Cast: Harriet (me), Mum (my mother), Dad (my father), Joseph and Fred (my two younger brothers), and Eleanor (Joseph's girlfriend).


Family adventures in Greece! )


On our last full day of the holiday, we went to Ithaca by boat. I wanted to go to Ithaca solely to stick it to Odysseus (I think Odysseus is a great character but don't much like him as a person), but I actually got strangely emotional looking at the island from offshore, thinking about him seeing it again at last after all those years.

(And then Poseidon sent a storm to batter us. That guy is really weird about people going to Ithaca.)
rionaleonhart: final fantasy x-2: the sun is rising, yuna looks to the future. (let's go)
I doubt anyone remembers this, but I am working my way through a self-imposed challenge ('write a ficlet for each letter of the alphabet, each concerning two characters whose names begin with that letter') at a hilariously glacial pace. Previous instalments are here and here. I was joking when I said I'd have these finished in 2015; now I'm starting to wonder whether that prediction might have been a bit too optimistic.

Here are five more ficlets! I've only actually managed four more letters, but it's five ficlets because for some reason I wrote two for J. Fandoms represented are Uncharted, Tangled, Final Fantasy XII, Final Fantasy XIII, Super Dangan Ronpa 2, Free!, The Mentalist, Red Dead Redemption and Community.


Same-letter alphabet ficsnippets: E, F, H, J and, er, J. )


According to the emerging pattern, I'll probably be posting the next instalment a year from now. In the meantime, I hope you enjoy these!
rionaleonhart: final fantasy versus xiii: a young woman at night, her back to you, the moon high above. (nor women neither)
More of The Last of Us! I'm in the school, I think.

I've started saying 'Ellie?' aloud when I'm not sure where Ellie's got to. Ellie, of course, cannot hear me because she is a videogame character, but I can't stop myself. I just want to keep an eye on her.

There was a terrible bit where she opened a gate and then waited by it and wouldn't follow me until I went through it. I went to investigate a building first and she just stayed back there by the gate where I couldn't make sure she was safe! I got so nervous!

(Later, I watched [livejournal.com profile] th_esaurus play through the same part. Turns out that Ellie goes into the house with you if you haven't opened the gate first, and then there's a weird blowing noise and OH NO, IS IT A ZOMBIE? NO, IT'S JUST ELLIE TRYING TO TEACH HERSELF TO WHISTLE AT THE WORST POSSIBLE MOMENT, bless her. I was quite sorry to have missed it.)

I had to smile when Ellie started humming to herself while we were wandering around. The first time she really captured my heart was probably when we went into the museum; Tess stayed on high alert, clutching her gun, but Ellie went around looking at all the displays. I forgot about searching for supplies and just watched her for a while. Her curiosity is incredibly endearing.

I love it when AI companions in games are a real pleasure and comfort to have around. Companions like Ellie and Tess, like Elena in Uncharted, like your horse in Red Dead Redemption (levels of emotional attachment may vary, I suppose; there are probably people who'll just grab the most convenient horse and don't really have one they think of as 'theirs', but I loved my horse). You sometimes have to protect your companions in The Last of Us (whereas in Uncharted I'm fairly certain your allies can't be harmed in shootouts), but they never feel like a burden.

(Speaking of protecting your companions: in Uncharted, you simply can't crouch in the same place as a partner. In The Last of Us, if you and Ellie hide against the same wall, Joel will try to sort of shield her with his body. It is the loveliest thing.)


The SA Let's Play forum paywall has come down, if any Dangan Ronpa readers on my flist haven't yet snapped and bought an account! Here's the ongoing translation of the second game (and here's the completed translation of the first, if anyone new wants to dive in). Both threads have links to all the actual updates in the first post, so you don't have to read the discussion between updates; reading the discussion is, in fact, strongly discouraged. I have found recent developments very distressing.
rionaleonhart: final fantasy x-2: the sun is rising, yuna looks to the future. (oh no no no)
Whoops, went quiet for a month and a half there. I'm still around! Not a lot's happened, though; I've mostly just been working. I hope there are still people here.

To my surprise as much as yours, I finally finished the answers to that character-number meme: the one where I picked fifteen characters and you asked questions like 'would Six and Eleven make a good couple?' without knowing which character corresponded to which number. The one I posted more than a year ago. That one. Whoops.

Previous answer instalments are here and here. Fandoms represented below the cut are My Little Pony: Friendship is Magic, Final Fantasy VIII, Final Fantasy X, Final Fantasy XII, Final Fantasy XIII, Uncharted, The Mentalist, Red Dead Redemption, Phineas and Ferb, Portal, Peep Show, Silent Hill and Pokémon.


I was going to say 'It's stupid crossover time!' before remembering that, in this journal, every time is stupid crossover time. )


And that's it! ONLY TOOK ME THIRTEEN MONTHS.
rionaleonhart: top gear: the start button on a bugatti veyron. (going down tonight)
Back in 2010, I attempted a self-imposed challenge: alphabet ficsnippets (A to M, M to Z). The idea was that the first snippet concerned one character whose name began with A and one whose name began with B, the second a B and a C, the third a C and a D and so on. As I had so much fun with them, I thought I'd attempt another type of alphabet challenge: snippets for each letter of the alphabet, each concerning two characters whose names begin with that letter.

As my snippets seem to be a bit longer this time, I'm probably going to post these in more than two instalments. This entry contains six: A, L, M, O, P and X, because I don't have the discipline to write them in alphabetical order. Also, I cheat outrageously in the very first ficlet by never actually having one of the characters appear or indeed be mentioned.

Fandoms represented in here are Glee, Final Fantasy XIII, The Mentalist, Death Note, Mulan, Red Dead Redemption, Dangan Ronpa, Phineas and Ferb, Kingdom Hearts and X-Men: First Class. Enjoy!


Same-letter alphabet ficsnippets: A, L, M, O, P, X. )


And that's all for the moment!

The fabulously-named Dangan Ronpa: Academy of Hope and High School Students of Despair, if you're curious, is a game about a group of students who have been trapped in a prestigious school; the only way to escape is to kill someone without anyone else finding out you did it. It's never been released in English, but it's being translated with screenshots over here; there are links to the entire story so far in the first post. If you're anything like me, you will become super high-school level attached to almost every character and then get really distressed both when murders are committed and when you realise who the murderer is. I read through the second chapter yesterday and ended up all teary.

(EDIT: Should probably mention that the Let's Play link leads to the Something Awful forums, which have a rather idiosyncratic profanity filter. For 'gently caress', read 'fuck'; for 'poo poo', read 'shit'. I think 'fucking' becomes 'loving' as well. Mondo Oowada's speech becomes very weird if you're not aware of this. (Mondo, incidentally, is my favourite and I love him.))

I actually started reading Dangan Ronpa because someone said that Touko Fukawa, the 'Super High-school Level Literary Girl', was me. This was, I have come to realise, rather an uncharitable thing to say.
rionaleonhart: final fantasy x-2: the sun is rising, yuna looks to the future. (um what)
I'd forgotten what a terrible craving I get for the Red Dead Redemption world after playing in it for a while. Apparently this craving is not much reduced when that world is full of zombies. IT'S SO PRETTY. (The final treasure map location on Undead Nightmare, in particular, is breathtakingly beautiful. I was becoming quite frustrated, endlessly sliding down the mountainside in my efforts to reach it, and then I managed and got that fantastic view of the whole area and forgave the game designers everything.)

New favourite John Marston quote: I was trying to lasso Famine, one of the horses of the apocalypse, and failing miserably. Marston, evidently as frustrated as I was, shouted, 'Stupid nature!'

I have now completed Undead Nightmare! It is a cracking expansion pack. Frustrating at times (perhaps there are people who can comfortably pull off a headshot without the use of Dead Eye; I am not one of those people), and not as varied as Red Dead Redemption itself, but great fun. I love that it never quite takes itself seriously. I love being able to hear John Marston's fantastically sexy voice again. I love that I was able to ride a unicorn across the Mexican wilderness, leaving a rainbow trail behind me and singing 'Always' by Erasure.

I think Red Dead Redemption: Undead Nightmare is ripe for a [livejournal.com profile] respectawoman crossover, actually. The ladies originated from a zombie game; [livejournal.com profile] zarla already came up with a Western AU for them; what could be more logical than throwing them into a Western zombie apocalypse game? Most of their infected forms have Undead Nightmare counterparts, too: Smoker would be a Retcher, Hunter a Bolter, Charger a Bruiser. SOMEBODY WRITE THIS.

(I've been wondering which horses they would ride. Smoker rides Pestilence; that's easy enough. Hunter, who has a bit of an aggressive streak, could ride War. Bit torn on Jockey: my first thought was Death, because she has such a strange relationship with the concept of death, but then it occurred to me that if there's a butterfly-surrounded rainbow-trailing unicorn to be had, you can bet that Jockey will ride it cheerfully through a horde of zombies. No idea about Charger, though.)


In other news, it's time for Strange Things I Have Discovered In My Notebook Theatre:


CHORUS
We are but students, with empty bellies
And so we call upon the God of Cakes,
Dionysus, probably, as he is god
of many interesting things.
Surely the gods will not abandon us in our hour of need
(for cakes).

MESSENGER
I have such a wonder to relate!
An eagle swept down from the sky,
right in front of my eyes, swift as a ship
(a swift ship, obviously), and at my feet
it dropped some Jaffa Cakes - not one packet,
but two, enough for every student here
unless I have miscounted.

CREON
Pah! Jaffa Cakes are not real cakes!

MESSENGER:
And who are we to question cakes from heaven?

CREON
The cake is a lie, my city!
You must eat only the cakes of Thebes!

(And so on.)



I miss studying Greek tragedy. Also, I'm really confused. (I think - I think - that my plan was to sneakily leave this work of art and a couple of packets of Jaffa Cakes on a desk before a Tragedy seminar, but sadly (tragically, in fact) I never carried it out.)