rionaleonhart: final fantasy viii: found a draw point! no one can draw... (you're a terrible artist)
I've finished playing Crisis Core -Final Fantasy VII- Reunion, the remaster of Final Fantasy VII prequel Crisis Core! I watched a cutscene compilation of the original back in 2015 and enjoyed it - it gave me a new appreciation for Final Fantasy VII, which I'd struggled to get along with up to that point - so I'm glad the game's finally available on a console I actually own.

Crisis Core is an odd beast. The battle system and soundtrack are excellent, and Reunion is a great-looking remaster. On the plot front, we've got dodgy writing and voice direction, poor characterisation of Aerith, impressively terrible additions to the Final Fantasy VII canon, but sometimes it'll reach into that mess and pull out something genuinely affecting.

Crisis Core is a bit like Kingdom Hearts, in that respect. The writing of the Kingdom Hearts series is questionable and the plot is nonsense, but it's got real heart, and its emotional moments can hit hard.

Angeal: I never use my sword. Use brings about wear, tear and rust.
Angeal: Anyway, Zack, here's your sword. (stabs Zack's sword straight through some wooden floorboards)

Sephiroth said he, Angeal and Genesis used to sneak into the training room 'for fun', and then we got an astonishingly homoerotic flashback to them having a swordfight on top of Junon's enormous phallic cannon, and I'll be honest: it was pretty great.

All the line delivery in this game is so weird. You don't have to pause in the middle of every sentence!

I'm very touched by the way Zack keeps talking to Cloud even when Cloud is barely conscious and not taking anything in.

The ending was agonising, right up until cheerful pop music kicked in at the most inappropriate possible moment and I cracked up laughing. I think that's the perfect encapsulation of Crisis Core as a whole, a game that's simultaneously genuinely emotional and absolutely ludicrous.

I'm so glad this game lets you join a fan club for yourself.
rionaleonhart: twewy: joshua kiryu is being fabulously obnoxious and he knows it. (is that so?)
Persona 5 gave me an itch to play more stylish games about teenagers hanging out in Shibuya, so I'm replaying NEO: The World Ends with You. Here are my notes! I'm up to the end of week one, but this entry vaguely alludes to later events.


Notes on NEO: The World Ends with You. )


On this playthrough, I've made it my mission to befriend Yudai Miki, the Hog Fang shopkeeper on Centre Street. He greets me with 'O-oh, yo' whenever I enter the shop, and somehow I find it very endearing. I bought a hat I didn't need from him in the hope of making him like me.

(I added 'on this playthrough' to that paragraph because I was slightly worried people scrolling past this entry might think I'm forcibly attempting to befriend an actual real-life shopkeeper.)
rionaleonhart: final fantasy xiii: lightning pays intense attention to you. (speak carefully)
I've been having a good time with the Final Fantasy Kiss Battle!

I've received some great responses to my prompts. [personal profile] necrophilia wrote me Edea/Seifer, and [personal profile] requiems wrote me Serah/Hope. ([personal profile] necrophilia and I actually both prompted Edea/Seifer at the same time, because we are both terrible people with great taste.)

I've also written a couple of ficlets myself. Here they are!


Debts, Final Fantasy XV, Prompto/Ignis, 800 words )


Across the Distance, Final Fantasy VII/Final Fantasy X, Aerith/Yuna, 900 words )


('Riona, did you name your Aerith/Yuna fic Across the Distance after Celene Dion's "My Heart Will Go On"?'

N-no. No. No, of course not. No.)
rionaleonhart: final fantasy viii: found a draw point! no one can draw... (you're a terrible artist)
[personal profile] pict demanded to know all my ambitious fic ideas, which reminded me of something I've been thinking about doing for a while: archiving the fic ideas I've been scribbling down in my diaries.

Every year, I buy the same style of diary, which has a couple of blank pages at the back. I've been using these blank pages to note down fic concepts since 2013. Some of these get written! Many of them don't.

If I type up the unwritten concepts, maybe one of them will inspire me? (Or indeed inspire someone else? Feel free to let me know if you're interested in writing any of these!) At the very least, they'll no longer be languishing in old diaries I rarely look back at.

These are sorted in alphabetical order by fandom; the notes under any particular fandom may contain spoilers for the canon. Some ideas are extremely vague; some are very specific. Crossovers are filed haphazardly under whichever fandom feels right in the moment. The tags on this entry should give you an idea of which fandoms are represented, if you're wondering whether anything you know is in here!


A huge pile of unwritten fanfiction ideas. )


I'm not sure this exercise has actually sparked any inspiration, but it's good to have all these ideas in one place. If any of these would particularly interest you, let me know!
rionaleonhart: kingdom hearts: riku, blindfolded and smiling slightly. (we'll be the darkness)
I finished Persona Q, if you hadn't deduced that from the fact that I wrote a fic about it!

At one point, Yosuke said he'd give me a shoulder massage later. I risked the Reaper to get that conversation, and it was worth it.

The trouble with Persona is that it's a really charming series of games about THE POWER OF FRIENDSHIP, but occasionally it has strangely mean-spirited scenes that don't seem to fit the themes and tone at all. In particular, there are moments when a party member is upset or distressed and, rather than giving you the opportunity to intervene or comfort them, the game goes 'and then you just walked away and left them to it, it was hilarious.' When Yosuke's on the verge of tears because of a misunderstanding, please just let me explain it to him!


Having finished Persona Q, am I going to shut up about Persona for a while?

No. No, of course not. It's time for Persona 5 Royal.

After I finished Persona 5, my main thought was, Wow. That was incredible, but it was also vast and exhausting. I definitely want to play the Royal expanded edition, but I don't think I'll be ready for that for at least a couple of years.

Seven months later, here we are.

Now that I've played Persona Q and met the actual Persona character called Rei, I probably shouldn't name the Persona 5 protagonist Rei again; it was already confusing, given that that's my housemate's name, and is now doubly so. That said, I'm naming him Rei again and nobody can stop me.


Rambling about the early hours of Persona 5 Royal. )


I'd forgotten how much Persona 5 makes me think of Final Fantasy VIII, between the school setting, the quiet protagonist and Ryuji 'Zell Dincht' Sakamoto. Ryuji and Zell aren't identical, but there's definitely enough similarity to call Zell to mind.

I dreamt a couple of nights ago about Squall and Zell kissing, and I'm blaming this game. (Maybe 'thanking' would be a better word than 'blaming'. Squall/Zell was my first ever ship, and I woke up reflecting very fondly on it.)

I just looked up the account of the dream I wrote when half-asleep, and I'm going to type it up because it made me smile:

Dreamt I was Squall Leonhart and kissed Zell after an intense foot race around a raised track. EXTREMELY GOOD. I think I was sort of trying to hint at it and he went 'yeah, you don't have to ask, you can absolutely kiss me' (because, as we all know, Zell is very in love with Squall).

Barret was annoyed with us for kissing on the track instead of continuing to race. Barret, the race was supposed to be seventy-two laps; it was lap five and we were all exhausted already. Making out with Zell was a much better conclusion to the race than actually seeing it through. Also, what are you doing here? You're a FFVII character.

Rinoa had previously suggested letting Zell win to make him feel better. Hopefully the kissing succeeded in making him feel good without having to compromise the race.
rionaleonhart: final fantasy viii: found a draw point! no one can draw... (you're a terrible artist)
Riona's Head: Hey, you should get back to one of the games you've started but never finished. Tales of the Abyss? Tales of Berseria? Spirit of Justice? Steins;Gate? Lucid9?
Riona's Heart: Hey, how long has it been since you last played Final Fantasy VIII?

I told myself a few years back that I couldn't possibly justify ever playing Final Fantasy VIII again. I'd played it so much that I almost knew it by heart. I don't need to replay this game; it's written into me. But the Persona series, with its combination of attending school and fighting monsters, left me thinking about Balamb Garden, and somehow I've found myself back here.

(I'm playing the original, ported without changes to PS3, rather than the remaster. I was excited for the remaster when I first heard about it, but then I learnt it had blurred the backgrounds and reduced Squall's range of movement to eight directions, so I decided against getting it. It's just not Final Fantasy VIII if you can't run around in smooth circles and watch your teammates follow you in perfect step. I'm glad a version exists on more modern consoles, though, so new players can still discover this beautiful catastrophe of a game.)

The fight between Squall and Seifer in the opening cutscene is still rad as hell, over two decades later. Pretty incredible stuff for 1999 3D animation in a videogame, even considering that it's an FMV.

Look at all of Squall's movements! I love him. The realistically proportioned models in Final Fantasy VIII allow for more human, subtle body language than the ones in the original Final Fantasy VII, which had to rely on large gestures, although we're not yet at the point of being able to see facial expressions outside FMVs.

Considering that Final Fantasy VII came out on the same hardware, two years earlier, Final Fantasy VIII is a remarkable graphical upgrade. Square had obviously learnt a lot from their early efforts at 3D modelling and animation.

Balamb Garden! This place feels so familiar. It's good to be home.

Love that this late-nineties game includes an in-game school intranet forum that ends up being shut down because the pupils just use it for arguments and talking about how hot the teachers are. Truly ahead of its time.

The way background NPCs move around, and sometimes appear in a particular area and sometimes don't, is a really cool touch that helps the world feel more alive. I don't remember seeing anything like it before I played this game. In the other games I'd played, characters were either programmed to be in an area or they weren't; there wasn't this element of chance.

This was also the first game I played in which you could overhear conversations NPCs were having amongst themselves, without actually being involved in the conversation. Again, a nice little touch that makes the world feel more real. People aren't just standing around, waiting to talk to you; they've got their own lives going on!

Still can't believe I got lost straight out of the gate on my first playthrough, spent four literal hours wandering Balamb before I found the Fire Cavern, and somehow still stuck with this game. I'm impressed both by thirteen-year-old Riona's patience and by her lack of observational skills.

It's hard to express how much this game means to me. I'm glad it exists.
rionaleonhart: final fantasy xiii: lightning pays intense attention to you. (speak carefully)
I have finished Final Fantasy VII Remake! Here are my notes on the last few chapters of the game.


Spoilers up to the end of Final Fantasy VII Remake. )


In conclusion, I've had a great time, and also ???????
rionaleonhart: final fantasy viii: found a draw point! no one can draw... (you're a terrible artist)
Back to Final Fantasy VII Remake! I'm in chapter sixteen; I've just come out of the vent and started following Hojo.


Final Fantasy VII Remake, partway through the Shinra building. )


When Square said they'd expanded the Midgar section into a full-length game, I thought they meant, say, twenty hours; I wasn't expecting it to be main-series Final Fantasy game length. But here I am, forty hours in.
rionaleonhart: final fantasy viii: found a draw point! no one can draw... (you're a terrible artist)
Final Fantasy VII Remake continues, by which I mean it continues to confuse me. I'm in chapter fourteen; we've just set out from Aerith's house and we're planning to head to the Shinra building.


Final Fantasy VII Remake, up to chapter fourteen. )


Probably not that long to go, unless I get distracted by sidequests. (I am definitely going to get distracted by sidequests.)
rionaleonhart: final fantasy xiii: lightning pays intense attention to you. (speak carefully)
Still thinking about what a Final Fantasy VIII remake could be like. We'll never see it. The VII remake isn't even finished yet. But I can still dream of walking through Balamb Garden.

In Final Fantasy VII Remake, I've just left the Honey Bee Inn. Wall Market has been an experience.


Final Fantasy VII Remake: adventures in Wall Market. )


I'm glad this remake hasn't forgotten just how weird the original game was.
rionaleonhart: okami: amaterasu is startled. (NOT SO FAST)
Still playing Final Fantasy VII Remake, you'll be unsurprised to hear. I'm in chapter nine; I've just reached Wall Market and started to poke around, but I haven't yet started the quest that Wall Market is famous for.


Final Fantasy VII Remake: notes up to early Wall Market. )


Wall Market is slightly overwhelming, which I suppose makes sense.
rionaleonhart: final fantasy x-2: the sun is rising, yuna looks to the future. (hope is all we have)
More of Final Fantasy VII Remake! I've just reached Aerith's house.


Final Fantasy VII Remake: notes up to Aerith's house. )


I love that so many of you are playing this game. It's such a big event for JRPG fans! It's bringing us all together.
rionaleonhart: final fantasy viii: found a draw point! no one can draw... (you're a terrible artist)
More Final Fantasy VII Remake! I'm in chapter five, just emerging from the underground rail tracks.

Tifa's theme reminds me of 'Eyes on Me' at points. If Square ever made a Final Fantasy VIII remake with this level of detail and affection, I think I'd spend the entire game in tears.


Notes on Final Fantasy VII Remake, up to chapter five. )


I hadn't really anticipated how good it would feel to have this fascinating game world to explore when I'm confined to one place in real life. I was looking forward to this game as a way of keeping myself entertained during lockdown, but I hadn't expected it to help so much with the restlessness.
rionaleonhart: final fantasy viii: found a draw point! no one can draw... (you're a terrible artist)
First impressions of Final Fantasy VII Remake! (Well, first impressions if you discount the demo.) It's the morning after getting to Seventh Heaven.


First impressions of Final Fantasy VII Remake. )


I'm loving this already.
rionaleonhart: final fantasy versus xiii: a young woman at night, her back to you, the moon high above. (nor women neither)

Made an actual Silent Hill 2 edit of the Softer World strip I named my recent James/Mary fic after, because A Softer World and Silent Hill 2 are both totally timely and I know what year it is. I can't believe this strange, dark pairing still has so much power over my heart, all these years later.


The Final Fantasy VII Remake demo is now available on PS4! Just as a heads-up, it's about an hour long and you cannot save. Thoughts:

- Cloud is so pretty. Everyone is so pretty.

- You can't jump, alas! I keep accidentally opening the menu because I want to leap around pointlessly like you can in Final Fantasy XV.

- Cloud and Jessie have more chemistry than I'd expected. Huh. I loved them exchanging glances and shrugs while Barret lectured them in the elevator.

- I'll be very entertained if this remake not only reignites the ferocious Cloud/Tifa versus Cloud/Aerith shipwars but adds a Cloud/Jessie faction.

- I enjoyed Barret going 'okay, now prove you're one of us' and Cloud going 'uh, I'm... not?'

- Guard Scorpion struck me as an unreasonably tough, lengthy first boss fight. Nearly wiped out my supply of twenty-something potions. Maybe I just need to get a better grasp of the battle system? I think it's possible to switch difficulty levels mid-playthrough, so at least I'll be able to shift down if I continue to struggle in the full game.

- I really wanted them to have an 'attack while its tail is up' joke during that fight, but alas no.

- I don't remember any other voiced Final Fantasy in which the characters swear, and I am not yet used to it. At one point Cloud said 'no shit' and my reaction was very much 'gasp, he said a naughty word'.

- If you run into the security lasers five times, Jessie will stop expressing concern and start laughing at you. If you run into the lasers ten times, Jessie will ask, 'Um, do you have a fetish or something?'

- So far, it's looking promising!
rionaleonhart: final fantasy viii: found a draw point! no one can draw... (you're a terrible artist)
Final Fantasy VIII, THE VIDEOGAME LOVE OF MY LIFE, is coming remastered to modern consoles this year! I'm a little sad that Squall's in-battle model looks like it has a narrower jawline than the original (look, I really really love Squall and was inevitably going to be sad about any slight change), but I'm so excited that a whole new generation is going to get to play this game at last.

Realistically, there's a good chance the new generation will hate it as much as the original generation did. This game's a disaster. But, if it speaks to just a handful of new players in the way it spoke to me, that's enough. I screwed up my first playthrough so badly I had to restart from the beginning after reaching disc four, and I loved the game so much I didn't care.

I can't wait to go home to Balamb Garden.

I woke in the night and learnt this news and then couldn't get back to sleep because 'Blue Fields' was playing in my head and I was getting emotional about it.

There's also a new trailer for the Final Fantasy VII remake (or the first instalment, at least, coming out on the third of March), which is looking gorgeous! I really hope it keeps Aerith's strong-mindedness and wicked sense of humour, rather than reducing her to 'demure and angelic and innocent'. (I also hope it remembers what an absolute catastrophe Cloud is. And I hope we can still put him in a dress. And I hope we have the option to keep him in that dress for the entire game.)

I might have to buy both the VIII remaster and the VII remake full-price on release, just as a way of casting my vote for a possible future VIII remake. It'll never happen, but let me dream.


Speaking of fictional catastrophes, my Scrubs rewatch is nearing the end of season one. Every character in that show is fairly catastrophic, but Dr Cox in particular is such a fuckup and I love it. Destroying a room full of equipment and then dragging JD out to drink with him in an effort to stave off the next morning! Having sex with the ex-wife he hates in the first days of a new relationship, fully aware the entire time of what a terrible idea it is!

I can't believe JD looks at this barely functional human disaster and goes 'wow, what a cool guy I aspire to be.'
rionaleonhart: final fantasy viii: found a draw point! no one can draw... (you're a terrible artist)
Pokémon Go was the only mobile game I'd previously played, but [personal profile] jecca_mehlota mentioned Dissidia Final Fantasy Opera Omnia, and I thought I'd check it out. It's not that heavy on the story - it's designed to be consumed in small bursts, so both cutscenes and battles are brief - but it does have some cute interactions between assorted Final Fantasy characters, and characters from different Final Fantasy games interacting is something I have a huge weakness for. Here are some things I've liked:

- Cloud reminds Sazh of Lightning. 'Looks like other worlds also have their fair share of strongheaded soldiers who take on way too much alone.'

- Hope giving Vivi reassurance and courage and then being taken aback when Vivi says 'thanks, mister!' (Hope, being fourteen, probably isn't used to being called 'mister'; Vivi, being nine, probably doesn't think anything of addressing him that way.)

- Vaan running up to go HEY YOU GUYS HAVE A REALLY COOL AIRSHIP and Sazh going 'finally someone gets it!'

- 'I don't like the look of you. You remind me too much of... someone I know,' Seifer says to Cloud.

- SEIFER WANTS TO BE YUNA'S KNIGHT. You should have been born in the Final Fantasy X universe, Seifer; being a guardian would really suit you! Well, I mean, you'd like the idea of it. You wouldn't necessarily be good at it. But you'd like the idea.

- Everyone goes 'hey, Seifer, come with us and save the world' and Seifer goes 'no, screw you, I'm going on ahead of you and I'm going to save the world first.' Seifer's the worst and I love him.

- Zidane: (speaking of Yuffie) Must've been hard to work with someone as flighty and brash as her.
Cloud: Yeah. She's just like you.

A story detail I found interesting: they come across ruins and assume people had to have lived here at some point, and Mog explains that, no, this world was constructed based on their various worlds, so these ruins were just... built as ruins, without history behind them. There's something fascinatingly creepy about that.


The Kingdom Hearts Let's Play we've been watching as a household has just hit 358/2 Days, and my housemates can't get over the fact that every member of Organization XIII seems to be flirting non-stop with Roxas.

Ginger: It's not helping that the 'dialogue advancement' icon is a literal fucking heart.
Axel: (to Roxas) You have to look around. Sometimes what you're after is sitting right under your nose.
Rei and Ginger: OH COME ON.

Rei, who is gay and always on the lookout for queer fiction, is increasingly outraged that the Kingdom Hearts series is not considered a staple of gay culture. 'Nobody ever told me how gay these games are! You've all failed me!'
rionaleonhart: final fantasy viii: found a draw point! no one can draw... (you're a terrible artist)
Q: Riona, do you really have time to write mini-reviews of every game you've ever played?
A: I absolutely don't.
Q: And yet.
A: And yet!

Some of these are more just reminiscences than reviews, but I've said at least a line or two about every game. Possibly. I've almost certainly forgotten about some.

For the most part these are listed alphabetically, so you can easily track down any games you're interested in, but games in a series are listed together, so, for example, 9 Hours, 9 Persons, 9 Doors, Virtue's Last Reward and Zero Time Dilemma are all under Z for Zero Escape, and World of Final Fantasy comes under F. I've put a (LP) next to games I've only experienced through Let's Plays. Flash games, text adventures and electronic versions of card, tile or board games are not included.

Games I first played after originally posting this entry are marked with an asterisk.


Thoughts on every game I've ever played, or close enough. )


I'm glad I've put this very important and necessary entry into the waiting world.
rionaleonhart: final fantasy versus xiii: a young woman at night, her back to you, the moon high above. (nor women neither)
We're on the verge of a new main-series Final Fantasy release! It's been a while.

One of the things that fascinates me about the Final Fantasy series is the way it reinvents itself with every new game. Every entry in the series tries new things; every entry has its own set of strengths and weaknesses.

Here, for no particular reason, is my list of pros and cons of the main-series games I've played extensively (I haven't played the online entries, and VI is the only 2D release I've played for a substantial amount of time). Direct sequels and spin-offs aren't included. I've tried to avoid very subjective judgements, which is why 'the characters are the beeeeest' doesn't appear under VIII and XIII. Please imagine that 'music' appears on the 'pros' list for all of these games except XII (sorry, XII).


Final Fantasy VI:
Pros: Still looks good twenty years later. Characters all have distinct battle abilities. You can suplex a train.
Cons: Feels a bit unfocused on account of having too many characters and a non-linear second half.

Final Fantasy VII:
Pros: Materia system allows for interesting setups. Midgar is a great setting. Fascinating storyline.
Cons: Graphics have aged badly. Awkward translation. These two things, combined with oddly out-of-the-way backstory cutscenes, make the fascinating storyline very difficult to grasp. It's sometimes hard to tell how you're supposed to progress. (The upcoming remake may well resolve some or all of these issues.)

Final Fantasy VIII:
Pros: Actively rewards not getting experience, so it's great if you prefer exploring and progressing the storyline to fighting random encounters. Triple Triad!
Cons: Confusing stat system, making it easy to screw up your playthrough if you don't know what you're doing. Revolves very, very strongly around Squall, which is great news if you like Squall but may make things tricky if you don't. Story falls apart at disc 3.

Final Fantasy IX:
Pros: Fun and cute! Doesn't take itself too seriously, on the whole, despite dealing with some bleak themes. Contains Chocobo Hot & Cold, the greatest minigame ever made.
Cons: Slow battle system. You will eventually finish the Chocobo Hot & Cold sidequest and be sad that there are no more Chocographs to find.

Final Fantasy X:
Pros: Nicely strategic battle system. Excellent levelling system; the Sphere Grid defines initial roles for the party members but allows for customisation. Strong, reasonably coherent storyline (this is very rare in a Final Fantasy game), although things get weird as you approach the end (this, by contrast, is very common). Probably the most accessible game in the series for newcomers.
Cons: Very linear. Awkward voice acting. A bit too cutscene-heavy. The European release likes to drop murderous superbosses in your face when you're innocently trying to revisit previous locations.

Final Fantasy XII:
Pros: Great translation; a lot of thought has gone into the way different characters would speak. Intricate world. No random encounters.
Cons: Poorly paced; long segments without any story advancement make it hard to follow the plot. Although the voice acting is good, the sound quality (on the PS2 version, at least) is poor. Boss battles tend to be a bit of a slog.

Final Fantasy XIII:
Pros: Good pacing, great battle system, gorgeous. Extensively explores the relationships between the party members. Rarely demands grinding.
Cons: Very linear; no sense of exploration. Writing occasionally lacks subtlety. No gameplay variety; there are battles and there are cutscenes, but that's your lot.


I've no doubt that Final Fantasy XV will also get some things right and some things very wrong, and I'm looking forward to seeing what those things are. Going by this lovely piano-and-violin piece from the Episode Duscae demo (and the fact that the composer is Yoko Shimomura), 'music' seems likely to be one of its successes.

If you'd offer different upsides or downsides for any of these games, I'd be interested to hear about them!
rionaleonhart: kingdom hearts: sora, riku and kairi having a friendly chat. (and they returned home)
Final Fantasy VII is actually getting a remake. It's actually happening. I'm so glad I can be excited about this now! Three years ago, I'd have been off in a corner grumbling about how VII isn't that great.

They can give it a proper translation! The characters won't look like they're made out of Lego! And I'm emotionally invested enough to be excited about the prospect of seeing characters and locations in high definition, but not so emotionally invested that I'll be upset if things are changed or the voice actors don't match the voices in my head, which is the perfect level of emotional investment for a remake. (By contrast, I love Final Fantasy VIII so much that a remake would probably just upset me.) I'm very pleased.

(Clearly Square didn't want to announce this remake until they knew I'd be happy about it. Sorry for making you wait eighteen years, Final Fantasy VII fans.)


My final verdict on Sense8: I'm not a huge fan of it when it's dwelling on tragic backstory, but I love it to bits when it's full of ridiculous heroism and ill-advised kissing.


More notes on Sense8. Minor spoilers up to episode ten, 'What Is Human?' )


Sense8 is incredibly charming and a lot of fun, and I very much hope to see more of it! I love how completely all the sensates accept each other and want to help each other. Still 'shipping the lot of them. I just want them all to cuddle. Are you listening, Wachowskis? Top priority for series two: group hugs.