rionaleonhart: final fantasy x-2: the sun is rising, yuna looks to the future. (just gonna reload while talkin' to you)
E3 this year introduced a fairly lengthy gameplay trailer for The Last of Us, Naughty Dog's upcoming post-apocalyptic game. It looks amazing, but so violent. I'm really hoping Naughty Dog include an option to tone it down slightly, make combat a bit less brutal somehow, for the benefit of, er, massive wimps like me who want to play a nice non-violent game about survivors ruthlessly murdering each other in the wake of the zombie apocalypse.

(I'M REALLY NOT OKAY WITH HOLDING SOMEONE HOSTAGE SO YOU CAN SHOOT ALL HIS FRIENDS AND THEN KILLING THE HOSTAGE. I'M JUST NOT ALL RIGHT WITH THAT. I DON'T CARE IF THEY'RE MADE OF PIXELS. This is the problem with realism in games! If the enemy won't risk shooting at you when you're holding one of their own at gunpoint, I'll go 'oh, they care about each other!' and then I can't kill them. I never felt morally conflicted about jumping on a Goomba!)

The Last of Us isn't the sort of game that would generally interest me at all, actually. When I ask myself why I'm so curious about it, I come up with two answers:

– it's by Naughty Dog, who made the Jak and Daxter and Uncharted games, which are excellent, and
– the fourteen-year-old girl. Without the fourteen-year-old girl, this trailer would just be a guy brutally killing a load of other guys. If Joel didn't have any friends or allies, if he interacted solely with people who were trying to kill him, I wouldn't touch this game with a ten-foot pole. Put a teenage girl on his side, though, and suddenly there's a human element that intrigues me.

I'd actually previously assumed, based on – now that I think about it – probably no evidence, that the fourteen-year-old girl was going to be the player character. I find myself oddly disappointed to be wrong. It would have been an interesting departure from, you know, more or less every videogame ever.

Come to think of it, there's a bit of a trend in Naughty Dog series. Jak and Daxter was an enjoyable but unremarkable platformer; Jak II and Jak 3 (don't ask me, I didn't do the numbering) were better by far. Uncharted: Drake's Fortune was solid enough, but its sequels were fantastic. Perhaps I should wait for The Last of Us II, although apocalyptic scenarios don't really seem to lend themselves to sequels. The Last of Us II: Turns Out There Were Actually More of Us?
rionaleonhart: final fantasy viii: found a draw point! no one can draw... (you're a terrible artist)
It's been months since the first instalment of the character-number questions, but I have not forgotten about them! I'm just really slow.

Here is the second instalment! Fandoms represented are, as before, My Little Pony: Friendship is Magic, Final Fantasy VIII, Final Fantasy X, Final Fantasy XII, Final Fantasy XIII, Peep Show, Phineas and Ferb, Red Dead Redemption, Portal, Uncharted and The Mentalist, with the inevitable mentions of Silent Hill and Pokémon.


Some day I'll just have 'a delicious piece of cake' as the ninth character. )


There are yet more answers to come! Goodness knows how long it'll take me to get to them, though.
rionaleonhart: final fantasy x-2: the sun is rising, yuna looks to the future. (um what)
Here is the first instalment of the answers to the character-number questions! You can still ask questions if you like, but you'd better ask them before reading these; the entry is over here.

Fandoms represented: My Little Pony: Friendship is Magic, Final Fantasy VIII, Final Fantasy X, Final Fantasy XII, Final Fantasy XIII, Peep Show, Phineas and Ferb, Red Dead Redemption, Portal, Uncharted, The Mentalist. Come to think of it, I think all of these are fandoms that only a handful of people on my flist are into. Whoops. Still, I hope you enjoy these!


In which there are terrible podcast ideas and strange gods, and the fact that robots don't have lips somehow becomes a problem multiple times. )


There are more answers to come, but I think that's enough for today.
rionaleonhart: final fantasy x-2: the sun is rising, yuna looks to the future. (oh no no no)
Having seen 'Read It and Weep', the latest My Little Pony: Friendship is Magic episode, I really want people to write the self-insert Rainbow Dash/Daring-Do fanfiction that Rainbow Dash is no doubt scribbling enthusiastically right now. It wouldn't be good, but it would be hilarious and adorable. And it could include reviews from the other ponies! And Rainbow Dash's responses to those reviews! NOBODY CARES ABOUT SPELLING, TWILIGHT.

Rainbow Dash is so conflicted whenever awesome things need to be done in her fanfiction; for example, who should awesomely backflip over the manticore and hit the release lever for the trapdoor conveniently located beneath the manticore's feet? On the one hoof, Daring-Do is awesome and Rainbow Dash doesn't want to give the impression that Daring isn't awesome by doing all the awesome things herself. On the other, Rainbow Dash wants to do all the awesome things.

I would also quite like to see fanfiction in which Nathan Drake and Daring-Do go after the same treasure. They have a lot in common, which is unsurprising as they both seem to be inspired by Indiana Jones. Daring's cutie mark caused me great amusement, because I had previously seen this ponified Uncharted fanart. I wouldn't be surprised, frankly, to find out that the human Nate actually did have the points of the compass tattooed on his arse.

Elena is, of course, also invited. 'So... remind me why we're competing with a talking pony version of you?'


If you move the analogue stick rapidly in circles on Final Fantasy XIII, the character you're controlling gets pissed off with you. They'll roll their eyes and facepalm, or wave their hand as if swatting away a fly. It's a nice touch, if a little fourth-wall unfriendly. I know I wasn't the only one who made the characters run around in endless circles on Final Fantasy VIII; finally the characters themselves have caught on.

Also, I'd forgotten how depressing Palumpolum was. I'm trying to help you guys! Why do you all hate me so much? Well, all right, you hate me because you think I'm here to kill you horribly, fair enough.

XIII-2 has now been released, and I'm hoping to have in my possession within the next few days! I have no idea what to expect from this game (beside, you know, the world's silliest chocobo theme), but I'm itching to play it.
rionaleonhart: final fantasy vii remake: aerith looks up, with a smile. (looking ahead)
[In response to the LJ Writer's Block question 'Which video game character would you like to have as your real-life BFF?']

Elena Fisher of the Uncharted series was my first thought - she's smart, funny, bold, level-headed but playful - but, on further consideration, spending time with her would also mean spending time with Nate. And I like Nate! In theory, I'm very happy with the idea of being friends with Nathan Drake; he's good-hearted, hilariously dorky and prepared to go to extraordinary lengths for the people he cares about. In reality, though, he is a walking disaster-magnet and I would almost certainly be killed if I got anywhere near him.

If we ignore the men with guns and focus on character and the fact that Nate would probably somehow find an ancient Babylonian golden statuette propped up against my front door, thus making me rich, I think 'Elena and by extension Nate' has to be my answer to this.

Other thoughts: I'd actually quite like to be friends with Bianca of the fifth-generation Pokémon games (Black and White). She's sweet and scatterbrained and enthusiastic, and although she may not be the world's greatest trainer she always tries her best. I genuinely think we'd get on well.

Despite loving a huge number of Final Fantasy characters, I'm having trouble thinking of ones I could be friends with. Squall and I would just sit in intensely uncomfortable silence; I can't see us ever making it past the level of awkward acquaintances. I wouldn't be able to cope emotionally with someone as volatile as Lightning, and Balthier would intimidate me. Snow would drive me mad. Yuna or Sazh I could be comfortable with, I think.

And obviously the Aperture Science Weighted Companion Cube is an extremely reliable companion and will never judge you.

I don't often answer the Writer's Block question, but this one I really like. Not that I would say no to an Amazon gift card, but I'm mainly answering because I love the question.
rionaleonhart: final fantasy xiii: lightning pays intense attention to you. (speak carefully)
I've been playing Portal 2 for the past few days and would highly recommend it! I don't think I've ever played a game that gave me such a strong sense of achievement before. The puzzles that frustrate me the most when I'm trying to solve them tend to be the ones I like the most in retrospect; it's so satisfying to have a sudden breakthrough just when you're reaching hurl-the-controller-through-the-window levels of exasperation.

I'm in a really videogamey mood at the moment, actually. EVERYONE GET INTO VIDEOGAMES AND THEN TALK ABOUT THEM FOR ME. This is such an exciting medium! It's changing and developing at an incredible rate! Nobody knows what it will do next! And yet the mainstream media still consider gaming a weird niche thing that people should grow out of, and that makes me really sad.

A few months ago, The Times had two articles in the same week over which I scribbled furious 'NO, YOU ARE WRONG' notes. The first was a report on the controversy surrounding Battlefield 3, in which the reporter expressed the belief that 'plots in video games are about as sophisticated as those in porn films', making it quite apparent that he doesn't play videogames himself. You wouldn't find a mainstream newspaper commissioning a journalist who had never been to the theatre to report on a controversial play; a piece on a controversial game should be written by someone who knows about games.

The second article was an extract from You and Me: the Neuroscience of Identity by Susan Greenfield, and contained the following:

When you play a computer game to rescue the princess, it is not because the princess is meaningful or significant to you - you probably won't care about her as a person - but because of the thrill of the process of playing and winning. Yet when you read a book, it is because you care about the characters, their relationships with others and their fates: their past, present and future and interrelations with other characters give them meaning.

There is indeed a game in which an essentially meaningless, characterless princess is kidnapped as a simple excuse for the actual gameplay. It's called Super Mario Bros, and it was released in 1985. That was more than a quarter of a century ago, and in the interval since then games have gone from looking like this (Super Mario Bros, Nintendo, Nintendo Entertainment System, 1985) to looking like this (Uncharted, Naughty Dog, PlayStation 3, 2007). Is it possible that game storytelling has become more sophisticated as well?

I've warmed a little to it now, but when I first started playing the Uncharted series I hated the combat system. I was terrible at it. I died all the time. Despite not liking a huge chunk of the gameplay, I carried on with the game, and I carried on with the game because I cared about the characters. In this case, I wasn't playing for 'the thrill of the process of playing and winning'; I was going through that process because I really, really wanted to metaphorically rescue the metaphorical princess.

Final Fantasy X and Final Fantasy XIII contain about ten hours of cutscenes each. If the story and character interaction in those games were conceived as a flimsy excuse for the actual gameplay, Square put in a frankly surprising amount of effort.

The ending of Kingdom Hearts 358/2 Days made me cry until I couldn't see the screen. Just listening to the final battle music afterwards could still make me sob. I can assure you that I wasn't crying because I was so thrilled to have won the game.

I'll happily admit that some games are focused almost exclusively on gameplay and don't give much thought to plot or characterisation, and that's fine, but dismissing games altogether as a storytelling medium absolutely infuriates me. I opened this entry by praising Portal 2 for its satisfying puzzle-solving gameplay, but even a game as gameplay-focused as Portal has a backstory and sharply-drawn characters. If you say that videogames have no plot, no soul, no characters worth caring about, you are wrong. It's as simple as that.


Well, that was an awful lot of ranting at people who probably aren't reading this journal! Something positive to finish: it may interest you to know that [livejournal.com profile] penny_lane_42 is hosting a fic-request meme for interaction between female characters. Enjoy!
rionaleonhart: final fantasy x-2: the sun is rising, yuna looks to the future. (i'm here now)
ATONEMENT FIC TIME: here, as an apology for the Nate/Elena/Sully, is a completely gen piece about Sully and the teenage Nate, early in their acquaintance. You may have seen this at [personal profile] unchartedkink. I'd actually had a snippet of it lying around for a while, but then someone posted a prompt that, to my surprise, matched that snippet, and so I was spurred to finish it.


Title: Only Most of Your Presents Are Bruises
Fandom: Uncharted
Rating: PG
Wordcount: 900
Summary: A few months after their first encounter, Nate and Sully are, unsurprisingly, being shot at.


Only Most of Your Presents Are Bruises )
rionaleonhart: final fantasy vii remake: aerith looks up, with a smile. (looking ahead)
Oh, no. Okay. Deep breath.

Everyone stand back: I've attempted a sex scene. Historically, such attempts on my part have not gone well. It's a fairly mild sex scene - if this were a film, the cameras would be carefully positioned so you didn't see any genitalia - and it's extremely talky, which is a distraction, but I'm still a bit nervous. Not least because it's primarily an Elena/Sully sex scene, of all things, and I'm afraid the Uncharted fandom is going to run me out. I don't think I have the guts to post this to any communities.

I came to the conclusion whilst writing this that I actually prefer the 'Sully as father/uncle figure' interpretation of his relationship with Nate and Elena, so I don't think I'll be writing Nate/Elena/Sully again. But I did think at least one Nate/Elena/Sully fic should exist. Now it does! I hope I've done the concept reasonable justice.

MILLION DISCLAIMERS OVER. I can't imagine many people will want to read this, but I hope you enjoy it if you do! Many thanks to [livejournal.com profile] sai_salamander for giving me the courage to post this. There's still a possibility I'll freak out and take it down. We'll see!


Title: Did I Ever Tell You About Portugal?
Fandom: Uncharted
Rating: R (not-hugely-explicit sex)
Pairing (trioing?): Nathan/Elena/Sully (with an emotional focus on Nathan/Elena and a physical one on Elena/Sully, but there is some Nate/Sully in here)
Wordcount: 2,800
Summary: Elena and Nate decide to bring Sully into their relationship. This is possibly ill-advised on the part of the characters and definitely ill-advised on the part of the author.
Warnings: Although this is set before Uncharted 3, there's an Uncharted 3 spoiler in here. Fairly large age gap (Sully is around sixty, Nate and Elena in their mid-thirties).


Did I Ever Tell You About Portugal? )
rionaleonhart: final fantasy vii remake: aerith looks up, with a smile. (looking ahead)
You know, I don't think a single person has written Nathan/Elena/Sully Uncharted fanfiction, and this makes me really quite sad. All I want is fanfiction about them hunting treasure together and accidentally falling into a three-way relationship, whoops, and Nathan being totally okay with this arrangement and Sully being a bit freaked out. (Elena falls somewhere between the two, but closer to the 'I'm okay with this' side of the spectrum.) I thought you were supposed to have everything, Internet.

In fact, it's a good thing I'm so smitten with Nathan/Elena, because a bit of poking around seems to indicate that it's the only pairing anyone writes. There's a tiny smattering of Flynn/Drake, a tinier one of Flynn/Elena and maybe two Nate/Chloe fics, but that's it. Poor Sully is left out entirely. I suppose the fact that he's twenty-five years older than anyone else in the main cast, semi-raised the main character and has a scary moustache gets in the way of most 'shippers.

As my output for the Uncharted fandom so far consists of two Nathan/Elena fics, I suppose I've no right to complain. I don't even have much inclination to complain; after some thought, I've come to the conclusion that Nathan Drake/Elena Fisher is probably my favourite pairing in the entire videogame world (this is not hyperbole; I mean it with all my heart), so I'm perfectly happy that the fandom focuses on them. But I would sort of like to see a Nathan/Elena/Sully fic. Just one.

I'd rectify the Nathan/Elena/Sully lack myself if I could, but I find myself completely unable to. I've no idea where to begin! I suppose the most likely scenario is 'Nate and Elena are already in a relationship and Sully is gradually brought into it somehow', but how?

(I don't actually 'ship Nathan/Sully on its own, but apparently I am all for it as an aspect of Nathan/Elena/Sully. I don't understand how my mind works.)

To whoever said 'I THINK I MIGHT KNOW WHO YOU ARE, ANON' over at [personal profile] unchartedkink, if I was indeed the person you were thinking of: I'd try to deny it, but I suppose this entry makes it rather obvious.


Slightly worrying side-effect of the Uncharted games: I've started looking at buildings from a 'how would I scale this?' point of view. (Or 'how would I scale this were I Nathan Drake?', I suppose, because he is a much more accomplished building-scaler than I.) If I start actually trying to scale buildings, please stop me; I can't see that ending well.
rionaleonhart: final fantasy vii remake: aerith looks up, with a smile. (looking ahead)
I have now finished Uncharted 3: Drake's Deception! Spoilerless thoughts:


- I find it really endearing that Nathan Drake constantly talks to himself when he's in a dangerous situation on his own.

- I love the tweaks that have been made to the hand-to-hand combat system. In the previous games, I was constantly shooting; in this one, PUNCH EVERYONE ALL THE TIME. In addition to conserving ammo and preventing the enemy you've engaged from shooting you in the face: kind of hot! (Amazing fact: you can get a trophy called 'He's Gonna Need a Sturgeon' by knocking three people out with a fish.)

- The credits felt about as long as the game itself, bloody hell. On the plus side, they were absolutely gorgeous. (I've just looked up how long the credits are. They are fourteen minutes long.)

- What a fantastic game.


Spoilerful thoughts below the cut:


Spoilers right up to the end of Uncharted 3: Drake's Deception. )


Has - has anyone written Nathan/Elena/Sully? Can't lie: I'd probably read that.
rionaleonhart: final fantasy vii remake: aerith looks up, with a smile. (looking ahead)
I've been thinking about The Mentalist recently, and I have finally realised exactly what the ending of 'Red Sky in the Morning' meant. ONLY TOOK ME A YEAR AND A HALF.


Spoilers for the second-series finale of The Mentalist. )


To my immense relief, Elena of Uncharted 3 goes back to looking like Elena when she's taken her eye makeup off. Also, Nate and Elena, in case you haven't gleaned this from every entry I've made about the Uncharted series, are freaking adorable. The 'get some rest' scene made me clasp my hands over my heart and squeak.

There was a point at which I thought I was going to fail a section and then Elena drove in at exactly the right moment and I actually exclaimed 'God, I love Elena' at the screen. I love that the characters who travel with you in the Uncharted games are a help, rather than a hindrance; it's all 'here are some competent characters with guns who will help you out and take care of themselves', rather than 'here's a character with no combat skill or self-preservation instincts at all; better try to keep them alive!'

Well, all right, there was the time when Sully blocked my way while I was trying to run away from a grenade. That went quite badly. But I've forgiven him now.
rionaleonhart: final fantasy xiii: lightning pays intense attention to you. (speak carefully)
Fics I'll Never Finish Theatre: have six hundred words of an Uncharted AU set in the world of Final Fantasy XIII. I'll never finish this because, the fact that it would have no market aside, it would need to be some sort of ridiculous epic (I cannot write long things at all), and moreover I have no idea what their Focus would be, and moremoreover l'Cie AUs present the unique problem of being almost impossible to end with anything other than 'and then they turned into crystals!' or 'and then they turned into hideous monsters!'

Also I'm not sure whether people say 'goddamn' on Cocoon, and obviously you can't write anything concerning Sully without the word 'goddamn'.

In conclusion, this is an impossible fic for me to write. But, you know, here's the snippet I wrote of it anyway.


Uncharted/Final Fantasy XIII snippet: in which a treasure hunt goes very wrong, which of course is a unique scenario in the world of Uncharted. )


I hope you enjoyed that, if you read it! But, er, I hope you didn't enjoy it too much, because, as I said, I really can't see myself finishing this.

(I am still playing Uncharted 3, still enjoying it immensely, but what has happened to Elena's face? She doesn't look like Elena any more! I am really distressed by this!)
rionaleonhart: final fantasy vii remake: aerith looks up, with a smile. (looking ahead)
I received Uncharted 3 for Christmas! It managed to win my heart within the first hour by means of the following sure-fire methods:

- putting Nathan Drake in a suit and having him beaten up by thugs
- the Colombia flashback, oh my God my heart.

Nathan/Elena is still the only Uncharted pairing I really 'ship, but at points I found myself oddly sad that [livejournal.com profile] th_esaurus was unlikely ever to write a, er, forty-year-old Victor Sullivan/fifteen-year-old Nathan Drake epic, in which they hunt treasure and commit crimes and they don't have sex but there's always the sense that they might, on account of not having played the Uncharted games; she would do it such justice, even though it would be wrong wrong wrong. I suspect I would read it and love it and then hate myself for loving it. Probably for the best that it doesn't exist. Ignore this paragraph.

I didn't like Sully at all when I first started playing the Uncharted series, but by this point I seem to have warmed to him. I suspect a large part of my attitude shift is due to the fact that he really does love Nathan. If you want me to care about a character, show me what that character cares about. Having the character assist me in firefights doesn't generally hurt, either.

I find it interesting that Sully's 'Lead on, Macduff' reference (and the subsequent 'It's "lay on, Macduff"' correction, which I appreciated because it was exactly what I was thinking) went completely over Nathan's head. Nate's no fool; he's extremely informed in the fields that interest him (history, geography, languages), but literature seems to be a bit of a blind spot. He can tell you in a moment what century a structure was built in (and whether it'll hold if he tries to climb up the outside); just don't expect him to recognise a Shakespeare quote.

The short section near the beginning where you're running around an abandoned London Underground station was rather lovely; the streets didn't seem particularly Londonish to me, nor the fact that every person you encountered was a bald Cockney thug, but the old tube station really did make me think yes, we're in London. And the scenery in France was just gorgeous. I love the locations in Uncharted so much; I always seem to come away from a playing session with an intense desire to RUSH OUT AND SEE THE WORLD, even though I've been led to understand that men with guns will try to shoot you everywhere.
rionaleonhart: final fantasy xiii: lightning pays intense attention to you. (speak carefully)
Idle musing: I wonder what would happen if the cast of one Final Fantasy game happened to be dropped into the plotline of another?

The cast of Final Fantasy VIII in the plot of Final Fantasy XIII: Squall's a bit less angry than Lightning, so there's probably less punching, but otherwise I imagine it would be extremely similar. Rinoa takes Snow's place as the idealist who keeps everyone going; she's not particularly Snowish personality-wise (Snow is probably what would result if Seifer, Zell and Rinoa all tried to raise a kid together - well, Snow and explosions), but I can see the characters fulfilling the same role. Gradually, Squall comes to care about the people with whom he has found himself stuck. I would actually be really interested in reading a fic along these lines.

(I would also probably read the fic in which Seifer, Zell and Rinoa try to raise a kid. It would go so badly.)

The cast of Final Fantasy XIII in the plot of Final Fantasy X: Lightning is a Summoner! SCREW YOU GUYS; SHE DOESN'T NEED GUARDIANS. This causes complications when she eventually tries to obtain the Final Aeon.

...and around here my musing came to an end, because I realised that too many Final Fantasy plots are basically incoherent for this to be a successful line of thought.

The Final Fantasy XIII concept - a group of people find themselves thrown together and ostracised by the world, with a time limit set on their lives and little idea of what to do to save themselves - is generally quite an interesting one to plug various characters into, though. Someone should probably write about the cast of The Mentalist or Glee or Friendship is Magic becoming l'Cie.

(Here, from one of my notebooks, are some scribbled-down thoughts on treasures Nathan and Elena could find in potential Uncharted fic:

- morphing cube from Animorphs (Escafil Device?)
- Pokéball
- MAYBE SOMETHING THAT WON'T NECESSITATE A BIG DAFT CROSSOVER
- or maybe something that will necessitate a big daft crossover and is specifically a fal'Cie. What an incredible statue! Wait, is - is it alive? AND THEN THEY BECOME L'CIE. WOW, THERE WOULD BE NO MARKET FOR THIS AT ALL.
)

The problem with using Final Fantasy XIII as a basis for concept crossovers (I don't know whether that's what they're called: what I mean is a work of fanfiction that uses only characters from Fandom A and simply borrows a concept from Fandom B, so it's essentially a Fandom A fic that happens to use an idea from another fandom) is the amount of specialist vocabulary involved. Patrick Ness's Chaos Walking trilogy provides a great basis for concept crossovers in Noise: people broadcast their thoughts constantly for other people to hear! It's quickly explained, easily understood, and a concept crossover that makes use of Noise can be read and enjoyed by someone who's never heard of the Chaos Walking trilogy. With Final Fantasy XIII, though, a person who hasn't played the game will find themselves going 'l'Cie? fal'Cie? Cie'th? Focus? What?'

Basically, what I'm saying is 'I know I write a lot of fanfiction with practically no market, but a crossover between The Mentalist and Final Fantasy XIII would have literally no market, and that's probably why I throw a lot of Final Fantasy XIII crossover ideas around on my journal but never actually write them.'

And also that Seifer, Zell and Rinoa shouldn't raise a child together.
rionaleonhart: final fantasy vii remake: aerith looks up, with a smile. (looking ahead)
More Nathan/Elena fanfiction, because I love them. This one is quite a bit lighter than my previous effort, although as the main theme of After, Before was 'dying slowly in the snow' I suppose that's not difficult.


Title: It's All There in the Relationship Contract
Fandom: Uncharted
Rating: PG
Pairing: Nathan/Elena
Wordcount: 2,200
Summary: Well, all relationships have some problems. Theirs mostly involve mortal danger.


It's All There in the Relationship Contract )
rionaleonhart: final fantasy x-2: the sun is rising, yuna looks to the future. (we shall see)
So apparently there's something about Uncharted 2 that makes me want to write embarrassingly gratuitous hurt/comfort.

Er, please enjoy this embarrassingly gratuitous hurt/comfort. Be aware that it is embarrassingly gratuitous hurt/comfort, to such an extent that I seriously considered titling it help help who is driving the train? (answer: the author's id).


Title: After, Before
Fandom: Uncharted
Rating: PG-13
Pairing: Nathan/Elena
Wordcount: 2,900
Summary: Elena finds Nathan after the crash.
Notes: Set during the second game.


After, Before )
rionaleonhart: final fantasy x-2: the sun is rising, yuna looks to the future. (we shall see)
I have now completed Uncharted 2! I think possibly my favourite part of the game, save the perfect opening and ending scenes, is the bit where Nathan and Flynn are working together and just snipe at each other the entire time. Hee!

I did come to like Chloe, in the end, which pleased me. I like her the most when she's with Elena. Then again, I also like Nathan and Sully the most when they're with Elena. Is there any character that can't be improved by the company of Elena Fisher?

Well, yes, probably. Pyramid Head, for example, would probably stab her, which I wouldn't approve of. But she definitely brings out the best in the main cast of the Uncharted series.

(NATHAN AND ELENA

HEARTS FOREVER

they are adorable and I 'ship them so much. The way they work together and worry about each other when they're in danger; the way they poke fun at each other in quiet moments. The ending. ♥!)

The first thing I did upon beating the game was purchase the 'Dirty and Beat-Up' character model for Drake, so he can be covered in blood whenever I please. Although I do also love his winter jacket. Mildly saddened to find that the character model on its own doesn't cause him to stagger around in obvious pain. I swear I'm not a bad person.

The second thing I did was load up the 'Where Am I?' chapter and pet the hell out of some yaks. (Forget every other criticism levelled at it: the worst thing about Final Fantasy XIII was the fact that it wasn't possible to cuddle the little round sheepy things. The first time I saw a yak in Uncharted, I immediately steered Nathan in its direction and was saddened when he didn't interact with it. But, as it turns out, it is in fact possible to pet the yaks! Amazing!)

I've only realised upon writing this that these two things display very different sides of my personality.


Unrelatedly: why are the radio and television trailers for this year's Children in Need (for the benefit of non-UKers: Children in Need is an annual television event to raise money for children's charities) backed by the song 'Fuck You' by Cee Lo Green? I am really confused.
rionaleonhart: final fantasy viii: found a draw point! no one can draw... (you're a terrible artist)
More Uncharted 2! Here are some things that are causing me to warm more and more to Nathan Drake (and are less worrying than 'he was covered in blood and it was hot'):

– he is a gigantic dork who started trying to play Marco Polo with Chloe when I flung him headlong into a swimming pool (and who later tried to persuade Chloe to get in as well when I went for a swim in the temple; Nathan is now established in my mind as a man who is incapable of passing a pool without throwing himself into it)

– he wants to save everyone, to the extent of physically lugging Guy He's Known For Ten Minutes to safety whilst being shot at (I have a big weakness for characters who really, really want to do the right thing, particularly when they're not always very good at it; PRETTY VIRTUOUS FOR SOMEONE WHO BURGLED A MUSEUM, NATHAN DRAKE), and

– his diary, amongst the useful information and plot-relevant things, contains incredibly stupid doodles. (LOOK AT THIS PAGE, THIS PAGE IS AMAZING. I am completely incapable of seeing the 'angry mouth' as anything other than a giant angry moustache. Nathan's diary also contains a photograph of Elena! Awww.)

(Regarding Nathan and Elena: make out, you guys)

(I mean, it's fine if you don't want to)

(but you both clearly want to)

(make out)

Elena is still delightful. I was a bit annoyed when she kept going 'hey, have you forgotten about me? open the door!' at me - I was trying to open the door! What did she think I was doing? - but then after five minutes of trying to find something to jump to I suddenly realised I could in fact shoot the door open from where I was dangling, so she sort of had a point. Also she punched Flynn in the face and it was great. (I was so pleased to see her! And Nathan defended her to Chloe! ♥!)
rionaleonhart: final fantasy x-2: the sun is rising, yuna looks to the future. (Default)
Uncharted is a very short game! It only took me about ten hours of gameplay to complete, and I'm sure you can shave two or three hours off that time if you're better at aiming than I am, which is no large feat.

Still, I'm not complaining too much about the length, because:

a) it means it takes less time to reach the incredibly gorgeous final gunfight (on a ship! in the rain! at sunset!), and
b) I can now play Uncharted 2.

Here are my thoughts so far on Uncharted 2:

UNCHARTED 2 OPENS WITH NATHAN DRAKE ALL SEXILY COVERED IN HIS OWN BLOOD AND THEN FLASHES BACK TO NATHAN DRAKE ALL SEXILY BEING A CAT BURGLAR

THIS IS AN AMAZING GAME.

I am rather an inept sexy cat burglar, though. There was one part of the museum heist where I persisted in going the wrong way and getting caught about six times, despite the fact that Flynn clearly told me which way to go every time the checkpoint reloaded.

Also, I felt a bit bad about dragging Nathan out of his way through thick snow to grab some treasure when he was clearly seriously injured. Sorry, Nathan. Sparkly things override your wellbeing, particularly when your lack of wellbeing is sort of hot.

(I mentioned in my last entry that Nathan didn't particularly interest me as a character, but I have to confess that he became quite a bit more interesting to me the moment he started dragging himself painfully through a snowy train graveyard whilst covered in his own blood. I'm so shallow. And also possessed of slightly worrying tastes, it seems.

Elena is still my favourite Uncharted character so far, though. I cheered aloud at her magnificent kick in the helicopter scene. I'm hoping to see more of her. Bit wary of Chloe, because so far her characterisation seems to be 'SEXY!!!' (sexiness is fine (see above unsettling enthusing about Nathan's injuries), but it's not an adequate substitute for a personality; I doubt I'd have appreciated Nathan's injuries so much had his role consisted solely of writhing around and going 'LOOK AT HOW SEXILY INJURED I AM'), but I've only just met her, so who knows?
rionaleonhart: final fantasy x-2: the sun is rising, yuna looks to the future. (just gonna reload while talkin' to you)
Unexpected but pleasant side-effect of playing Red Dead Redemption: I am now actually capable of playing through the shooty bits in the more difficult Uncharted! Both I and Nathan Drake thank you for teaching me how to aim, John Marston. (Although Red Dead Redemption couldn't prepare me for the Press Circle to Not Die bits, so I picked up Uncharted for the first time since playing Red Dead, cleared the firefight I'd left off at and then impaled myself on a fence, forcing myself to do the firefight all over again, three times in a row.)

I wish I cared more about the characters of Uncharted. Perhaps the caring will come. At the moment, my thoughts are 'quite like Elena, not terribly interested in Nathan'. Although I did laugh out loud when I sent Nathan out for the second time to climb about on the side of a building, far above the sea, and his reaction was 'OH GOD WASN'T I JUST OUT HERE?'

Also, curiously, despite not being massively invested in the characters, I seem to be 'shipping Nathan/Elena a bit. I certainly like Nathan more when he's in her company. (Possibly it's taking me a while to warm to Nathan more for reasons related to the company he keeps than because of anything about Nathan himself; he was with Sully at the beginning of the game, after all, and I was unfond of Sully. I think Elena is a better influence on Nathan.)

Whilst I think this is a pretty great game, a note to whichever Uncharted designer decided it would be a great idea to include a level in which you drive upriver on a jetski whilst people shoot at you and hundreds of explosive barrels float inexplicably downstream: please step forward to receive your punch in the face. You know it's no less than you deserve.

...all right, so I've played a bit more since writing the above and SUDDENLY UNCHARTED DECIDED THAT IT WANTED TO BE A SILENT HILL GAME

I DO NOT WANT YOU TO BE A SILENT HILL GAME, UNCHARTED

OH, I'LL JUST COWER IN THE CORNER, SHALL I? I'LL COMPLETELY FORGET ABOUT AIMING PROPERLY AND JUST RUN AROUND IN CIRCLES, SPRAYING BULLETS IN A PANIC. WOULD YOU LIKE THAT, UNCHARTED? BECAUSE THAT'S WHAT YOU'RE GETTING.


unrelatedly I watched Fresh Meat yesterday (episode seven) and there was a bit in which JP, who is an awful awful human being and moreover played by Jack Whitehall (I don't mind Whitehall, but I've never found him even slightly attractive before), sat his geology teacher down to a bribe of a takeaway in an attempt to find out what was to be on the upcoming exam and started going 'oh, but you've already eaten part of it, it's far too late to go back now' like some sort of evil genius and help me it was sort of hot. I think the hotness was based entirely in the sound. Apparently Whitehall does a really good subtly threatening voice.